Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!
For August 15, what is your best source of inspiration for RPGs?
Aser – I think my favorite source of inspiration is history, not so much duplicating a specific event but giving expression to that unpredictable fluidity of real life events that could elevate a single, otherwise insignificant act into the pivot around which all bends or breaks.
John D. – The rulebooks and scenarios themselves, horror and science fiction and movies, shows like ‘Mysteries of the Museum’ and ‘Forbidden History’ and music especially the worlds and images of Black Metal.
Jonn P. – I’m weird about my sources of inspiration, like using mind maps of two or more completely different concepts to look for ways to fit them together into something interesting.
Landan – Movies, Music, Taxonomical Nomenclature, Old Myths, etc.
Megan – A lot of my games have a particular piece of media as inspiration. Some are blatant, like when I ran a game based on The Wickerman. Some less so, like the Delta Green scenario Aser and I wrote based on “Hotel California”. Usually I lock on a single idea, like fear of plants or a monster, to come up with a scenario for a one shot.
Mike G. – Random thoughts that got jotted down at weird moments.
Patrick – My dreams, they are pretty graphic but the plots are solid and it helps to channel my chronic nightmares into creative things. Oh and the up-teen hundred movies and books I’ve read/watched.
Phil – The real world? Fiction? The Internet?