What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

The Ninth World: A Skillbuilding Game
Numenera is one of my favorite games to run and to play, and now there’s a card game to go along with it. Made by Lone Shark Games, The Ninth World is a skill building game set in the world of Numenera. It looks like a ton of fun, and a great new way to explore one of my favorite places.

A sample character card for Nlixa, a learned nano who rides the lightning

“The Ninth World is a competitive card game for 2 to 5 players, designed by Paul Peterson, Boyan Radakovich, and me, with graphics by Shane Tyree and the artists of Numenera. The team at Monte Cook Games is also deeply involved in making this game what it is today.

Our game is set in the Numenera universe, where heroes explore the nine kingdoms of The Steadfast, each a very different place to adventure. They discover strange relics of the past, trying to discern which are powerful cyphers and which are just weird oddities. And they fight creatures of all shapes, sizes, and limb arrangements. Outside of the Steadfast is The Beyond, a wild and remote realm. And there are even places beyond The Beyond, awaiting your discovery.”

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TRF’s Twelve Days of Christmas: Day 9, Fear Itself

On the Ninth Day of Christmas
My GM gave to me,
Nine scary monsters,
Eight prior worlds,
Seven heroes slashing,
Six Fiascos foiled,
Five TPKS!
Four ships still flying,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

An eye peeks through a hole in a door and is full of fear

While not the first Gumshoe game we tried, Fear Itself may very well be the scariest. We’re not hardened wet work artists or seasoned investigators of the unnatural for this outing: we’re regular people with ordinary lives. So basically, we’re screwed.

When you throw in the Book of Unremitting horror, and Megan’s love of tormenting Aser in one-on-one games, Fear Itself has quickly become a TRF favorite.

Listen to our Fear Itself Episodes
TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 8, Numenèra

On the Eighth Day of Christmas
My GM gave to me,
Eight prior worlds,
Seven heroes slashing,
Six Fiascos foiled,
Five TPKS!
Four ships still flying,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

A view of the Obelisk of the Water God with much of the landscape showing

The first game we decided to play after the podcast started, Numenèra has been one of our favorite systems since we created our first characters. We’ve run a whole campaign in the Ninth World since then, transitioning from a published adventure to a story of Megan’s own creation. In a real sense, our growth as a podcast can be tracked through this one line of episodes: from a single-track recording of our play through of Devil’s Spine through a multi-track recording of Megan’s own dungeons.

Finding the sort of sweet spot between rules light story gaming and tactical-focused adventuring that we find particularly appealing, Numenèra has brought us a world that is easy to dive into and provides wonderfully strange landscapes and technologies to explore at every turn.

List of our Numenèra Episodes
TRF’s Twelve Days of Christmas

A Rune Awakening 7: Megan Hates Hold Person

Bruthazmus the Bugbear charges forward, you can see his necklace of elf ears swinging in the air

As the party ventures deeper into Thistletop they manage to overcome some obstacles by cheating! I mean…using spells.

Featuring Aser, James, Jonn, Landan, Megan, and Patrick. Music by Kevin MacLeod, “Battle of Five Armies.”

Direct Download!

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TRF’s Twelve Days of Christmas: Day 7, 7th Sea

On the Seventh Day of Christmas
My GM gave to me,
Seven heroes slashing,
Six Fiascos foiled,
Five TPKS!
Four ships still flying,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

An image of Avalon with the queen and two men near the sea

The best part about growing the podcast has been discovering new people to play with and the interests they bring to our little assembly line of madness. When Patrick from our Tuesday night gaming group brought up the possibility of running 7th Sea for us, we couldn’t say yes fast enough.

A game that feels very much ahead of its time, 7th Sea entertained us with its focus on dramatic action beats and story. It’s a setting we’ll be returning to in the future, count on it.

Listen to our 7th Sea Episodes
TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 6, Fiasco

On the Sixth Day of Christmas
My GM gave to me,
Six Fiascos foiled,
Five TPKS!
Four ships still flying,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

Text reads

Ah Fiasco, what can we say about you? It’s the game that introduced us to a lot of TRF’s first additions to the cast, in games that are sadly lost to history. Perhaps equally important, it emphasized to us the ability for rules-light, GM-less games to create colorful stories that are simultaneously absurd and yet oddly memorable.

We’ve played a couple mythos-related play sets through the history of the podcast, and are always interested in finding more that might generate an episode or two in the future.

Listen to our Fiasco episodes
TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 5, Trail of Cthulhu

On the Fifth Day of Christmas
My GM gave to me,
Five TPKS!
Four ships still flying,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

 

Man standing in the gloom looking at a corpse

There’s actually only ever been one total party kill on TRF: the scenario Castle Bravo for Trail of Cthulhu. As to be expected from Brian, Phil and Aser though, it’s not achieved by half measures.

Using the core clue mechanic central to the Gumshoe system to guarantee narrative progress, Trail of Cthulhu ensures that your intrepid band of investigators will make it to that payoff at the end of the adventure where the true horror of the situation can finally be revealed. Whether the PCs found all of the other clues along the way determines how well that last scene plays out for them: in Castle Bravo, we found most of them.

Listen to our Trail of Cthulhu episodes
TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 4, Firefly

On the Fourth Day of Christmas
My GM gave to me,
Four ships still flying,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

Firefly podcast logo

Okay, this is a bit of a cheat. But much to Aser’s chagrin, it turns out the game he’s GMed the most is for our sister podcast: Firefly Podcast.

Seeking to duplicate the thrilling heroics and interpersonal dramas of a crew living on the edge using the Cortex Plus system, the Firefly RPG is among our favorite narrative-focused games out there.

Check out Firefly Podcast

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 3, Delta Green

On the Third Day of Christmas
My GM gave to me,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

A man holds a book with a fearful expression in the forest, a man has a gun on a third person in the background

 

The game we pretty much credit for the creation of TRF, Delta Green brought together the podcast’s core working group with its take on mythos horror in the modern world. As potential Delta Green agents, the original TRF cast played out our first adventure on a backwater Air Force base in Nebraska. The rest is history.

No longer just a setting for Call of Cthulhu 6E, Delta Green is currently riding a successful Kickstarter towards a release as a stand-alone RPG using the BRP system. Look for it in Spring 2016.

Listen to our Delta Green episodes
TRF’s Twelve Days of Christmas

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Little Ms. Crate
This subscription box intends to deliver cool STEM-themed items to young girls each month. If you know a 5-10 year old girl who is interested in STEM, this box is for her! You can even donate to send crates to charitable organizations to help girls whose families can’t afford the boxes. I think this box is a great idea, and looks like a great idea to help girls learn about what they really can do.

Examples of the contents in the Little Ms. CEO box includes business cards, a fake phone, and more.

“Each month’s crate is different, but each is designed by Little Ms. Crate’s panel of early childhood development experts and contains unique activities, games, stories, props, and profiles of women role models, which provide just enough structure and inspiration for hours of educational, self-directed play.

Little Ms. Crate is about refuting society’s many negative messages and showing our girls that careers in STEM (Science, Technology, Engineering and Math) and leadership ARE “for girls”.

Little Ms. Crate is about showing the connections between the impactful, meaningful careers that our little girls tell us they want when they grow up, and the math and science classes they’re taking right now.”

Continue reading What’s Cool on Kickstarter