Trail of Cthulhu: Flying Coffins

A Byakhee in the sky watching a biplane

A squadron of the RFC during The Great War encounter more then Germans in the sky.

Featuring Aser, Brian, Megan, and Phil. Music by Kevin MacLeod, “Classic Horror 1.”

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Interview with 64 Oz Games

64 oz games logo

As you may know, we are big fans of accessible gaming at TRF, so when we heard there’s an awesome new Kickstarter by 64 Oz Games we jumped at the opportunity to talk to them.

The Kickstarter launches on November 10, 2015 and will go for 15 days. You can check out a preview of the Kickstarter here. You can also visit them online.

Please check it out and support them get a new 3D printer to help make gaming available or everyone!

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Headspeace RPG
This looks like a really interesting sci-fi RPG that has a lot of the same themes as Shadowrun, especially with the powerful corporations. However, I’m really interested in the fact that your mind is bound together with that of the others in your cell. I haven’t seen a game that was focused so much on emotion, and they’re even core attributes for your character. This game is definitely worth looking into.

A woman with a glowing katana looks around the corner at shadowy figures with guns. The wall behind her has wanted posters with her face on them

“Headspace is a cyberpunk game where the players are operatives fighting against evil corporations. You’ll need to make use not only of your own hyper-competence but also that of your teammates by way of shared mental and emotional consciousness: the Headspace. Using this technology, you can connect to your teammates’ minds and use their skills as though they were your own. There’s a catch though: Everyone’s got emotional baggage and digging too deeply can pull a teammates emotions into your own actions. The Headspace is the edge you need to stand against the corruption of the world, are you and your fellow operatives ready to take up the challenge and make the world a better place?

Headspace is a role playing game that explores human emotion, memory, and personal identity. The world of Headspace is a dark future where technology has begun to alter not just our bodies, but how we feel and even think. In this future, an advanced neural networking technology, Headspace, has been developed. The Headspace allows a group of wielders to connect their minds directly to each other. But, jacking into the Headspace comes with a cost; there is no going back. Once your minds are bound together, every thought, sensation, emotion, and even dreams are shared over any distance instantaneously.”

 

Strange Arcade Shirts
There are a lot of neat shirts in this collection, and this is a great chance to add something unique to your collection.

Three shirt designs including Cthulhu and a portrait of Lovecraft, Cthulhu, and tentacles emerging from an old diver's helmet.

“Hand painted tees of the weird and wonderful for roleplayers, geeks, gamer’s and pop-culture nerds”

 

DCC RPG 4th Printing
We’ve been wanting to try DCC on TRF for a while, especially intrigued by the character funnel and high mortality rate. And now you have a chance to get in on the next printing of this, dare I say it, classic.

Two adventurers look on in horror as a wrapped gift snarls at them

“You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…”

 

Bullseye d6
If you’re an archer, these dice, specially made for your damage rolls should be in your dice bag. They’re a a fun way to tie the specific weapon you love so much to how hard you’re murdering that centaur.

Concept arts shows targets with 1-6 arrows in each.

“These unique dice feature a design meant to capture the spirit of the rangestriker! While having a focus on archers and crossbowman, they can be used by anyone to reflect the measure of accuracy achieved in a roll!”

 

Aethera Campaign Setting
If Pathfinder is the one and only system for you, but you’ve been craving to take your Paladin to space (or even if you’re just interested in interesting new settings) you should really check out Aethera. This looks like a beautifully made, well thought out new setting for Pathfinder, that adds new classes and races, while allowing for the incorporation of what already exists.

A dark skinned woman stands looking around warily, dressed in a full suit of mechanical armor and holding a blue-tinged sword.

“In the Aethera Campaign Setting, you’ll soar to asteroid outposts and ancient high-tech ruins on a ship powered by crystallized magic, journey to worlds populated by intelligent plant bio-engineers, musically prophetic technocrats, human-souled robotic war veterans, and alien shamans, all suddenly threatened by interstellar raiders. Aethera is a Pathfinder RPG compatible science -fantasy setting.

The Aethera Campaign Setting brings space opera to the Pathfinder Roleplaying Game. You’ll be able to experience the unique biomes of six totally new alien worlds, each with their own highly detailed histories, cultures, conflicts, and threats. Aethera is being designed with a distinct 1920s-1930s retro-futuristic art style, tempered by the presence of magic. Its diesel-punk meets magical technology, meets elements of traditional fantasy. You’ll have paladins, sorcerers, and wizards working as a team to explore asteroid dungeons where they’ll encounter lost technology from before the collapse of stellar civilization. Or maybe you’d like to explore the tense post-war political environment of the human mega-city arcologies on the barren world of Akasaat, where you’ll stalk the shadows of mile-high cities uncovering a vast conspiracy surrounding an ancient prophetic song broadcast by one of the Aethera system’s dying stars.”

 

Still active!

Spellbook Gaming Boxes
Boogie Dice
Scrawl of Cthulhu
Tome of Beasts: 300 New Monsters for 5e
Dream of Djinn
Kill Doctor Lucky
Machu Pichu Dice
Crucible: A Coin-based Fantasy RPG
H.P. Lovecraft Metal Record
Cthulhu Christmas Greeting Cards
Aquelarre
Würm
Dragonlock Dungeon Gaming Terrain
Chaos Apparatus Dice

November Release Schedule

A side view of Thistletop with a view of the fort and adventurers killing goblins

What are we playing this month?

November 1, 2015A Rune Awakening 5: Everything’s Fine Here
The adventurers head out to Thistletop to see if they can determine what evil is going on in this goblin fortress. So far the answer seems to be goblins.

November 8, 2015 – Trail of Cthulhu: Flying Coffins
A squadron of the RFC during The Great War encounter more then Germans in the sky.

November 15, 2015 – Call of Cthulhu: Of Grave Concern
An antiquarian answers a summons from a colleague only to find that the message comes from somewhat farther away than the other side of town. Also, this one has a ritually sacrificed hobo, how much more classic Call of Cthulhu can you get?

November 22, 2015A Rune Awakening 6: Collecting Ears
Scrambling to recover from tragedy, the adventurers make their way in to Thistletop for revenge.

November 26, 2015Fear Itself: The Wickerman
Megan puts Aser through one of her favorite horror movies, the 1973 classic The Wickerman. Enjoy our previously Patreon exclusive episode as a special Thanksgiving release.

November 29, 2015Beyond the Threshold 6: That’s Not my Problem!!
The team hurriedly tries to regroup after losing one of their own.

A Rune Awakening 5: Everything’s Fine Here

Gogmurt, the goblin druid with his companion a firepelt cougar behind him

The adventurers head out to Thistletop to see if they can determine what evil is going on in this goblin fortress. So far the answer seems to be goblins.

Featuring Aser, James, Jonn, Landan, Megan, Patrick, and Tassia. Music by Kevin MacLeod, “Five Armies”

Direct Download!

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Fear Itself: Soliloquy

A twisted being that appears to be eating hair

Ted Carter has to watch in slow horror as his life dissolves around him. A bonus episode to celebrate Halloween!

Featuring Aser and Megan. Music from Freemusicarchive.org, Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’

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Advice from a Crummy Painter: Preparing your Models

Some time ago (about a year I think) my beneficent GM Megan had expressed some interest in me writing an article or two about miniature painting as war gaming/painting is one of my hobbies. I have been painting up a storm as of late I thought it might be a good time do so. But I want to preface this with a bit of humble pie. I don’t consider myself to be that great of a painter. I started with little to no talent and my early jobs looked like Quasimodo after a bad spa day. I have been painting for about 15 years and only recently my biggest critic (my wife) has admitted she cannot say they suck anymore. I fully admit that there are a ton of articles by super talented people out there and I will whole-heartedly endorse you seeking their works out, but I hope that you find this series to be a decent starting off point. So here we go.

As the inaugural piece I wanted to cover just the most basic of things when preparing to paint miniatures. Just a few things have an impact on your first outing as a painter. If you happen to not be new to the painting process these will seem like no brainers, but it is a good thing to remember the basics.

  1. Clean your models – This encompasses not only cutting off excess pieces of material, sprue, etc.; but filing mold lines, inspecting for miscasts and other imperfections. And above all wash your models. When they arrive new almost all miniatures are coated with a fine to heavy layer of mold release. This is a substance that manufacturers use to aid in getting the newly cast models out of their form molds. It’s not an involved process to get the residue off. A simple soak and wash with warm water and dish soap is enough. Just be sure that the pieces are thoroughly dry before you begin.
  2. Prime – Carefully and thoroughly. A good prime job is essential to a good paint job. And there are a number of ways to go about it. The most common method that I have found it just a simple rattle can of spray primer. I use three different kinds but there are numerous forum threads and article on the matter. Other kinds and methods are brush on primer and the most expensive to start is airbrushing primer. All are valid options. I use the rattle can method as it fits in my price range.
  3. Have an idea of what you want to do – This is really all about choosing the colors you want to have present on your minis. Some war games require that your units or the entire army have a cohesive color scheme to make it easy to identify them as being in the same army. Others may not and the color scheme requirement is out the window when painting individual figures for Pathfinder, D&D and such. But beyond being consistent have an idea in your mind of how you want the final product to look. It may change a little as you paint, but keep a consistent picture in your head as you work. It will help.
  4. Wash your hands – Yeah, do this before you paint. The oils that we humans produce are the bane of painted minis. Over time the residue will erode the bindings and pigments in the paints and will lead to fading and easier chipping over time. And when it comes time to paint, I recommend doing everything possible to not directly handle the mini. The method I use is using a bit of poster putty to affix the base to an old paint pot. If painting the model in an un-assembled state use bits of paperclip to hold them. It will save you some heartache later.
  5. Assemble your minions – This can be done either before or after you paint. Some figures really lend themselves to being painted prior to assembly. I would leave it to your discretion on what to do; it is really a matter of personal choice. Also, prepare your work space. Get your brushes, paints, paint water cup, paper towels, etc. ready ahead of time. It helps to have a dedicated workspace for painting so you don’t have to set up and tear down all the time.
  6. Paint – To parrot Shia Le Bouf “Just do it!”, you can read about it all you want but it comes down to just painting. And then when you are finished with one model, start the next. I try to paint for at least an hour a day. Like any skill in life it doesn’t come naturally to everyone and the only way to improve is to do it, look at what you have done and then do it again. Then have someone else appraise your work, take criticism as a learning opportunity and try again. Look around for new techniques and apply them. Just keep at it and don’t get discouraged. The only bad paint job is one that is not attempted.

So there they are, some bare bones tips to help get started. Now one point that I cannot stress enough, is that in the coming months I will be posting more articles on the way that I prepare and paint miniatures. This is just the way that I paint and it may not work for you. And that is the thing of it. Paint can be a very personal thing to most people and it is imperative that you find what works for you. I just hope I can shed some light on your travels.

As always, thank you for reading and happy painting!

P.S.  – For some examples of the work that I have done check out my Google + page, under my name Patrick West. The vast majority of these are posted under the Warmachine and Hordes community.

Lovecraft and American Racism

The collective works of H.P. Lovecraft have entertained and inspired readers from all over the world. He has filled our imaginations with psychopaths, mad doctors, haunted towns, cosmic gods, and all manner of other disturbing images. However, the point that has disturbed some readers and sparked a fair amount of criticism regarding his work was Lovecraft’s racism. Like many authors Lovecraft used his work to express his frustrations with his personal life as well as the general state of life around him. And despite how easy it can be to criticize Lovecraft’s intolerance he was by no means a free radical in a world of open minded acceptance. Though I do not say he and his ideals should get a pass, Lovecraft’s opinions were much more common during his lifetime, and they can now serve as an example to learn from or discuss the social politics during the twentieth century, and perhaps even our current social climate as well. In many ways the social mentality during Lovecraft’s time seems somewhat foreign compared to today’s standards, but in just as many places it is hard to tell if thing have ever changed. There are numerous communities segregated not by law but by societal pressures, and people who lash out at minorities and foreigners either physically or politically. We are taught to not only learn about the past but to learn from it. Lovecraft expressed many ideas that were integral to his time. And while we may not agree with those ideas, we can still learn from them as we try to better ourselves, so as not to repeat his mistakes.

Continue reading Lovecraft and American Racism

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Cthulhu Christmas Greeting Cards
This holiday season, what better way is there to show your love to your family then a nice thoughtful card with beings that will rob them of their sanity on front? Currently there are four designs, but we’re closing to adding a fifth design, Deep Ones caroling, to the line-up.

children building a snow-Cthulhu

“We love giving and receiving holiday cards, but best of all we love giving and receiving cards that reflect our special view of the universe. For several years we’ve made our own cards, by hand, but this year we want to do more. This year we want to have a Lovecraft Christmas.

We have 4 cards planned. The first three are finished. The last one is being painted. We have chosen a printer and costed materials. As Lovecraft would say ‘The stars are right’. Each of the 5 by 7 inch cards will come with its own Cthulhu Holiday Green envelope.”

 

Aquelarre
I don’t know much about RPGs developed in other languages, which I think is a huge loss. Interestingly, English translations of two originally non-English games are being kickstarted right now. Aqualarre looks like a great dark game, focused on angels and demons in Medieval times. I really love how the art they use fits in with the themes of the book, and I think it looks like a great addition for anyone who wants to deal with darker topics.

Medieval style illustration of men and women bowing to a 7 headed demon

“Almost 25 years since it was first released in Spain, Aquelarre (“Coven”) finally receives an English translation. Aquelarre is available from Spanish publisher Nosolorol in a gorgeous 500-page full-color hardcover edition, and while we’ll also offer a smaller and less expensive b&w softcover, this full-color, deluxe edition of the game is the primary ambition of this Kickstarter project.

Add Aquelarre to your collection and your game rotation and help us make this classic RPG available to players in the original language of roleplaying games.

Player characters in Aquelarre begin life in one of five kingdoms that dominated the Iberian Peninsula during the Middle Ages—Castilla, Aragón, Granada, Navarra, or Portugal. Based on their region, characters may be of various cultures—Arabian, Basque, Castilian, Catalan, Jewish, Muslim, and many more. Social position (from nobility to slave) and father’s occupation affect their capabilities, including profession. Of course, personal characteristics (shown on the character sheet below) play their part, too. ”

 

Würm
Würm was developed in France and focuses on Neanderthals and Cro-Magnons and their journeys and adventures. I think this is a very interesting time period to introduce an RPG, and think that the mystical elements that they use could really add to the story. Plus the art is gorgeous.

A man in a bearskin stands before a wall showing cave paintings

“In this long-forgotten time, many powerful creatures roamed far and wide over a vast territory covered in steppes and taiga, reaching from the white mountains to the raging sea: mammoths, aurochs, bison, giant deer, cave bears and cave lions. Among these huge creatures, two species of humans live in small communities of hunter-gatherers: the robust Bear Men (Neanderthals) and the taller Long Men (Cro-Magnon, or Cavemen).

When you play Würm, it will be up to you to imagine what life was like for our ancestors, and give YOUR OWN vision of this time before time. During your adventures, whether simply surviving or going on perilous hunts or legendary quests, your characters will gain strength, wisdom and prestige by exploring unknown territories, daring to enter the darkness of mysterious caves, seeking out the powers of ancient spirits, or challenging the creatures of the night, the ice and the fire…”

 

Dragonlock Dungeon Gaming Terrain
I’ve seen a lot of terrain kickstarted, but I really like the way you can build your own dungeon with Dragonlock, move it around with ease, then break it back down to build a new dungeon. One huge bonus to this kickstarter is that you get the STL files to 3D print the blocks, which means if you have access to a printer you can build your collection much quicker. They have an incredible range of wall and terrain possibilities that means you can make your terrain look however you want.

Shows the Dungeon starter set, inlcuding 9 blocks of terrain, as well as the clips that hold the pieces together underneath.

“DRAGONLOCK™ (patent pending) is an all-new interlocking terrain system that allows you to create fully modular, multi-level 28mm scale dungeon terrain for your RPG or wargame on your home 3D printer. Each set is delivered in a downloadable .stl format via our online distribution partner DriveThruRPG.com, and once you have the set, you can print as many pieces as you like and never run out or need to purchase more. This new terrain system is the culmination of ten years of gaming terrain design experience.

By supporting us through Kickstarter, you get bonus models that won’t be available later, and access to free stretch rewards. We have been in business for ten years, and have successfully delivered six previous Kickstarter projects, so you can pledge with confidence that we will deliver a high quality product on time. Please note that the Dungeon Starter Set (what you see in the photos and video) is finished and ready to deliver once this campaign ends and has funded, just in time for anyone getting a 3D printer for the holidays!”

 

Chaos Apparatus Dice
We have to close, of course, with another beautiful set of dice. I really love the gears on these, and they would stand out in any collection of dice.

Full set of dice with black finish and copper numbering

“A roleplaying die should be able to generate character stats and help resolve combat or skill checks, but I think that dice can do more: I think that by looking and feeling like artifacts from the setting of your game, they can add to your immersion in the story. Chaos Apparatus is a collection of steampunk-themed polyhedral dice designed to do just that. 3D printed in a bronze and stainless steel composite, they’re beautiful, precise, durable, and fair with an intricate hollow structure that would be impossible to manufacture any other way. The premium versions are gilded, giving them a lustrous two-tone finish that greatly improves legibility and appeal.”

 

Still active!

Project Bombshell
Delta Green: The Role-Playing GameOnly Two Days Left!!!
Spellbook Gaming Boxes
Boogie Dice
Scrawl of Cthulhu
Tome of Beasts: 300 New Monsters for 5e
The Book of Starry Wisdom
Dream of Djinn
Stretchy Chainmail Dice Bags
Kill Doctor Lucky
Machu Pichu Dice
Crucible: A Coin-based Fantasy RPG
H.P. Lovecraft Metal Record

Delta Green: Last Things Last

Cabin stands alone in dim woods

A scratch group of operatives, designation R-Cell, is sent on an easy mission: hide any evidence that a recently dead man was ever a part of Delta Green. However, with in-fighting, a road trip, and a horror beyond space and time, things stop being easy quickly.

You can check out the Delta Green Kickstarter here. It’s up through 10/29/15, with a ton of extra value from the stretch goals. Give it a look and consider pledging!

This episode features Aser, John, Megan, Phil, and Richard. Music by Kevin MacLeod, “Hitman.”

Direct Download!

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