What’s Cool on Kickstarter

The Mysterious Package Company
This looks really cool. I’d never heard of the company before, and receiving mystery packages in the mail sounds like a great surprise. The mysterious items you will get seem genuinely creative and evocative.

“For several years we at The Mysterious Package Company have turned the daily trip to the mailbox into an adventure by providing unique mysteries by traditional mail. These packages tell amazing stories in multiple chapters—each arriving weeks apart—and together they place the recipient at the centre of the narrative, with customized newspaper articles, diary pages, lab notes, photographs, and so forth, often referencing long-lost (or non-existent) relatives.

These adventures culminate in a handmade wooden crate that has been nailed shut. Within, a custom-crafted artifact acts as the touchstone for the experience, a centerpiece that will spark the telling and retelling of the unexpected sequence of events that began with a single simple letter.

We pay extraordinary attention to the details of each experience, right down to the forged postmark on each letter and how the paper is aged. We include real history in the story, which lends authenticity to the experience, disguising where reality ends and the fiction begins.”

 

Beast: The Primordial
Beast: The Primordial is the newest game from White Wolf. This kickstarter is to get nice editions of the hardcovers, the game is coming out no matter what.

“In Beast: the Primordial, you take the role of one of the Begotten, descendants of an ancient nightmare creature called the Dark Mother. Beasts view each other — and the other supernatural creatures of the World of Darkness — as family, which means that Beast is explicitly designed to be crossover-friendly, both in terms of game mechanics and setting.

Beware, though. Just because the Begotten see the vampires, werewolves, mages, changelings, and mummies as kin, doesn’t mean the feeling is mutual.”

 

Elite Gaming Tokens
We don’t get a lot of chances to play in person, but tokens like these will help keep track of all the possible conditions that can come up in the game.

“Whether it is a deep game of tactical brilliance or just a good time with friends, people enjoy a visually appealing gaming experience. Not long ago we at Broken Egg Games starting producing ways to enhance our very own table tops with tools to help keep our games clean and most importantly, FUN! We believe all gamers have put a hearty time investment into their own miniatures and board games just like us and are looking for high quality tokens to match. With a “can do” attitude and some wonderful luck when flipping through our contacts, we found the people and tools to bring our concepts of an epic range of the high quality tokens: The Elite Gaming Tokens to life!”

 

New Riyera Fantasy Novel: The Death of Dulgath
Aser got me to listen to the first book in this series with him, and I really loved the main characters and am excited to see new adventures in the books.

“This project marks my 29th novel and the 9th featuring Hadrian Blackwater (an idealistic ex-mercenary) and Royce Melborn (a cynical thief). It’s also my second Kickstarter. I’ve created it to provide hardcover copies (and hopefully distribution through bookstores and libraries). Although this Kickstarter is being used to fund the hardcover print run, you can receive the story in all kinds of formats including ebooks and trade paperbacks.”

 

Lady of Innsmouth
A cool statue of a Lady of Innsmouth

“I have a real love of taking things which are often considered ugly or creepy and finding the beauty in them. In H.P. Lovecraft’s The Shadow Over Innsmouth the residents of Innsmouth are described as being ugly and fish-like with strange unblinking eyes. They are disliked and distrusted by outsiders mostly because they are different. I wanted to take that rough description and create how maybe one of the Innsmouth folk looked as she started transforming into her aquatic self before joining her family below Devil’s Reef.”

 

Still active!

Calamityware Dinner Plate 6
No Thank You, Evil!
Monster Dice
Mists of Audazzle
Perception
The Sedefkar Simulacrum
Part Time Gods: Fate Conversion
Saiqlo Dice
H.P. Lovecraft Literary Podcast Live

Beyond the Threshold 4: Curse Your Sudden but Inevitable Betrayal!

The agents meet with Georg to reconnect him with an old contact. However, Georg seems to have been learning parkour.

Featuring Aser, Brian, Matt, and Megan.

Music by Kevin MacLeod, “Hitmen”, and Scott McKenzie “San Francisco”

Direct Download!

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Interview with Part-Time Gods of Fate Creators Eloy and Phil

Aser and Megan spoke with Eloy Lasanta from Third Eye Games and Phil Vecchione from Encoded Designs about their Part-Time Gods of Fate Kickstarter. We were thrilled with the opportunity to talk to the creators, find out more about the mechanics of the conversion, and just what your god will be able to do. We can’t wait for this to be released!

Third Eye Games‘ ground-breaking RPG Part-Time Gods was released in 2011: a game of balancing one’s mortal and divine life. Maintaining one’s human bonds and deciding how much to give in to one’s godhood are all strong themes running through the game, which is still one of Third Eye Games’ highest selling gamelines.

In Part-Time Gods, you take on the role of brand new gods in our modern world today. The Source, theorized to be the creator of all things in the universe, was sealed away by the old gods who are now mostly dead and gone, but the entity no struggled in its cage and is trying to free itself. this has leaked its energy into our world and started creating hundreds of new gods, and even more monsters (called Outsiders) who are out for god’s blood. All of this, while you also attempt to maintain your normal life. Dealing too deep into your godhood forces you to cut ties with your human side, but clinging too closely limits your growth. It is a hard choice, but one every god must make.

The original system was the DGS-Lite, which fully explored the themes and moods of the game, but we are also huge fans of the Fate System from Evil Hat Productions. With the help of Encoded Designs (Phil Vecchione, Chris Sneizak, Bob Everson, and Shawn Merwin) we’ve fully realized Part-Time Gods using the Fate Core system.”

You can find Eloy at Third Eye Games and @ThirdEyeGames and Phil at Encoded Designs and @encodeddesigns.

Direct Download!
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Interview: Ether Wars Kickstarter

I recently had the opportunity to talk to the creators behind Ether Wars, a new Board Game on Kickstarter from Ether Dev.

  1. Tell us a bit about you! Why board games?

We are two guys from León, a small city in the North of Spain. León is an old city with a high unemployment rate and the youth ones are leaving constantly to live on the capitals or even further. Besides of this Leon is the capital of an old kingdom and cradle of the parliamentary governments in Europe, and also a very beautiful city.

After coming back from finishing our studies we decided to start building a dream, creating a small game studio. It’s a bit strange story how we re-started with board games. We played more videogames during years, but we rediscovered this world after coming back to our city and started to understand again the magic of playing face to face and being the players the ones that interiorize the rules, and not a machine.

Because of this, we want to translate our videogame experiences to such media, creating something different and fresh, and disrupting a bit in the board games development.

  1. Tell me about Ether Wars. What games is it similar to?

Ether Wars take a lot of inspiration of RTS videogames like StarCraft, Command and Conquer, etc. and also MOBAS like LoL. We are not saying is the same on a board, it isn’t. Ether Wars is a board game that take this as inspiration and mixes elements and mechanics from a lot of board games. To get a better idea mix elements from Euro Games of worker placement and resource management like Stone Age or Agricola, placement tactics form Risk or Chess, Card games like Magic the gathering or Poker, or even the asymmetric play stile of Chaos in the old World. Mixing what we wanted of them and creating a great game experience was a tough job but the result is something unique in the market, its Ether Wars.

  1. What was your inspiration?

As said before it’s a true mix of lots of games inspiration. But there is two other important pillars. First, the people that played during a year, probably more than 400 people of all ages, genres and game experiences. Second, psychology studies and techniques to have always in mind the fun and the engagement of the experience we are were creating. They give us a lot of inspiration to build Ether Wars.

  1. What sort of awards are you offering?

First important thing is that it’s our first Kickstarter. Because of that, we tried to have the less issues possible with the logistics and shipping aspects of the campaign, offering a similar pack to all our backers, the game, but with a very competitive price, and some exclusive digital content for those that want to help a bit more. The stretch goals also unlock everything to everyone. It’s an exclusive Kickstarter Version so it’s exclusive for everyone that support now and not in a shop. Here you have your exclusiveness 😉

  1. 51 custom dice!? I’m drooling. What do the different dice do? 

One of the main and differential elements of Ether Wars is that in the game the troops and characters are dice. Each different troop have a different dice representing his ability or power (and probability chances). You place dice on the board in a phase called “placement phase” or “tactical deployment phase”. After everyone has placed, the dice are rolled when resolving a zone during the “resolution phase”. So you lead your troops but your troops have also their own responsibility on what finally happens.

Between the dice, we can find basic troops, the Heroes and the mercenaries. Each of them with their custom type of dice and some of them with special abilities.

For those who are thinking “Oh shit! I have an awful luck with dice!” don’t worry, the cards mechanics had been developed to offer more control to the players even after the rolls, allowing sometimes to change their destiny. Cards in the game are called Ethereal Favors. We recommend to read a bit more of the story that surrounds the game in our web, but this comes to be a type of god’s favors.

  1. What stretch goals are looking to have available?

The first stretch is composed by 6 new cards according to the council Heroes or mercenaries dice. With their own exclusive design. After that we want to increase the fun adding well balanced different cards and increase the quality of dice, making them engraved instead of silkscreened and adding some components. We hope soon will reveal more 🙂

  1. Since you’re not Native English speakers what challenges has this offered? 

Sometimes is hard, we need more time to do mostly everything associated to communication, promotion, design, etc. but we have learned a lot and still doing it. Also our accent sometimes is hard to understand by native speakers, we have tried to make our best! And without a big budget to spend or even without a little budget we haven´t been able to hire some professional to make the videos, and we think that has been a little problem.

We decided to design the game to fit both languages for many reasons but one of them is the constant change of language we live in. Lots of people don’t like the idea but we think it’s also an innovation that allows players to play without even speak the same language. We have tried in a convention between Irish and Spanish people and it worked nice 🙂

  1. Why Kickstarter?

We thought is a nice way to get the game to a community that seeks innovation on the game world at the same time we connect with them and spread the word internationally. Also we thought that was the ideal platform for new independent projects that had a nice idea but not a big budget. We are not so sure right now.

  1. Anything else we should know?

We have lots of backers that left this days because of a new big publisher hit sequel on KS (yeah…). They told us that our game is awesome and hope to see it soon on their local store, but due to a limited fund capacity during the month they are leaving. And that surprise us. We are a very little studio, with more passion than money (lot more passion), and a real KS (If we understand it as a funding platform for innovative projects). The campaign for such Editorials is just a way of selling more because the game is going to be in stores for sure, it’s a hit, and they have the money, the partners and the distributors more than ready. We really need the money to do so because we don’t have it, and if we can’t reach our goal we will try to do something to get what we think is a great game to the market, but the possibilities of that happening decreases seriously.

Maybe we are being too much critical here, but we feel very disappointed with the actual conduct of many backers. They have to be conscious that this is something that not only affect us, but a lot of high quality and real innovative projects. Thinking that we are going to put the game anyway on the store, and moving like fanatics of a Logo, they are transforming KS in an online shop for big editorials that also sell in many others places…

We are not saying people mustn’t do that and obviously big publishers are going to try to get profits of any market they can, but we want people to be conscious of this hard reality as an indie developer and distinguish between projects.

  1. What are your favorite board games?

Many of the games we love are in the inspiration of ether wars, but to give two or three more examples we love to play with lots of friends to “Citadels” and have big adventures on “Andor” or long nights in dungeons with “Descent” 🙂 Of course we play Ether Wars too!

Make sure you check out their Kickstarter so you can get this game as soon as it’s released! The art and prototypes look amazing so you won’t want to miss out!

What’s Cool on Kickstarter

The Sedefkar Simulacrum
Just imagine me sitting in front of you making grabby hands towards this. I’m currently running Horror on the Orient Express, and if we were playing in person I would have this at my table in a heart beat. It’s such a cool prop to have at your table, and I think it would really help bring that aspect of the game to life, much more then the cutouts you get in the box set.

“The Sedefkar Simulacrum is a prop, licensed by Chaosium, for the Call of Cthulhu Campaign : Horror on the Orient Express. It is intended for keepers and gamers but we hope all Lovecraft enthusiasts and amateurs of weird artifacts will find it intriguing.

The sculpture of the Sedefkar Simulacrum will be cast in polyurethane; when assembled, it will be 21 cm (8 inches) long. It will be composed of six parts (head, legs, arms and torso) that will be assembled with a clever magnetic system so when put together it will look like a reduced model of the real thing.

After the sculpture is cast in Greece, it will be hand-painted by me – Delphes. Each sculpture will be one of a kind. Each will have its own signed and numbered certificate of authenticity.

I have worked very hard to figure out how to paint The Simulacrum in a way that matches the description given in the books: a changing color “according to strength of the light bathing it”. As such, I will use a traditional technique where I apply successive layers of fine pigments. It increases the colors’ effects in the patina, so that the material looks like metal and copper, wood and ceramic. With your investment you will get a unique artifact, hand made in a traditional way.”

 

Part Time Gods: Fate Conversion
I heard Fandible play through Part Time Gods and loved the idea of the game. I haven’t had a chance to play it yet, but they’re converting the game to Fate! I’m going to get the chance to interview the creator and others involved in the is project later this week, and I can’t wait to learn more about this. (It’s also Fandible’s Kickstarter pick of the month!)

“Third Eye Games’ ground-breaking RPG Part-Time Gods was released in 2011: a game of balancing one’s mortal and divine life. Maintaining one’s human bonds and deciding how much to give in to one’s godhood are all strong themes running through the game, which is still one of Third Eye Games’ highest selling gamelines.

In Part-Time Gods, you take on the role of brand new gods in our modern world today. The Source, theorized to be the creator of all things in the universe, was sealed away by the old gods who are now mostly dead and gone, but the entity no struggled in its cage and is trying to free itself. this has leaked its energy into our world and started creating hundreds of new gods, and even more monsters (called Outsiders) who are out for god’s blood. All of this, while you also attempt to maintain your normal life. Dealing too deep into your godhood forces you to cut ties with your human side, but clinging too closely limits your growth. It is a hard choice, but one every god must make.

The original system was the DGS-Lite, which fully explored the themes and moods of the game, but we are also huge fans of the Fate System from Evil Hat Productions. With the help of Encoded Designs (Phil Vecchione, Chris Sneizak, Bob Everson, and Shawn Merwin) we’ve fully realized Part-Time Gods using the Fate Core system.”

 

Saiqlo Dice
These are some really pretty d6, and I haven’t seen any that look quite like them before. The project funded quickly, which is always a great sign!

“While teaching English in Japan, I found some amazing beads and buttons in a shop. I found out that they were made by a small, family-owned company and contacted them. I wanted to know if they’d ever made dice! They said, no, but what a cool idea! It took a year to figure out how to do it. We hope you’ll agree that the results are spectacular! ”

 

H.P. Lovecraft Literary Podcast Live
This podcast is one of the best for just gaining a ton of knowledge on the Mythos, and they’re planning a live show!

“The H.P. Lovecraft Literary Podcast (hppodcraft.com) has been running since 2009 and has done two very successful live shows. One in Leeds, West Yorkshire in 2012 and one at the NecronomiCon in Providence in 2013. Now that it’s 2015, we feel it’s about time to step up our game and do two live shows in one year! One in Providence, again at NecronomiCon and in Chicago, Illinois this October. And we need your help to do it!

This Kickstarter is not just about live shows, we plan on doing audio recordings of these shows for all the folks that can’t make it. We’re also going to be trying out our Lovecraftian Comedy Quiz show as well. Trivia and comedy in one live event? YES!

All audio will initially be exclusively for backers of this Kickstarter. So if you can’t make it to Providence, you can still be part of the fun!”

 

Still active!

Calamityware Dinner Plate 6
No Thank You, Evil!
Monster Dice
Mists of Audazzle
Polyhedral Dice Warrior Set
Perception

Five Nights in Avalon 1: That Lady’s a Knockout!

7th_sea__avalon_by_teresenielsen

In our first outing in 7th Sea, a group is brought together to deal with some strange disappearances in Avalon. However, they get a bit distracted on their way to the Festival of the Tides.

Featuring Aser, James, Jonn, Landan, Megan, and Patrick.

Music by Kevin MacLeod, “Intended Force”

Direct Download!

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Beyond the Threshold 3: Go Team Grenade!

la-quinta-inn-suites

The team is pursued at every turn, even at La Quinta.

Featuring Aser, Brian, Matt, Megan, and Phil.

Music by Kevin MacLeod, “Hitmen”

Direct Download!

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What’s Weird on Kickstarter

Sometimes you find some cool new things on Kickstarter. Other times…you find these.

When water is just too boring for you to drink, and adding one of a myriad of calorie free powders adds too many calories, then you can just use your TasteBud. It snaps on your water bottle and releases a scent to trick you into thinking you’re drinking something flavorful.

I don’t know, I’d rather just drink water. Or add some Crystal Light.

 

If you’re going to the beach and don’t have any friends, the BACK-EEZ will help you reach all those difficult to reach spots on your back to help you put on that sunscreen. But on the minus side, everyone will know you don’t have any friends. Better not to risk the skin cancer though!

 

One of the problems when you’re a bike-commuter is making sure people can see you. Usually people use reflective tape or lights. Or I guess you could just hang lit-up balls from your seat.

Bike Balls remind me of Truck Nutz, but I guess they’re more functional? I’m afraid I’m not getting a pair for my bike though. Maybe when they release light up ovaries.

Review: CypherCaster Issue #1

The Cypher System now has a FanZine called the CypherCaster, produced by David Wilson Brown. The CypherCaster promises to be a great resource for any fan of the Cypher System. The first issue includes information on upcoming releases, an article on incorporating Space in your Cypher game, a short story set in Numenera, a Numenera adventure for tiers 1-3, a series of reports from The Estate reporting on a new recursion, and a new gothic recursion to use in your campaign.

I keep up on news from MCG and their new releases, but CypherCaster has everything gathered in one place, including information on the No Thank You, Evil! Kickstarter campaign (you can read about that here in my interview with Shanna Germain). One piece of this that was especially interesting to me was an interview (by Andrew Cady) with the creators of Shotgun and Sorcery, a new third party game utilizing the Cypher System by Outland Entertainment that was kickstarted earlier this year.

Exploring Cypher Space by James Walls delved into one GM’s experience in adapting the Cypher System into his own unique scenario and campaign. I think in general this is going to be easier when the Cypher System book comes out, but the author has a lot of great advice, and some plot ideas that are tempting to introduce into my own campaign.

Shapes in the Sand by Jim Ryan is a wonderful short story that really seems to capture the weirdness of living in the Ninth World and what you can encounter. I kept waiting for Ryan to state flat out the character types for the protagonists, and it was great just to sort of figure it out yourself.

Hunting for Krofwarton by Chris Fitzgerald is a short adventure that is well-written, and I really loved the portraits that were drawn for all of the NPCs. I wish the maps had been a little better drawn, but they clearly show what’s intended. In this adventure, the PCs are approached to help a con-man recover some stolen goods. Fitzgerald intends for it to play out like a Guy Ritchie film, with several groups of bad guys all trying to get the same thing.

The Norse Recursion Cluster field report by Marc Ploude is a great way to give some details of the story without giving us everything. I think this has a great potential for getting your own ideas from the recursion that is introduced in pieces. I especially love that some of the reports are redacted. The report is intended to give the GM seeds for using the recursion in their own campaign, with some details of the people and creatures found there.

I love Holstenwall, a gothic horror recursion by Scott Robinson. It’s nice and spooky and introduces points of interest within the recursion. I wish they had included some foci that were made just for this recursion, but all the information they do include is great. I also appreciated the list of resources they provided to get your own ideas of what to have present in this recursion.

The Fanzine concludes with MCG news and events for MCG fans.

I definitely think that this zine is a great investment for Cypher fans. It’s full of great information and ideas, and is only $4 on DriveThruRPG. The next issue will be out in July, and I can’t wait to get my hands on it as well!

What’s Cool on Kickstarter

Perception
This game features a blind protagonist who is investigating an abandoned house that keep showing up in her dreams. I’m curious about this game even though it doesn’t look to be accessible to blind gamers. Plus they keep using Braille as part of the ‘look’ for the game, but they’re using Grade 1 Braille, and not even punctuating things correctly, so I wonder if they have any consultation with people who are actually blind for their game development. However, some of the developers worked on the Bioshock series, which I love, so I want to see where they go with it.

“Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

After months of research, she discovers an abandoned mansion in Gloucester MA. Once there, Cassie finds that Echo Bluff is worse than her nightmares. A ghastly Presence has tormented its inhabitants over generations, and it now hunts Cassie. She must solve the estate’s mysteries or become one of its victims.

While Cassie doesn’t have an arsenal of weapons, she does have her wit, her cane and her smart phone. Armed with these tools, she finds clues to unravel history as she navigates her way through the home via echolocation. But the house and its deadly Presence go to great lengths to prevent her from deciphering its secrets.”

 

Polyhedral Dice Warrior Set
These are some pretty awesome looking dice. I bet they’re not balanced at all, but I want them in my collection ASAP.

“PolyHero Dice are the result of a creative collaboration between brothers Dann and Greg May. We’ve worked together in the visual arts for more than 20 years, as graphic designers, artists and 3D animators. We’ve also played Dungeons and Dragons (and other RPGs) together from an early age, starting with the red boxed Basic Set (oh, and even before that a game Dann made up and tried to make Greg play).

This project is a labour of love for us; to create imaginative, 3D-sculpted custom dice for our favourite hobby, and for the pure joy of holding and rolling them. We are very motivated to run this Kickstarter well and get the product into more hot little hands than our own.”

 

Mists of Audazzle
Unlike Perception, this game is developed for visually impaired players and sighted players to play together.

“Mists of Audazzle” will bring story driven game networking to all players of Audazzle games now and in the future. It will especially allow Daisy (who is blind), her friends and family (some are partially sighted and some have normal sight) to play, compete, create and have fun together. See our website for details.

By building Mists of Audazzle, players and members get to expand and propose new story lines by participating in the “Clan Babble Challenge”. Through connected Mist’s game episodes like “JumpInSauceRS” Each player gets a totally unique and secret character (Mists Incarnation) and are born into a Mists Clan. Once they get going we will make it simple and fun to challenge closest rivals to time based levels of given games.”

 

Monster Dice
These dice look pretty cool, but I’m not sure how they’re going to work as actual dice. They’d be cool to have on your shelf at least!

“The idea behind this project was to turn your normal D6 Dice into a work of art, something that looks just as good as the Armies on your battle field and looks just as awesome as the cards/board on your board games. For me to achieve this I didn’t just want to just add some basic etching, I wanted to go 3D and give the dice some serious attitude and features. As well as making the dice 3D I wanted the consumer to have the ability to print the dice using 3D technology.

The five original dice concepts are inspired by a number of fantasy based creatures; we have the Monster Dice, Vampire Dice, Undead Dice, Werewolf Dice, and the Orc Dice. The Dice are made from high detailed resin to bring out the detail and to enable the consumer to paint them with ease. The dice themselves measure 16MM; this is the most common size of dice used in gaming, however, we have also included a 19MM Version of the dice and a 25MM Version. Every dice has the art placed where the number 6 would be situated; they are perfect for collectors, gamers and hobbyists. Special care has been taken to ensure the resin is protected when the dice is rolled by making the edges rounded.”

 

Still active!

The Cthulhu Breakfast Club
Elsinore: A Time Looping Game
The Adventure Case
Ctrl-Alt-Del 1.0: The Box
Wink Pens
A Feminist Deck
CHIP- The World’s Smallest Computer
Fibonacci Clock
Fall of Magic
Tinker Dice II
Calamityware Dinner Plate 6
Crestfallen RPG
Terralith Organic Metal Dice
No Thank You, Evil!