Dark Heresy, What Could Possible Go Wrong? 6: Slaanesh-y Business

As the warband confronts a much more powerful threat then anticipated, they come into possession of new weapons that might come in handy.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

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Dark Heresy, What Could Possible Go Wrong? 5: Getting in is Easy

The warband arrives on Lukius and tries to infiltrate a potential source of heresy.
GM: Megan
Players: Aser, Jonn, and Mike D.
System: Warhammer 40k: Dark Heresy 2e
Music by Kevin MacLeod, “Urban Gauntlet.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

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Wrath and Glory: Blessing Unheralded

A warband arrives on a shrine world to recover a colleague from a local asylum when they stumble on yet another plot by worshipers of Chaos.

GM: Megan
Players: Aser, Jack, and Mike D.
System: Warhammer 40k: Wrath and Glory

Episode edited by Joshua Wright

Music by Kevin MacLeod, “Killers.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/
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Friends Like These 6: Fire Solves Everything

With zombies to fight and necromancers to punish, the supernatural “friends,” enter a moral gray area, and then keep on going.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Friends Like These 5: Law and Disorder

The uncomfortable alliance of supernatural powers continues to investigate the ghoulish power bent on ending the career of one Justin Pritchard.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Friends Like These 4: The Ghosts Did It

After a mysterious attack on a prisoner in his custody, Marshall Pritchard has to look to his supernatural allies for help.

This campaign contains major spoilers through White Night, and minor spoilers through Cold Day.

GM: Megan
Players: Aser, Landan, Jonn, Patrick.
System: Dresden Accelerated

Music by Kevin MacLeod, “Rynos Theme.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 25: Unflappable

Captured by the Brotherhood, the party needs to escape to get back to the Orient Express one more time.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 24: A Grave Situation

The party heads to a graveyard to finally get a hold of the ritual they need to save the world.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 23: Back in Constantinople

The team arrives in Constantinople and is put on the case of a missing child even as they try to find out more about how to destroy the Simulacrum.

GM: Megan
Players: Aser, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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The Amber Clave Episode 1

A newly formed knot of the Amber Clave are sent on a mission under the sea. But first they must find a way to get there.

GM: Megan
Players: Aser, Landan, and Shaunna

If you want to hear the latest news about the show and keep up with what’s going on in the world of Numenera, check us out on Twitter @amberclave or go to our website.

Outro Music by Kevin MacLeod, “Ossuary 2 – Turn.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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