What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Swirled Chocolate and Gummy Dice
If you have a gamer that you love, you need to check out this Kickstarter. They’ve promised delivery by Valentine’s day, and what better way to say I love you then a set of delicious dice. The gummy dice come in a variety of colors, and you can get the chocolate dice swirled as well. If you don’t want a whole set, you can just buy a huge d20!

Campaign image showing various gummy and chocolate dice.

“We are C.W. and Daemon Wolf, of Lunar Wolf Treats! Our Etsy shop has practically exploded with orders over the past year and a half as we expanded our selection of chocolates and gummies for geeks and gamers! We started out simple enough, with a TARDIS and Dalek mold set and a large D20 mold, and we’ve been growing our collection from there!

Recently we came up with the idea of mixing chocolates together in a swirl pattern inside the actual mold, to create swirled chocolate dice that resemble some of our favorite patterns of dice in real life.”

Continue reading What’s Cool on Kickstarter

Beyond the Threshold 8: Putting the AK Back in Alaska

Anchorage-Skyline

As the team flees San Francisco, Alice finds that there might be trouble on her boyfriend’s continued fishing adventures and persuades everyone to head to the Last Frontier

Featuring Aser, Matt, Megan, and Phil. Music by Kevin MacLeod, “Hitman.”

Direct Download!
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Narrative Combat

While many if not most modern RPGs tend to favor some other aspects such as investigation, discovery or collaborative narration, the time often comes for the knives to come out. As someone who tends to enjoy these sorts of systems more, but still enjoys a good melee, I thought I’d share some thoughts on combat’s roles and best practices for the more narrative-minded GM.

Don’t Overdo It
-Not every session needs a fight, don’t force one just because it feels like you’re missing out. More importantly, the threat of conflict can sometimes prove more tense than the grimmest firefight, and avoiding it as harrowing a conclusion as a pitched cavalry charge. For your players cast in the role of protectors, their characters can be treated to all sorts of ordeals other than stand up fights: identifying potential threats for instance, or simply being a fish out of water.

Don’t Drag it Out
-I loved techno-thrillers growing up, and what separated a page-turner from a snoozer was the author’s ability to keep the dance between combatants interesting and know how to satisfyingly end things just before that breaking point. When you aren’t in a dungeon crawl killing things to steal their stuff and gain experience points or meticulously modeling the 37th day of the Battle of Stalingrad then, there’’s nothing wrong with a retreat (panicked or planned), a surrender, or even an act of God: where thematically appropriate of course.

Make it Feel Real
-This isn’t so much about accuracy to any sort of reality or fictional continuity, but a basic reminder to keep your players immersed in the story you’re telling. This might be leaning heavily on movie tropes if you have no other background or more reliable common point of reference. Don’t just move miniatures around the tactical grid or tokens on the virtual table, tell your players how the bad guys are walking, talking, using cover, shooting around things. Tell them how well-trained their character thinks the opposition can be, and as always, be ready with the cinematic details.

Don’t Be Afraid to Fudge
-Your job is to tell a story. Don’t let any game element get in the way of that, not even the dice. The one exception to this is your PCs: pay attention to what they’re doing and what they want: don’t get in their way either…

Make it Count
-So you’ve paced the campaign to have one or two pivotal clashes between the good guys and bad, you know just what the bad guys will do and how they’ll do it in a timely way, and you have a few aces up your sleeve; now you can begin to make the PCs care about fighting. Give them something to fight for, something to risk, often best provided by the players themselves. Now set the stakes appropriately high. The rest writes itself.

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

 

Octopedestrians
This print is from the guy who makes the wonderful Calamityware plates. Plus, I can’t resist the octopuses!

Gif of various octopuses from the print

“A few months ago, I became infected with a mysterious urge to draw octopuses. I couldn’t get enough of their big eyes, sinuous tentacles, and languid poses. Now I’m ready to share my pointless obsession with you!

Could you use more whimsy in your art collection? If enough sponsors pledge, we can justify a production run to print my Octopedestrians drawing on heavy, museum-quality paper that you can frame.”

 

Ultimate NPCs: Skulduggery
I always have a hard time coming up with names and details for NPCs, but with a book like this, you can generate all of these details much easier, and hopefully not bumble through as much.

The book, open as well as an example of the cards

“How many times have you been put on the spot in the middle of a game and needed to generate one or more highly detailed and well thought out NPCs? How many times have you spent valuable time pre-game building a fantastic NPC from scratch, only to have the players pass by the tavern he or she was located? How many times have you been a player wanting to join a party but didn’t have any good ideas on a character build? How many times have you been running a game and had a player want to join but just didn’t know how to create a character and level them up to be comparable with the rest of the party?!

Ultimate NPCs solves all of these issues as well as a great deal more! The book is packed with exciting, versatile and dynamic character builds that can be used in a myriad of different ways, and is written in 5th Edition, Pathfinder, and Swords & Wizardry formats to suit most fantasy RPG systems!”

 

Shakespeare vs. Cthulhu
This book combines some of the classics, Shakespeare and Cthulhu in to a series of short stories. I like the idea of introducing Cthulhu into Shakespeare’s plays, and I hope that they really explore the idea.

A Shakespearean man chants for Cthulhu

“Imagine if it had been William Shakespeare, England’s greatest playwright, who had discovered the truth about the Great Old Ones and the cosmic entity we know as Cthulhu, rather than the American author H P Lovecraft.

Imagine if Stratford’s favourite son had been the one to learn of the dangers of seeking after forbidden knowledge and of the war waged between the Elder Gods in the Outer Darkness, and had passed on that message, to those with the eyes to see it, through his plays and poetry. Welcome to the world of Shakespearean Cthulhu!”

 

The Burning Wheel Codex
Burning Wheel is a very crunchy system that I’ve never been able to sink my teeth into. But I really love the ideas of the mechanics and the way to level up your character. This codex gives more information on the system, commentary on the system, and more for Roden, Trolls and Great Wolves. (This kickstarter takes a bit of work to decipher…)

The Burning wheel

“We shall create a tome of similar dimension and density to the urtext, Burning Wheel Gold. Its cover shall shimmer cerulean and gold. Its pages shall have the hue of gossamer and bone. Its ink shall be black.

And it shall contain: the paths and ways of the Roden, Trolls and Great Wolves; an encyclopedia of traits and skills; an arcane library of magical ways; a libram of magic artifacts; and detailed commentary on nearly every aspect of the urtext itself.”

 

Still active!

Luma Dice
Autumn Cthulhu: An Anthology
The Kraken Mug
Great Old Ones Idols
Keys for Nerdy People
The Ninth World: A Skillbuilding Game
Wyrmwood dice trays and vaults
Changeling: The Dreaming

A Rune Awakening 8: Blinking Baddie

Nualia stands with two Yeth Hounds

Unfortunately Nualia isn’t the only BBEG the party encounters as they clear out Thistletop.

Featuring Aser, James, Jonn, Landan, Megan, Patrick, and Tassia. Music by Kevin MacLeod, “Battle of Five Armies”

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Lessons for Improv GMs

I have to admit that in my time as a GM, I probably haven’t put forth the sort of effort that many might expect. The thing is, that I think I’ve done pretty well for myself and my groups by weaving the story as we go. That said, there are things that I’ve come to learn are very important to consider when running games by the seat of your pants.

  • Take Notes
    This should go without saying, but I’ve often failed to take adequate notes. This means that in long-running games where there are extended gaps between sessions, you run the risk of losing track of important details or useful plot hooks. Continuity counts when creating a world your players can sink their teeth into. Also, it’s one of the ways your world can seem more fair than it might actually be… 😛
  • Stay Vague, Until You Can’t Anymore
    It’s long been understood that any engaged group of players regularly comes up with more dire circumstances for themselves than their GM ever had in mind. Keep this always in your thoughts as you build toward where you think you want the story to go. Listen to your players’ character dialogue, and you can transform the jump scare three encounters into the smugglers’ hideout from a randomized event into a callback to something the ranger muttered about when the party first set off into the woods.
  • Play Dirty
    I’ve often heard complaints from GMs about how their elaborate plans for their players demise were foiled by a decision to take the walking tour through town instead of the train full of cultists. When you’re making it up as you go, you by definition don’t have this problem. Let the players build the gallows, just keep the rope handy for when they step onto the platform.
  • Play to Lose
    With wha I just said in mind, remember that this isn’t a competition. Your opposition is supposed to give way, not to the players, but to the inexorable, inevitable force of the plot. Failure isn’t only not fun, it’s counterproductive. So, turn those failed die rolls into opportunities to make the story interesting. After all, who’s to say what was supposed to happen if that trap was triggered, you and only you.
  • Act Like You Didn’t
    And keeping what I just wrote in mind, don’t ever let your players think you’ve given them anything. Reward them with more challenges. They’ve just overcome the cavern mazes of the Northern Highlands: reward, the sword that makes defeating the dragon that makes its lair at the heart of the subterranean labyrinth even remotely winnable. If you can sound like you’re disappointed they got it, that’s all the better.
  • Keep the Spotlight on a Swivel
    Because you’re scenario isn’t foreordained you can easily adjust your narrative to allocate attention to whichever character has sort of been standing in the back, running things remotely. Everyone likes their time at the center of things, and keeping generic encounters for your tech guy and face in your back pocket. Waiting for the insertion of the right flavor text can do wonders for party dynamics.
  • Be Prepared to Get Very Specific (or Cinematic) at the Drop of a Hat
    Practice describing things. Look around the room you’re in right now. Is it small? Is it well lit? Is it a train carriage with three rows of four seats split lengthwise by a narrow aisle with the California countryside slipping by the windows in the early afternoon glare? Does the masked assassin take a shot to the shoulder, or does her shoulder explode in a spray of blood and bone as the vector’s slaughter accelerator fills the air with a cloud of needle-sharp projectiles. Just because your sketching in the picture as you go doesn’t mean it can be without interesting details. In fact, adding just the right details to trigger your players imaginations can make for an even more memorable scene for each of them than a long paragraph read from a published module, even if every single one is seeing something completely different.

Aser’s New Year Aspirations

As we look forward to a whole new year, I can’t help but glance back at where we’ve been and marvel at how far we’ve come. 2016 marks the third year of podcasting for The Redacted Files and RPG gaming for me. A little more than a year ago, I took my first steps into the world of GMing, and since then, well I’ve tried to keep busy. Now, with a few sessions under my belt, a new job and an impending marriage, I have to wonder what I want to accomplish this year. And here’s what I’ve come up with.

  1. Spend More Time in the GM Chair
    Megan and I like to trade off GM responsibilities pretty regularly, but lately I’ve been slacking as Beyond the Threshold and Not so Strange have struggled with scheduling issues. This year, I hope to start a new campaign with a new game (open to suggestions on which) and trying some new systems out. It’s not just a matter of sharing the load. In the next year, I hope to stretch my legs a bit and push my boundaries in the sorts of games I run and what moods I can work with.
  2. Read More Games 
    I have (the opposite of) loads of free time. But I think in the new year, I want to read more games. This helps build an understanding of new ways to do things and can even prompt thoughts on how old ways of doing things really work well for you after all.
  3. Go to Gencon
    Megan and I have had a long-standing desire to go to Gencon. This is for a number of reasons, ranging from it being a chance to meet a lot of friends from around the Internet to seeing the hobby and industry we’ve invested so much time and passion into in its most tangible manifestation. We currently have plans to attend and even run games this August, so stay tuned.
  4. Produce a Scenario Worthy of Publication 
    Let’s not get ahead of ourselves. I’m not looking to have anything in a major sourcebook or anything. I do think though that Megan and I have managed to come up with a few good stories in our hundreds of hours of actual plays. So I want to put forward the effort to produce something concrete from all that free form creativity. We’ll see what you can accomplish with a budget of almost nothing. 😛

So those are my aspirations for this year. I won’t go so far as to call them resolutions. Let’s meet back here in a year and see how I did.

Beyond the Threshold 7: Specimens

Attendants, fully covered, wait along rows of empty beds in a hospital ward

The team infiltrates BABEL to see if they can get any answers. What they find is a bit more then what they expected.

Featuring Aser, Brian, Megan, and Phil. Music by Kevin MacLeod, ‘Hitman’.

Direct Download!

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January Release Schedule

A fighter circles Malfeshnekor, blade ready

What are we playing this month?

January 3, 2016Beyond the Threshold 7: Specimens
The team infiltrates BABEL to see if they can get any answers. What they find is a bit more then what they expected.

January 10, 2016A Rune Awakening 8: Blinking Baddie
Unfortunately Nualia isn’t the only BBEG the party encounters as they clear out Thistletop.

January 17, 2016Beyond the Threshold 8: Putting the AK Back in Alaska
As the team flees San Francisco, Alice finds that there might be trouble on her boyfriend’s continued fishing adventures and persuades everyone to head to the Last Frontier

January 24, 2016A Rune Awakening 9: Taking Care of Business
Our heroes finish the first module of Rise of the Runelords and find that an adventurer’s work is never done.

January 31, 2016Mysteries of the Ninth World 12: Something Smells Fishy
Freed from their parasites, the party emerges from the tunnels to find their supposed benefactor dead, and need to stop the plans he set in motion.

Humbugs and Cheer: The War on Christmas

An ornament with Santa in a captain's outfit behind the wheel of a ship

Merry Christmas! In our holiday special we put a holiday spin on Lasers and Feelings and go to work to save Christmas from an unknown threat. Will Captain Santa wake up again? Will the crew ever figure out who acting Captain is? Will our holiday be jolly? Listen now to find out.

Featuring Aser, Jonn, Landan, Megan and Patrick. Music by Kevin MacLeod, “Jingle Bells” and “Dance of the Sugar Plum Fairies.”

Direct Download!

Have a very Merry Christmas from the bottom of our hearts, and we can’t wait to see you in the New Year!

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