Hard Helix 3: The Anthrophage

HCIU responds to a hostage situation to find possible connections to a super-powered killer thought dead and gone, but could they have put the wrong person away?

GM: Megan
Players: Aser, Brian, Jonn, Nathan, and Nyssa.
System: Mutant City Blues

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Miami Nights – Extended Theme.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 

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Cthulhu Confidential: Never Let Me Go

Celebrating Five Years of playing RPGs, this episode sees PI Dex Raymond taking on a case for a wife who’s concerned about how her husband is growing distant.

GM: Megan
Players: Aser
System: Cthulhu Confidential

If you like winning cool prizes, please checkout our giveaway! (Sorry, we have to limit entries to North America)

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Mystery Sax.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 

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Hard Helix 2: Who Didn’t Hate This Guy?

The team uncover the sad truth behind the victim’s career, and the dangerous nature of microwavable snack foods.

GM: Megan
Players: Aser, Brian, Jonn, and Nyssa.
System: Mutant City Blues

If you like winning cool prizes, please checkout our giveaway! (Sorry, we have to limit entries to North America)

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Miami Nights – Extended Theme.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 

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Hard Helix 1: The Unusual Suspects

It’s 2029 in New York City, where a special investigative unit of the NYPD has been assigned to discover who murdered a researcher who claimed to have discovered what gave millions of people superpowers. The problem is that everyone seems to have had a reason to want him dead, and all of them are annoyingly about the same height.

GM: Megan
Players: Aser, Brian, Jonn, and Nyssa. 
System: Mutant City Blues

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Miami Nights – Extended Theme.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
 
For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord!

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Dark Heresy, What Could Possibly Go Wrong 16: We Brought Backup (Characters)

The villain’s scheme has been unearthed. It’s time to bring her to justice, if only we could stop running into demons…

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
 
For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord!

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Fate of Cthulhu: Journey to Innsmouth

An anthropologist from the future heads back in time to gather a team to stop the apocalypse. Well, at least to stop it from being the worst possible apocalypse.

This game is on Kickstarter now! Check it out before it ends on Tuesday, May 21, 2019!

GM: Aser
Players: Kim, Megan, Mike D, Patrick
System: Fate of Cthulhu

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Industrial Machinations.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
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Dark Heresy, What Could Possibly Go Wrong? 15: We Have to Fight WHAT?

The warband has found a way off this cursed world in time to warn their superiors about a traitor at the heart of the Inquisition. There’s just one problem, we don’t care all that much about 40k canon.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
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Dark Heresy, What Could Possibly Go Wrong 14: The Greater Good

The warband and a few (lucky?) survivors from a starship crash fight their way across a demon world toward their only hope of escape. But to survive, they may need to set aside their own distaste and fight alongside the champions of the Greater Good.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
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Dark Heresy, What Could Possibly Go Wrong 14: The Greater Good

The warband and a few (lucky?) survivors from a starship crash fight their way across a demon world toward their only hope of escape. But to survive, they may need to set aside their own distaste and fight alongside the champions of the Greater Good.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
 
For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord!

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Dark Heresy, What Could Possibly Go Wrong 13: Investigations and Revelations

The warband work to uncover the Inquisitor Valence’s plans before they become her latest victims. At least if they fail, they’ll have plenty of company.

GM: Megan
Players: Aser, Jack, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, John, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Edited by Joshua

Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 
 
For more information visit The Redacted Files. To help support us, check out our Patreon. You can also find us on Discord!

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