Interview with Jonathan Tweet about Clades, the Evolutionary Card Game

We sit down with Jonathan Tweet to talk about Clades, an educational card game to teach children (and adults!) a little bit more about evolution. We’re also joined by Jeromy French.

You can find Clades on Kickstarter until December 6, 2016. You can find more information about the game and Grandmother Fish at the Grandmother Fish website. You can also follow Jonathan on Twitter!

Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Constellation Dice
I love how clever these dice are, especially the Fate dice. The d6s all have different constellations on them, with the pips being the stars in the constellation. The Fate versions have a bright star in a series of stars, making a plus sign on two sides, that spans to another side with one of the points, creating the minus sign. There’s still the other stars that function as a normal d6 as well. Currently your other dice options are d10s with moons (the d10) or with the planets (including the sun and Pluto, and works as the d100). They’re looking at creating a full dice set though, so keep your eyes on this project.

“Glow in the dark Constellation Dice were designed last year and found encouraging success. It’s originality has been recognized by the world record holder dice collector Mr. Kevin Cook, and the project is going to be featured in the art photo book “Dice – Rendezvous with Randomness” by Måns Danneman (to be soon published by Åskfågeln). They are still in demand, but not many are left. This campaign will provide good company to your First Edition Ptolemaic Constellation Dice (Northern Sky), while offering new backers the chance to grab the very last available First Edition, along with all new designs.”
Continue reading What’s Cool on Kickstarter

Review: Gods and Icons

Gods and Icons cover showing several of the Icons contained within

The Icon mechanic in 13th Age is one of the more interesting additions to a system that builds on your standard d20 game. The Icons can help, or hurt you, depending on the relationship you build with them. Each have different priorities and strong suits, and of course allies and enemies. Gods and Icons, from Dread Unicorn Games, builds on the existing world to add more flavor to the Icons.

The Icons are well fleshed out in the 13th Age core book, but Gods and Icons goes even further, giving the players and the GM the option to incorporate alternative icons that have clear analogues in the core book, but provides names and a much more expanded history for each. For example, The Dwarf King analogue is King Thorbal of the Glittering Gem. There are then examples of his politics, and a list of organizations operating under his purview. It also details his relationships with each of the other icons, and gives some ideas of variants that you could use to make King Thorbal slightly more unique in your game.

The one thing I like with each Icon page is that it also provides a list of gods that the Icon is associated with. I play a cleric in 13th Age, and I wanted a solid list of gods to grab onto and explore for building up my character. I’m incredibly bad at coming up with names on my own. So, the gods aspect of Gods and Icons is particularly useful for me.

Gods and Icons introduces three pantheons of gods, the Bright Gods, the Thirsty Gods, and the Old Gods. Each pantheon is based more on geography, though certain races are more likely to follow one pantheon then another. The book describes the gods in each pantheon, including the cults that follow them and their cultural impact. I think these small details can flesh out the world, and helps you build a believable culture in the game that your character is a part of. There’s also alternative names and variant rules for the gods, which also helps you make your world your own.

In addition to the new gods, there’s new domains for Clerics and new talents for Druids, Paladins, and Rangers to go along with the new pantheons. For example, your Druid can take Blessing of the Sparrow, giving you a bit of mischief to your magic. There is also a list of new locations, holy sites and unhallowed grounds related to the gods for your players to explore.

In addition to expanding the world of 13th Age with both gods and Icons, this supplement lists new items to give to your players based on Icon rolls. What’s really cool is they include tables, that are divided up by class for you to roll on to decide what items to hand out. And even more, you can decide if you want to give a useful item, in which case only a few items in the table will be in the pool you roll for. If instead you want to truly randomly hand out the loot more options are available. The tables you end up with include loot from the core book, 13 True Ways, and the Gods and Icons book.

The last additional worldbuilding included in the book are new races and NPC appearance tables. These tables can help you randomly decide on a race, gender, icon, and quirk for each of your NPCs. The new races give your players a lot more options on what they want to play – I didn’t even know half-owlbear was a thing. A few of the other options include Dhampir, Goblin, and of course, Gelatinous Troglodyte. I want to see an adventuring part with one of those guys!

Gods and Icons also has a Player’s Guide version that you can give to your group. This includes most of the same information, excluding the loot tables and the locations. There is also an introductory adventure available, called Towers in the Mist, which includes pre-generated characters and helpful hints to GMs running 13th Age for the first time. This includes suggestions on boons from Icon Relationship rolls and how to present them, which should give the GM an idea of ways to frame such interactions in the future. Like with Sleeping Lady, another Dread Unicorn release, the adventure gives the GM ideas on how to alter it depending the number of players and experience they have with RPGs, something even somewhat experienced GMs can lack confidence in doing for the first time.

Overall, if you’re looking to make your campaign of 13th Age a little more expansive, I would highly recommend picking up Gods and Icons. Even if you’re not quite at that stage yet, I think Tower in the Mist is a great introductory adventure, for both the players and the GM.

Gods and Icons is available on DriveThruRPG for $14.95 as a PDF, or $29.95 as a softcovered book. The Players Guide is $9.95, and The Tower in the Mist is $4.95. If you want all three, you can purchase them as a bundle for only $18.45.

*The Redacted Files received a free copies of these supplements for review purposes.

Chronicle of Chronicles 1: Chronicle of Failure

A road leads to a city where the sun, or maybe an explosion, dominates the skyline

In attempt to convince Megan and Aser to hate World of Darkness Mike sat down to run a mini-campaign to let us see what the fuss was about.

A dark evil has been brewing (heeheehee) in the city of Seattle. Now a team of extraordinary people with very special talents has been gather to stop the unthinkable. Or at least mildly inconvenience it. Maybe.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

The Game Anywhere Table
This is one of the most affordable gaming tables I’ve seen, and even better, it can fold up to go with you anywhere, or for storage when you’re not using it. The basic table is only $259, and then there are a ton of cool add-ons, like cup holders, card holders, ways to divide up player areas and more. If you don’t have the space for a full blown gaming room, this table can make it possible for you to have a great tabletop experience whenever you have friends over.

“Tabletop board games, card games and RPGs have made a huge comeback in popularity, and all of us here at Transforming Designs love them just as much as you do.

The recurring problem is finding where to play and what to play on. So we decided to get our group of engineers together to solve this problem. After months of designing and testing we created the Game Anywhere Table. The Game Anywhere Table was designed with more than just the game in mind, we had the player in mind as well. So, we are proud to introduce our innovative patent pending design with four playing stations featuring magnetic player panels.”
Continue reading What’s Cool on Kickstarter

A Rune Awakening 15: Attack of the Scarecowhorseman Thing

The scarecrow menaces two adventurers in the tower.

With a lead on the person behind the terror in both Sandpoint and Magnimar, the party heads to an ‘abandoned’ tower.

GM:Megan
Players: Aser, Jonn, Landan, Patrick
System: Pathfinder

Music by Kevin Macleod, “Five Armies.” (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Desmond A. Interested in having him edit your podcast? Contact him at Desmond@DesmondA.com

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Follow
This new game from the creator of Microscope is a quickstart system, requires no GM and no prep. It has basic quests that can be adapted to any environment you want, and you can play each quest over and over by facing different challenges each times. I love the flexibility of games like this, and they’re great for unexpected changes to your gaming schedule.

“Follow is a game where you sit down with your friends and play characters working together to achieve a common goal: your quest. The quest you pick decides the kind of game you’ll play. You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it’s something people can work together to accomplish, it could be a quest. Will your characters stay united or will their differences tear them apart? Will they triumph or will their hopes go up in flames?

To complete your quest, you confront a series of challenges. Each success makes you more likely to win the quest and each failure makes it harder… but not impossible. The challenges you choose determine what kind of story you’re telling, so you can play the same quest over and over again and have a completely different experience each time. You could play a Heist that was all about casing the joint and crafting a cunning plan, another that was all car chases and gun fights, or one that was all about lying low until the heat blows over and you figure out who ratted you out to the cops. They’re all heists, but even though they’re totally different flavors of heists, one quest template can do them all.”
Continue reading What’s Cool on Kickstarter

A Rune Awakening 14: Evil Justice Man

Justice Ironbriar, and elf wearing red armor with sharp claw like fingers

Our adventurers find the hideout of the leader of the Skinsaw Cult in Magnimar, and discover it’s a lot easier then they thought to bring him to justice.

GM: Megan
Players: Aser, Jonn, Landan, Patrick
System: Pathfinder

Music by Kevin Macleod, “Five Armies.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Desmond A. Interested in having him edit your podcast? Contact him at Desmond@DesmondA.com

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November Release Schedule

panoramic view of magnimar. It's a city on the coast with tall columns going out into the water
What are we playing this month?

November 6, 2016 – A Rune Awakening 14: Evil Justice Man
As they delve into who funded the Skinsaw Man, the party finds that Justice is closer then they thought.

November 13, 2016 – A Rune Awakening 15: Attack of the Scarecowhorseman Thing
With a lead on the person behind the terror in both Sandpoint and Magnimar, the party heads to an ‘abandoned’ tower.

November 20, 2016Chronicles of Chronicles 1: Chronicle of Failure
A team of misfits is gathered to try to stop a supernatural attack on the city of Seattle as we try out Chronicles of Darkness for the first time.

November 24, 2016Fiasco: Die Hard Comes Earlier Every Year
Two international terrorists bring their family to a remote cabin to celebrate Thanksgiving. Things get…explosive quickly.

November 27, 2016Chronicles of Chronicles 2: Chronicle of Consequences
Reeling from their failure to complete their task, the team heads to a remote diner to find some answers.

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

No Thank You, Evil! The Adventures Continue
I still haven’t had the chance to play No Thank You, Evil! but I saw kids running games while at GenCon, which was incredibly cool. We interviewed Shanna Germain about No Thank You, Evil! last year, and if you have kids that you want to bring into RPGs, I think this game is ideal. Now MCG is kickstarting expansions for the core game, including story ideas and more monsters.

“This Kickstarter offers two new expansions to No Thank You, Evil!

STORY, PLEASE! An Adventure-Building Deck For No Thank You, Evil! Story, Please! is a 100-card deck stuffed full of evocative art and creative ideas, letting you quickly build hundreds of unique adventures for No Thank You, Evil! It’s easy: just combine an engaging STORY card with one or more cool PLACE and PERSON cards to outline your quest. Then give your adventure a surprising TWIST, and some cool STUFF. Map and handout cards complete the adventure. The deck is the same size as the cards in the original game, allowing you to use it with the Creature and Cypher Cards from that game.

UH-OH, MONSTERS! An Adventure Expansion for No Thank You, Evil! Uh-Oh, Monsters! is an adventure expansion that includes everything you need to run new adventures for No Thank You, Evil! Claws and Paws: The Monsters You’ll Meet! This creature book is chock-full of monsters, humans, aliens, robots and tons of other walking, talking, fighting, biting creatures you’ll encounter in Storia. Learn more about the Monster Museum, discover quirks, and learn how to make your own monsters. Lairs and Scares: Let’s Go on Wild Adventures! This adventure book offers three brand-new adventures for No Thank You, Evil!, all with fun monster themes. Creature Cards: 30 new creature cards (that match the format of the cards in the original game) for quick-and-easy reference. Creature Standups: 15 creature standups, letting you bring creatures to life right at the table!”
Continue reading What’s Cool on Kickstarter