Blades in the Dark
This RPG lets you build your crew of scoundrels and thieves, who are just trying to survive in a corrupt city. I think one really cool aspect of this game is that you level up your crew as a whole as well as your character, so as you progress your crew gets better as a whole.
“Blades in the Dark is a tabletop role-playing game about a gang of criminals seeking their fortunes on the haunted streets of Duskwall. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had if you’re bold enough.
You play to find out if your fledgling crew can thrive amidst the threats of rival gangs, powerful noble families, malicious ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices.”
Curse of the Yellow Sign
This set of adventures is based on the King in Yellow and is for Call of Cthulhu. I like that it focuses on the madness and horror and not just the Mythos elements most CoC campaigns utilize.
“Curse of the Yellow Sign is a trilogy of stand-alone adventures for the Call of Cthulhu roleplaying game, inspired by the weird stories of Robert W. Chambers, the creator of The King in Yellow.
Each adventure is an “Act” in a greater play. A slow revelation of the greater, wicked universe.
The scenarios contain no blasphemous books, no monsters, no cultists and no Library Use rolls. Only ordinary humans confronted with the true nature of the universe. Each adventure is designed to be played in a single evening with limited preparation and maximum impact, filled with the kind of ruthless game master techniques and advice you’d expect from me.
Also, for the first time, the book contains Unnamable, a new Lovecraftian-style roleplaying system designed by John Wick along with conversion notes for each adventure. I designed Unnamable because I wanted a Lovecraftian system that better fit my own GM style. While I am a life-long fan of the Call of Cthulhu game, Unnamable is a more narrative system, focusing on the choices and sacrifices characters make in Lovecraftian fiction.”
Shadow of the Demon Lord
I kept hearing about this campaign from people at Monte Cook Games, so it really piqued my interest. The game offers fast play and quick and easy set up, which is great when you’re short on group members or time. The adventures work either as One Shots, or can be used to create a campaign. I’m really interested to see what comes from this because it really sounds like a ton of fun.
“Shadow of the Demon Lord is a roleplaying game of dark fantasy—a genre that weaves elements of horror into a fantasy world. In the game, you create and play characters struggling to survive in a land sliding toward oblivion, a place infested by demons, roaming mobs of undead, strange magic, unhinged cultists, and all in the ruins of the last great empire of mankind. If you love Warhammer Fantasy Roleplay, the Ravenloft and Midnight settings, Joe Abercrombie’s The First Law series, Glen Cook’s Black Company books, or heavy metal music, then this is the game is for you.”
Who is Lovecraft?
I think this game could be a lot of fun, I like the idea that you are trying to be Lovecraft by piecing together his stories.
“”Who is Lovecraft?” is a tribute to our favourite author on his 78th anniversary. Only one player will prove to be the real Lovecraft by creating the Cthulhu Mythos using cards. An entertaining game that is easy to learn and which can be played with friends or family.
Each game card represents an idea for a story: a creature, a character, a place, an event… In the game there are 8 unique stories, and you must “write” these accounts using your cards to show that you are the authentic Lovecraft.”
Street and Track Tape
This would totally be useful in RPGs because….fine. I included it because I thought it was cute and a great idea. My brother would have loved this for his cars and toy trains when he was little and it provides a lot more options then buying a rug or a table.
Arkham Nights: A Lovecraftian Party Game
This game looks like it would be a great deal of fun at a large party – and a nice replacement for Werewolf and Mafia. Who wouldn’t want to be cultists instead?
“Arkham Nights is a party game for 7 to 30 players, set in the rich, haunting world of H.P. Lovecraft. Similar to other party games such as the classics Werewolf and Mafia, Arkham Nights pits two groups of players against each other in a race to the finish. Will the Townsfolk help the Cultist summon the dark lord Cthulhu, or will the Investigators slay the Cultist and foil the best efforts of the Madmen and Monsters who reside in Arkham?”
Still active!
Adventure Scents
Halfsies Dice
Littlest Lovecraft: The Shadow Over Innsmouth
Reliquary Redux
Deck100
Tesla vs. Edison
Ferrofluid
Dungeons on Demand: Instant 5e Dungeons
Miniature Chests