TRF’s Twelve Days of Christmas: Day 2, Orks

On the Second Day of Christmas
My GM gave to me,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

A horde of green orks with a yellow sky

With characteristically good timing, TRF decided to go into Warhammer 40k role playing in a big way this summer, just as Fantasy Flight was announcing that they would be losing the license to play in Games Workshop’s playground. While this means there won’t be more content coming in their numerous and varied lines of grim dark sci-fi tabletop experiences, it hasn’t stopped us from enjoying the brutal combat of Only War or the brutal intrigues of Dark Heresy, and perhaps before long the brutal profiteering of Rogue Trader, all brutally of course.

And speaking of brutality, nothing embodies the concept more clearly than our friends the Orks. These often cartoonish foils for the Imperium of Man give players something suitably over the top to combat with their machine gun rocket launchers and chainsaw broadswords. So thank you Orks for your generous contribution to our role playing landscape this year. We’ll be sure to put your Christmas card in a red envelope so it gets to you faster.

We encountered Orks in Only War: Jungle Death Worlds are the Worst

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 1, Cthulhu

On the First Day of Christmas
My GM gave to me,
Dread Cthulhu dreaming ‘neath the sea.

Cthulhu rises in the ocean, towering over a ship

As the holidays approach, we wanted to continue a TRF tradition we began last year, spending the 12 Days of Christmas celebrating things we love in RPGs. This year our carols focus on our favorite monsters, creatures, and adversaries to bring into our games. Next year, I’ll finally figure out how to make the whole song about dice.

So many of the games we love to play are based on Cthulhu Mythos, so I’m not sure how much of an introduction he really needs. We started out the show trying to cram him and the mythos into everything we did, now we’re giving him a little more room to breathe. Cthulhu has been through many iterations as he has come more into public awareness, from Kawaii Cthulhu to Political Cthulhu, but hopefully we’ll never be foolish enough to stop fearing him. If we do, I’ll be sure to run a game that culminates in the party seeing him, in all his indescribable  glory and watch as their sanity finally slips away.

TRF’s Twelve Days of Christmas

Chronicle of Chronicles 4: Chronicle of Betrayal

A street in Paris in the 1910's

Having risked all and killed a lot of people to reach a point where they can undo the damage done by their nemesis, the team struggles to figure out exactly how that’s actually supposed to work.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Tales from the Loop: Roleplaying in the 80’s That Never Happened
This game reminds me of Stranger Things, where you play kids in the 80’s investigating the strange going-ons in the town you live in. However, this town has some cool and creepy scifi stuff going on in the background. The game was inspired by art, and in turn the art in it is beautiful, very realistic, making the appearance of the machines even stranger.

“In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.

Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.

Now, for the first time, YOU will get the chance to step into the amazing world of the Loop. With your help, we will be able to create a beautiful printed RPG book about the Tales from the Loop. This game is our third international RPG, after the critically acclaimed Mutant: Year Zero and Coriolis – The Third Horizon. The lead writer is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.”
Continue reading What’s Cool on Kickstarter

Chronicle of Chronicles 3: Chronicle of Collateral Damage

A picture of the glass ceiling at Charles de Gaulle Airport

The team try to make the best of their second do over by going straight for the jugular…literally.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

 

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Interview: Ether Wars

Ether Wars promo image. Shows the game with a nebula in the background

We got the chance to talk to Burning Games and Ether Dev about their new Kickstarter for Ether Wars. This game didn’t fund last time, but have made some changes to make it more appealing to players! We talked to them about the original game, and are really excited to see them to re-launch with Burning Games!

1) Give us the ‘elevator pitch’ for Ether Wars. What sort of games is it similar too, and what’s the setting like?

It’s a sci-fi game of area control and worker placement with a twist: all your troops are represented by dice. You must place, move and roll the dice to defeat your opponents and obtain 5 pieces of Ether, the mythical power source. It has stunning art and nuanced and addictive gameplay.

2) It’s really great to see Burning Games and Ether Dev working together, how did this come about?

A couple of years ago we were demoing FAITH in a big even in our hometown. The developers of Ether Wars happened to be doing the same, and we had a chance to exchange plays and ideas. Some months later, when their game failed to meet the goal on Kickstarter, we decided to try to bring it back at the right time, which is now!

3) You’re halfway funded with 24 days left, how does that feel? What kind of feedback have you received?

A Kickstarter campaign is one of the most exhilarating things you can do, this side of bungee jumping. Backers are very enthusiastic and always eager to help, and their feedback has been very positive. We have polished the game following their advice and it really shows. Now we have to keep spreading the word and make sure as many people as possible hear about the game to complete the campaign in style.

4) What changes have you made that you think will help Ether Wars fund?

The main change is that now the English and Spanish editions are completely independent. Before, each card had info on both languages, which was a huge turnoff for many players. Apart from that, we have tweaked the graphic design and overall style of the game, and have implemented our logistical knowledge (gathered with FAITH) to lower the costs and the Kickstarter goal.

5) Do Ether Wars and Faith: the Sci-Fi RPG share the same artists/art director? We see a similar aesthetic.

Many people ask us that, but funnily enough there is no connection at all between the games. They were born apart and brought together by serendipity well after the main art was created for both. I think we may share similar sources of inspiration, though. Don’t we all?

6) Are there any plans for future expansions for the board game? Any possible tie-in with FAITH?

If Ether Wars is successfully funded we will definitely keep creating content for it. The final word is the developers’, though, and we will heed their vision for the future of the game. As for FAITH tie-ins, it’s unlikely at this point. We will create boardgames based on that Universe, but they will be tailor-made to ensure that they fit in the lore of the game.

7) If this venture is successful, do you plan on future partnerships with local or international game designers as publishers?

Yes, this is something we really want to do, find games that suit our brand and give them a fair chance in the market.

8) Where can we see or play a demo of the game?

Undead Viking did a very nice overview of the main mechanics of the game and thinks its the perfect entry point for everyone.

9) What is your personal favorite mechanic or aspect of the game?

Battles are super fun and very physical. Opponents throw their dice (oftentimes a handful of them) and count the dots. Some of the dots are blank to begin with but can be powered up, event cards can be used at any time, the faction’s special abilities may be triggered… there are several mechanics that add tension to a fight, and it’s definitely our favorite part of the game.

10) What are your reward levels?

We have kept things simple: you can select the English edition or Spanish edition of the game. And of course there’s a bulk-order option!

11) Any thing else we should know about Ether Wars?

It’s a fantastic game that will hook all your gaming group in seconds. Also, it’s a passion project by two incredibly committed gamers and we think their efforts deserve to be brought to reality.

12) Could you tell us about a stretch goal you’re particularly excited about?

We have announced the first few, and the most interesting of them are the Ether Gems, a Kickstarter exclusive goal. Ether is such an important asset that it deserves to be special on the table!

13) Where can we find you on Twitter or Facebook, or anywhere else on the web?

We welcome everyone to our social media- Twitter and Facebook.

You can find Ether Wars on Kickstarter and add it to your own collection!

December Release Schedule

a square star fort, with a planet in the background. There's golden light pouring out of it.

What are we playing this month?

December 4, 2016Chronicles of Chronicles 3: Chronicle of Collateral Damage
The team try to make the best of their second do over by going straight for the jugular…literally.

December 11, 2016Chronicles of Chronicles 4: Chronicle of Betrayal
Having risked all and killed a lot of people to reach a point where they can undo the damage done by their nemesis, the team struggles to figure out exactly how that’s actually supposed to work.

December 18, 2016We Got This 1: We Got This
The 12th Elysian Drop Troops confidently approach the Star Fort Lycurgos on a heroic mission to retake it from secessionists and heretics.

December 25, 2016Christmas Special
We haven’t recorded this yet, but I expect it to be touching and thrilling, with a touch of silliness and a dash of explosives.

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Dungeon Crawl Classics Scratch Off Holiday Module
We love playing holiday themed games at TRF, and I really love the creativeness of this new DCC module. The character’s can’t remember who they are and so you don’t know all of your information as the game begins. You have to use your scratch off character sheet to learn who and what you are. The adventure is also holiday themed, called Twilight of the Solstice. There’s not much time left for this, and it should be in your hands by the holidays, so order quickly!

“This Kickstarter funds the creation of a Dungeon Crawl Classics adventure module with a Christmas theme, which includes special scratch-off character sheets for play. Yes, just like the lottery! The adventure is thematically tied to the holiday season and is the perfect adventure to play over your holiday break! The character sheets tie into a specific mechanic described in the adventure, and will enhance the play experience significantly as the players “discover” their characters and recover lost memories by scratching off the appropriate squares.

The adventure module is 24 pages long, written by Marc Bruner with cover art and maps by Doug Kovacs, and interior illustrations by Cliff Kurowski, Doug Kovacs, and Stefan Poag. The module’s page size is 8.5″x11″. Each module includes 6 loose-leaf scratch-off character sheets, also measuring 8.5″x11″, illustrated by Stefan Poag.”
Continue reading What’s Cool on Kickstarter

Chronicle of Chronicles 2: Chronicle of Consequences

Wall of monitors in a dark room

Reeling from their failure to complete their task, the team heads to a remote diner to find some answers.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Fiasco: Die Hard Comes Earlier Every Year

Vegan Turducken on a bed of lettuce

As we near the close of 2016, a year of many bad things, it is important to remember all we still have to be grateful for, that’s worth fighting for. The people behind the Redacted Files are thankful to you, our listeners, and all those people who make it possible to do what we love. Thank you from the bottom of our squamous hearts, and please accept this token of our appreciation.

Two international terrorists bring their families to a remote cabin to celebrate Thanksgiving. Things get…explosive quickly.

Players: Aser, Jonn, Megan, and Patrick
System: Fiasco

Music by Kevin Macleod, “Wish Background.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!
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