A Rune Awakening 2: The Village People

Sandpoint_map
As the dust settles after the goblin attack, the party helps put the town of Sandpoint back together.

Visit our Patreon at www.patreon.com/theredactedfiles

Music by Kevin MacLeod, “The Five Armies”

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Continue reading A Rune Awakening 2: The Village People

What’s Cool on Kickstarter

Deck100
If you’re tired of using dice (which I will never understand), Deck100 provides a new way for you to get a dice roll. You draw two cards – at the top of the first card is a dragon, and the color of that dragon indicates what column you use for your result on the second card. There’s also extra features on the bottom of the cards…but I still haven’t figured out what the Dragon icon means.

“Yes, we know. Gamers love their dice, and we’re asking you to use something instead of dice. Well, we love dice too. Dice are special, and generate special results for us when the need is great, right? Well, cards can be just as special (an individual’s Tarot deck is a very personal possession).

Why would we ask you to cards instead of dice? I offer four good reasons by way of example: 1) these cards provide the same numerical results as dice but also create opportunities to impact a game in other, simultaneous ways, 2) sometimes you play RPGs in an environment not conducive to rolling dice and cards don’t spill as easily, 3) younger players who might be a bit, uh… exuberant with dice can more easily flip over a card, and 4) gamers love new mechanics and experimentation, so why be limited to dice?

With the easy flip of a card you can generate a random result for any die from d100 to d2, including combinations of d6 results. Each of one hundred Deck100 cards has columns and rows for individual polyhedral dice results d20, d12, d10, d8, d6 and d4. Instead of merely replacing the function of dice in your RPG, Deck100 cards provide the same results as dice, but these cards augment this aspect of play in order to provide more options and opportunities for Gamemasters and players alike.”

 

Narrative Encounters for FATE Accelerated
These books offer quick encounters, loot, and monsters for your high fantasy game.

“If you enjoy worlds of high fantasy, and if you appreciate the “grab-and-go” qualities of a role-playing game like Fate Accelerated Edition, then rest assured Narrative Encounters will provide you with everything you need to play a game of swords and sorcery and without much preparation. That’s because Narrative Encounters complete dramatic, cinematic scenes that give your players reasons to act and to interact with the world around them, and they’re easy to jump into. Drop Narrative Encounters into your campaign for added flavor, use them as supplemental material for an existing scenario, play them out individually as stand-alone scenes, or use them as inspiration for fleshing out your own adventures.”

 

Reliquary Redux
These classic games are gorgeous. The board is etched leather and the markers are stone or wood.

“After the success of the Reliquary Collection on Kickstarter, we set to work researching even more games that we could add to this collection! We’re back with 6 classic games that you already know and love! We just had to “Bibelot-tize” these definitive games to add luxury, durability, and portability. *smiles* They are hand-crafted and LASER etched on our hallmark suede leather pouches with real marble pieces and natural wood dice. And instead of paper rule books that can get lost or damaged, we’ve accented them with amazing black metal tags displaying the name of the game on the front, and a QR code (and the hyperlink text) to the rules on the back. Just scan the code, or enter the hyperlink into a browser, and you’ll be able to access the rules, with variations and history of the game, anywhere!”

 

Littlest Lovecraft: The Shadow Over Innsmouth
Do you want a cute picture book of The Shadow Over Innsmouth? Now’s your chance!

“Hey everyone! We’re back again with our new Littlest Lovecraft book – this time it’s an adaptation of The Shadow Over Innsmouth (one of our all-time favorite Lovecraft stories!). As always, it will be a full color, fully illustrated book, written in verse, right around 64 pages long. We’re starting off aiming for softcover, perfect bound printed books, but our first stretch goal is to upgrade to the matte hardcover we’re so fond of!”

 

Still active!

Faith: The Sci-Fi RPG
Masks of Nyarlathotep Companion
Adventure Scents
Three Monkeys pt. 1: Into the Abyss
Scavengers
Dice Day Monthly: Unique RPG Dice to your Door
Board Games for Troops Overseas
Dagon by HP Lovecraft and Ben Templesmith
RPG Pencil Dice
Entropy: Thematic Fast Paced Game of Risk and Deception
Halfsies Dice
DEAD SCARE: An RPG of Blood Splattered White Picket Fences

Final Girl: Dead Con

A group of gamers have the fight of their lives as an adventuring party is summoned to an RPG convention.

Music by Kevin MacLeod, “Heavy Interlude”

Direct Download!

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(If you’re interested in hearing about the evils of D&D like Megan and Rob did on Adventures in Odyssey, you can listen here.)

Making Games Accessible: Love Letter

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Love Letter!

Recently I won a raffle and got a free copy of the game Love Letter from Alderac Entertainment Games and the accessibility kit made by 64 Oz Games. After learning about 64 Oz Games through Kickstarter, Aser and I have been excitedly following their work – we have Munchkin and Dominion assembled and ready to play and the two braille d20s Aser uses came from them as well. I wanted to show off my winnings, and when I go see Aser next week we’ll post a review for the game.

Accessibility Kit Contents
Accessibility Kit Contents

Each accessibility kit comes with written instructions and QR code to look up the instructions digitally, a set of Grade 2 Braille instructions and descriptions of the cards, plastic card sleeves, and Grade 2 Braille stickers. There’s some work involved to combine this all into an accessible game, but fortunately this game only has 16 cards, not over 500 like Dominion.

Cutting out the stickers
Cutting out the stickers

Once you have your cards and kit you cut out all of the stickers. I can read Grade 1 Braille visually, but I still ask Aser a lot of questions to make sure I’m sticking the right sticker on in the correct orientation. I made some mistakes when I tried to put together Dominion by myself and it was a pain to correct them.

Sticker and Sleeve
Sticker and Sleeve

Once you have your stickers cut out, you can stick them directly on the card or on a card sleeve holding the card. Aser and I decided to put everything on sleeves to protect the cards. The sleeves make the cards slippier, and the Braille causes them not to stack flatly, but that can be fixed by using card holders. The great thing is the stickers are see-through so sighted players can read the cards easily as well.

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The Aftermath

Once all the cards are in their sleeves you’re ready to go! There isn’t much text on these cards so the Braille fits on them easily. For other games, like Munchkin, the Braille is a short descriptor of the card and we were given QR code stickers to put on the back that Aser can scan to get the full description.

We’re huge fans of 64 Oz Games and the work they do to make it so Aser and I can enjoy all the board games we want. You can find them on their website, or support them on Patreon. Thanks so much for the free kit! And a special thanks to Alderac Entertainment Group for the copy of the game. We can’t wait to play and we’ll let you know how it goes next week.

 

Glimmer Review: In Strange Aeons

Ever sat back and looked at your cypher-wielding party battling abhumans and thought, “you know what this needs, something really weird…” If so, In Strange Aeons may be just what you’re looking for. In Strange Aeons is a Numenera glimmer released by Monte Cook Games that introduces the Mythos into the Ninth World. So it’s pretty much the best of all worlds for me.

ISA introduces new character options, Mythos monsters, creature re-skins, and mechanics for adding insanity to your game of Numenera. I added some of these to the Beyond All Worlds side quest that I ran. I also plan to pour more of it into the Mysteries of the Ninth World campaign as we continue into an adventure of my own design.

Insanity Mechanic:

I think this is handled very cleverly. Instead of adding a new pool to track (like the stability and sanity pools in Trail of Cthulhu), ISA uses the character’s existing intellect pool. Using their mechanic, when ever the party encounters something from the Mythos, they must make a sanity roll where the difficulty is equal to the level of the creature. This means upon encountering a Shoggoth they must make a difficulty 7 role. If they fail the roll, they lose a number of intellect points equal to the level of the creature. If a character moves down the damage track due to sanity loss, she immediately loses a point permanently from her pool and regains 1d6 +1 points back. If she loses all of her intellect pool, the character loses their own descriptor and gains the Mad descriptor. They also get to increase their pool to 1d6 + tier and gain an intellect edge. If they lose all of their pool again, then the character cannot recover.
ISA also offers ideas for GM intrusions for your characters as they encounter they Mythos and encourages players to decide to switch over to the Mad descriptor if they feel that is the way their character is going. You can also introduce inabilities as characters grow obsessive, which is balanced by increasing another skill, like knowledge in a certain area.

Character Option:

ISA introduces two new character descriptors – Mad and Doomed. Mad comes into play within the Insanity mechanic, and when a character drops low enough in Intelligence they take the mad descriptor in place of the one they chose at charaacter creation. This descriptor causes the character to become less mentally stable – they gain an inability in intellect defense. However, they also can be given insight by the GM that will give them information that they have no reason to know. The other descriptor added is Doomed. Doomed gives you benefits for perception and speed defense, and you have an asset to resist insanity. However you can’t refuse a GM intrusion, and you don’t get XP when you take one. To quote the glimmer, “The universe is a cold, uncaring place, and your efforts are futile at best.”

Creature Reskins:

If you don’t want to use one of the plethora of Mythos monsters given in the books,  you can improve an existing one using the skins provided, which include Non-Euclidian, Squamos, Tentacular, and Unnamable. For instance, if I want to have a Squamos abhuman, they gain +1 to their armor, and have improved abilities in swimming, jumping, and escaping. However, they will have a harder time peacefully influencing people.

Creature Stats:

ISA gives stats for Deep Ones (and therein, stats for Dagon and Mother Hydra), The Great Race of Yith, Mi-Go, and Shoggoths. (The Strange Bestiary introduces even more Mythos goodness including  Night Gaunts and Elder Things).  I think moving forward I will edit the stats a bit – I thought the Shoggoth was too easy for my party to defeat in Beyond All Worlds. By increasing the hit points and its armor, I think it will become more terrifying.

Conclusion

I think ISA really understands how to add the Mythos to a game. Monte Cook states his intent:

Making something “Lovecraftian” doesn’t just mean adding more tentacles. It isn’t just about monsters from space. Lovecraftian horror is cosmic horror. It is the terror that comes from the realization that the universe is vast, inhospitable, and uncaring. Humanity’s desire to find our place in it is fruitless. We have no place. We are insignificant and meaningless specks in the unfathomable reaches of both space and time. Worse, there are entities so monstrous and vast that should we come to comprehend them—even a little—we would go mad, and should they ever notice us, they might destroy us with but a thought.
This fits Numenera particularly well, actually. Humans of the Ninth World who begin to think about the billion or so years behind them, and the immense civilizations that have come and gone in that time— each so much greater than the Ninth World that humans can’t even comprehend them—can easily begin to feel the grip of cosmic horror.

The glimmer is full of tips on how to run a good horror game and how to really bring the Mythos to life in your game. Making something Lovecraftian isn’t just about introducing tentacles, like In Strange Aeons says, it’s a feeling that this glimmer will help you invoke.

In Strange Aeons is written by Monte Cook and is available on DriveThruRPG and Monte Cook Games for $2.99.

–Megan

What’s Cool on Kickstarter

RPG Pencil Dice
I know, I hear you saying “Megan you posted pencil dice like two weeks ago.” These are different! Well, you can still get pencils that will function as a d6, but these also let you roll class and race, hit location, magic answer, direction, treasure, and alignment.

“With the success of Pencil Dice, we asked you the BACKERS, what you would like to see, and RPG PENCIL DICE were born.

When you are playing a tabletop RPGs, you have to make a lot of decisions, and some of them are pretty tough. So why not have a few RPG PENCIL DICE hanging around that help you with snap decisions. ”

 

Entropy: Thematic Fast Paced Game of Risk and Deception
Once again, the artwork is what caught my eye for this game. I think it’s stunning. The game also looks interesting, with lots of chances to screw over your opponents.

“Five parallel worlds have collided and you play as one of five characters jettisoned from their world into a place called the Nexus. Through the use of unique character abilities and special actions, players must find fragments of their reality and be the first to piece them back together in order to find their way home.
Entropy is a fast-paced competitive card game of risk and deception, combining simultaneous action selection mechanics with order resolution.”

 

Halfsies Dice
Dice! That’s pretty much all that’s needed to make me look at a Kickstarter, and these are very pretty. They have a ton of colors they’re working to unlock as stretch goals.

“These all-new dual-colored dice feature one color on one half, and another color on the other half, with a smooth blend where the colors meet. Aesthetically pleasing and well balanced, these dice will make a great addition to any collection.

All Halfsies Dice are two-toned, semi-translucent, have a pearlescent swirl effect, and are professionally manufactured in high impact resin with smooth corners for a clean and balanced roll every time.”

 

Beam: The Smart Projector
I’ve always loved the idea of using a projector to make a map to play on in tabletop games. This one is small and just screws into a light socket. Too bad I can’t afford it and play most of my games online!

“Beam can turn any flat surface into a big screen. It is a powerful projector equipped with a smart computer, all inside a beautifully designed casing.

You can play games, watch movies or share content from your smartphone or tablet. Beam will assist you in your daily activities, like wake you up in the morning with the latest news and your agenda or show you your social updates when you come home.

Beam is easy to set up and control with the Apple or Android app. You can screw it into any light socket or use the included power cable to place it on any flat surface.”

 

DEAD SCARE: An RPG of Blood Splattered White Picket Fences
In this RPG you play as the women and children of the 1950’s, defending your home and surviving the zombie apocalypse. And one of the stretch goals is a postcard story written by Shanna Germain – co-creator of the Cypher System. I like that this game limits the PC options to women and children and forces creativity in defending what’s theirs.

“It’s 1953 and the United States is under siege.You, your family, your neighbors, and your friends have to fight the shambling dead as they trample your begonias and drag ichor all over your new front porch. They’re clawing at the door, and it’s not just because they want your apple pie recipe.

DEAD SCARE is a tabletop roleplaying game that explores an alternate United States in the early 1950s. It’s Powered by the Apocalypse and combines subverted 1950s American idealism with a blood-spattered zombie apocalypse.

It began when President Truman was the first public target of a Russian bio-weapon the Russkies designed to turn people into flesh-eating zombies. Everyone watched it on TV that night, and nothing in the good ol’ US of A will be the same ever again.”

 

Still active!

Numenera: The Strand
Death Saves: Fallen Heroes of the Kitchen Table
World of Darkness: Dark Eras Prestige Edition
Ako Dice – Now available in multiple colors and as Fudge Die!
Pencil Dice – Now available in multiple colors and as Fudge Die!
Faith: The Sci-Fi RPG
Masks of Nyarlathotep Companion
Adventure Scents
Three Monkeys pt. 1: Into the Abyss
Scavengers
Dice Day Monthly: Unique RPG Dice to your Door
Board Games for Troops Overseas
Dagon by HP Lovecraft and Ben Templesmith

A Rune Awakening: Everyone Loves a Festival

goblins_attack
Everyone gathers in Sandpoint to celebrate the consecration of a new temple, but the goblins have other plans.

Music by Kevin MacLeod “Five Armies”

Direct Download!
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What’s Cool on Kickstarter

Dagon by HP Lovecraft and Ben Templesmith
The art in this book is what attracted me to it initially, and I still think it looks gorgeous. I would love to have this book on my coffee table or somewhere to peruse at length.

“DAGON is a short story written by H.P. Lovecraft in July 1917 and one of his earliest published works. The story is the testament of a tortured, morphine-addicted man who plans to commit suicide over an incident that occurred early on in World War I when he was a merchant marine officer. It’s an amazingly powerful and visceral story whose concepts and creatures directly connect to Lovecraft’s later and far more famous Cthulhu works.

DAGON will be adapted and drawn by Ben Templesmith, New York Times best selling comic book artist who is Co-Creator of 30 DAYS OF NIGHT with Steve Niles and FELL with Warren Ellis, as well as Creator of WORMWOOD: GENTLEMAN CORPSE, THE SQUIDDER, and WELCOME TO HOXFORD. This story has preoccupied and haunted Ben since he first read it 20 plus years ago, a time before he’d published any of his own work or knew that he ever would”

 

Board Games for Troops Overseas
A lot of the cast we have on TRF is in the military, and this Kickstarter will help those overseas have some board games to fill in their spare time.

“I am currently stationed in Okinawa, Japan, a place were low ranking military members are not allowed to own cars or drive and must either pay cab fares to get into town or resort to entertainment found on base. This can get quite costly so most do not leave the base during the week and are limited to the entertainment found on the base.

My goal for this fundraiser is generate enough money to buy and maintain three current, diverse board game library that I can provide at three local military bases in order to provide another source of entertainment to those lower income, restricted service members.”

 

Dynamic Colored X-Wing/Attack Wing Template Sets
This Kickstarter helps you bring more fun and color to your X-Wing or Attack Wing miniature games.

“As you can see want to bring you the best in gaming accessories. We want to provide the best gaming templates out there. So we are bringing you Full Color Gaming templates. These templates will have full color dioramas with laser cut/engraved numbers and feature. They will also have velvet backing to protect the images and prevent slipping while in play.”

 

Dice Day Monthly: Unique RPG Dice to your Door
I have a couple monthly subscriptions and it’s always exciting to get that box, open it up, and see what new thing you’ve gotten. Now there’s an option to get new dice this way!

“Goal: To deliver you unique dice each month. Yes, we keep track of which dice you receive each month, insuring you will never receive the same dice twice.

You should also not receive the same dice as your friends or many other backers, as we will choose from hundreds of unique dice sets each month. Although it would still be wise to tell your friends to back the project as well so you have the ability to trade each month!”

 

Boss Fight: Hand-printed Video Game Posters
I wasn’t allowed to play video games when I was growing up, but some things are just so much a part of popular culture you can’t help but know about them. Theses prints would look great in any gamer’s home and celebrate the greats among classic boss fights.

“This project consists of three illustrations that recreate the nervous excitement that meant reaching a game’s hard earned final moments. A testament to the hours spent building skills, solving puzzles and defeating all the minions that stood in your way towards the game’s final confrontation.
The Boss Fight!
A tense and beloved moment shared by everyone who had the determination to see a game to it’s triumphant, visceral end. Boss Fights were a big deal. So much larger than what a dozen flickering pixels could ever represent, this art project hopes to interpret and capture that fleeting feeling and make it physical.”

 

Scavengers
This RPG lets you play as scavengers, finding space hulks, and clearing out all the loot you possibly can.

“Scavengers is a fast-paced, good-humored roleplaying game about space salvagers trying to get rich during the turmoil of galactic war. Here at Metal Weave Games, we want to raise enough funds to publish both a print and digital version of Scavengers, with enough high-quality art to make the game world come alive.”

 

Still active!

Numenera: The Strand
Death Saves: Fallen Heroes of the Kitchen Table
Mt. Hood: The Oregon Pint Glass
World of Darkness: Dark Eras Prestige Edition
Ako Dice – Now available in multiple colors and as Fudge Die!
Pencil Dice – Now available in multiple colors and as Fudge Die!
Unspeakable Words
Rise of Cthulhu: A Card Game of Influence and Horror
Exploding Kittens
Faith: The Sci-Fi RPG
Masks of Nyarlathotep Companion
Adventure Scents
The Miskatonic: A Lovecraftian Horror Comedy
Pinblock: Revolutionary Piece of Engineering
Three Monkeys pt. 1: Into the Abyss

Final Girl: Dead After Hours

Caffeine-Free_Dew_Box

It’s a typical office party until things start going wrong – supernaturally wrong.

Direct Download!

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What’s Cool on Kickstarter

Here’s my picks on what you should check out on Kickstarter this week-

Faith: The Sci-Fi RPG
This RPG uses cards instead of dice, giving it a unique spin on the genre. The background story about living with gods among the players in interesting and the art is gorgeous. Plus John helped playtest the game!


“FAITH uses a unique system that replaces dice with cards. Each player has a poker deck and a hand of 7 cards. Most actions the characters attempt are successful by default, but when another character or the Game Master tries to stop them a confrontation will arise. In that case both sides will be able to play a number of cards from their hands depending on their attributes and add their value to their skills. The highest final value will determine who succeeds and who fails.

These confrontations make the gameplay feel dynamic, allowing characters to perform actions outside the more traditional and constrained initiative rounds and letting them use their resources as they see fit instead of being subject to the sheer randomness of a dice roll.”

 

Masks of Nyarlathotep Companion

“Ever since its release in 1984, Masks of Nyarlathotep has been considered one of the finest supplements for Call of Cthulhu, a roleplaying classic. Countless players have dared to thwart the machinations of Nyarlathotep and plumb the mysteries of the Carlyle expedition. Keeping this globe-trotting campaign is unfortunately rather a challenge, with scores of NPCs, dozens of locations, hordes of cultists, and at least one very angry Outer God. Needless to say, even the best Keeper could use a little help.

That is where The Masks of Nyarlathotep Companion comes in.Drawing on the wisdom and experience of the members of Yog-Sothoth.com, the première site for Lovecraftian role-playing, the Companion gathers together tips and advice for Keepers wishing to run Masks of Nyarlathotep. Within these pages are detailed nearly every imaginable facet of the campaign, from starting play to ending things with a bang, explaining, exploring, and expanding the classic work. There is something for everyone, from novice game masters to Grognardian disciples of Cthulhu.”

 

Adventure Scents
So I haven’t decided how I feel about these, though Aser is opposed. I think it would be a lot of fun for campaigns to be able to close your eyes and imagine you’re sitting around a campfire, and the room actually smells like a campfire. Though you won’t find me using the Fishing Docks scented ones.

“These products are meant to be special effects, designed to heighten the immersion of things like roleplaying and video games, books, TV, and movies. You can also use them enhance a costume – adding a whiff of realism to your favorite persona. And don’t get me started on all of the possibilities for these products around Halloween!”

 

The Miskatonic: A Lovecraftian Horror Comedy
This game looks super cute and like a lot of fun. I’m 100% pro-enormously huge shotguns.

“Plunge headlong into the writhing depths of The Miskatonic, a side-scrolling, horror comedy visual novel, packed with bizarre and hilarious dialogue, a cadre of warped and damaged students and faculty, and an intriguing, devious narrative! Chat jovially with the local abominations, scout revolting locations for occult expeditions, and investigate the innate strangeness within!”

 

Pinblock: Revolutionary Piece of Engineering
They claim these don’t hurt to step on, so I think that already puts them ahead of Legos. But more seriously, this design looks like it gives you a lot of flexibility to build what you want to build using one style of block instead of hundreds.

“We’re two best friends who had a single childhood passion – building epic things. We loved the idea but the tools with which we had to work had limitations.

When we grew up, even though severed by time, Shijun came up with an idea to not just reconnect and rebuild one of our old childhood constructions but to create blocks of our own that would be simple enough to overcome common limitations and complex enough to be able to build anything we wanted.”

 

Three Monkeys pt. 1: Into the Abyss
Aser and I are always on the look out for games that are accessible for him to play, and this looks like an amazing audio game. The plot sounds awesome and they are putting a lot of work into making the audio the highest quality they can

“Three Monkeys takes advantage of Binaural Audio techniques to immerse you in a highly reactive 3D world – meaning you’ll need a pair of headphones to really get the most out of the game. The mechanics combine timing-based responses, relying heavily on human reactions. For example, if you hear a sword swinging towards you, you have a number of choices about how you choose to respond. The game provides the player with the ability to react in the way they desire.

Exploration is handled in the form of a zonal open-world format. This allows the player to get the maximum thrill from exploring the world of Byzantia, whilst enhancing the quest in the story. There will be a range of environments, including villages, forests, mines/caves, abandoned cities – the acoustics in each zones can be utilised to provide a rich gameplay experience. Unity will be used to develop the game alongside WWise Audio Software and Astound Audio Plugins to achieve the best audio response and flexibility.”

 

Still active!

Numenera: The Strand
Death Saves: Fallen Heroes of the Kitchen Table
Mt. Hood: The Oregon Pint Glass
World of Darkness: Dark Eras Prestige Edition
Ako Dice – Now available in multiple colors and as Fudge Die!
Pencil Dice – Now available in multiple colors and as Fudge Die!
Unspeakable Words
Rise of Cthulhu: A Card Game of Influence and Horror
Shadowrun: Hong Kong
Exploding Kittens

–Megan