Dark Heresy, What Could Possibly Go Wrong 13: Investigations and Revelations

The warband work to uncover the Inquisitor Valence’s plans before they become her latest victims. At least if they fail, they’ll have plenty of company.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
 
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2 thoughts on “Dark Heresy, What Could Possibly Go Wrong 13: Investigations and Revelations

  1. Just as a heads up but this looks like to be the same episode as the Worst Pupper episode. (Beast of nurgle are oddly adorable.)

    1. Oh no! You’re totally right. We messed that up, I haven’t been editing the episodes so I completely missed this. We should be back with our regularly scheduled dark heresy now.

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