TRF’s Twelve Days of Christmas: Day 7, 7th Sea

On the Seventh Day of Christmas
My GM gave to me,
Seven heroes slashing,
Six Fiascos foiled,
Five TPKS!
Four ships still flying,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

An image of Avalon with the queen and two men near the sea

The best part about growing the podcast has been discovering new people to play with and the interests they bring to our little assembly line of madness. When Patrick from our Tuesday night gaming group brought up the possibility of running 7th Sea for us, we couldn’t say yes fast enough.

A game that feels very much ahead of its time, 7th Sea entertained us with its focus on dramatic action beats and story. It’s a setting we’ll be returning to in the future, count on it.

Listen to our 7th Sea Episodes
TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 6, Fiasco

On the Sixth Day of Christmas
My GM gave to me,
Six Fiascos foiled,
Five TPKS!
Four ships still flying,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

Text reads

Ah Fiasco, what can we say about you? It’s the game that introduced us to a lot of TRF’s first additions to the cast, in games that are sadly lost to history. Perhaps equally important, it emphasized to us the ability for rules-light, GM-less games to create colorful stories that are simultaneously absurd and yet oddly memorable.

We’ve played a couple mythos-related play sets through the history of the podcast, and are always interested in finding more that might generate an episode or two in the future.

Listen to our Fiasco episodes
TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 5, Trail of Cthulhu

On the Fifth Day of Christmas
My GM gave to me,
Five TPKS!
Four ships still flying,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

 

Man standing in the gloom looking at a corpse

There’s actually only ever been one total party kill on TRF: the scenario Castle Bravo for Trail of Cthulhu. As to be expected from Brian, Phil and Aser though, it’s not achieved by half measures.

Using the core clue mechanic central to the Gumshoe system to guarantee narrative progress, Trail of Cthulhu ensures that your intrepid band of investigators will make it to that payoff at the end of the adventure where the true horror of the situation can finally be revealed. Whether the PCs found all of the other clues along the way determines how well that last scene plays out for them: in Castle Bravo, we found most of them.

Listen to our Trail of Cthulhu episodes
TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 4, Firefly

On the Fourth Day of Christmas
My GM gave to me,
Four ships still flying,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

Firefly podcast logo

Okay, this is a bit of a cheat. But much to Aser’s chagrin, it turns out the game he’s GMed the most is for our sister podcast: Firefly Podcast.

Seeking to duplicate the thrilling heroics and interpersonal dramas of a crew living on the edge using the Cortex Plus system, the Firefly RPG is among our favorite narrative-focused games out there.

Check out Firefly Podcast

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 3, Delta Green

On the Third Day of Christmas
My GM gave to me,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

A man holds a book with a fearful expression in the forest, a man has a gun on a third person in the background

 

The game we pretty much credit for the creation of TRF, Delta Green brought together the podcast’s core working group with its take on mythos horror in the modern world. As potential Delta Green agents, the original TRF cast played out our first adventure on a backwater Air Force base in Nebraska. The rest is history.

No longer just a setting for Call of Cthulhu 6E, Delta Green is currently riding a successful Kickstarter towards a release as a stand-alone RPG using the BRP system. Look for it in Spring 2016.

Listen to our Delta Green episodes
TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 2, Night’s Black Agents

On the Second Day of Christmas
My GM gave to me,
Two Draculas
and a final girl fleeing to safety.

A man garrotes a vampire

Okay, this inside joke between Aser and Megan requires a bit of explanation. What shouldn’t require explaining though is how quickly the TRF cast behind Beyond the Threshold came to love Night’s Black Agents for its unique blend of supernatural horror, techno-thriller action and espionage drama.

Our plucky team of black ops realists have left a trail of destruction from Bosnia to the Bay Area and have been ready to draw down on each other as quickly as the bad guys from almost the beginning. It’s a game that seems tailor-made for TRF.

Listen to our Beyond the Threshold Campaign

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 1, Final Girl

On the First Day of Christmas
My GM gave to me,
A final girl fleeing to safety.

Final girl cover shows a girl coered in blood with a knife facing a killer in a mask

Since we started recording, the TRF crew have checked out more horror movie RPGs than you could shake a severed limb at. Seriously, who would’ve thought this was a genre in and of itself? Of all the different slasher flick simulators though, none has grabbed and held onto our interest like a grudge from beyond more than Final Girl.

Sadly now out of print and only available periodically through places like Bundle of Holding, this quick-start GM-less game using a deck of cards has been a podcast standby pretty much since the beginning. Get your hands on a copy when you can

Listen to our Final Girl Sessions

TRF’s Twelve Days of Christmas

Beyond the Threshold 6: That’s Not My Problem!

A picture of the Tenderloin district in San Francisco

The team scrambles to get undercover and safe after a disastrous encounter at the Fremont.

Featuring Aser, Matt, Megan, and Phil. Music by Kevin MacLeod, “Hitman.”

Direct Download!

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Fear Itself: The Wickerman

Christopher Lee stands with his arms raised with the WIckerman behind him.

For Thanksgiving weekend we wanted to celebrate the harvest, TRF style. This episode was previously Patreon exclusive, but since we’re thankful for all of you, we’re making it public. Enjoy this retelling of the 1973 classic horror film, The Wicker Man.

Featuring Aser and Megan. Music from Freemusicarchive.org, Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’

Direct Download!

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How Gaming Made Everything Better

I’ve come to gaming only recently compared to pretty much everyone else involved in The Redacted Files. However, as I take a break from editing what is scheduled to be our 65th actual play episode release, I have to think that I probably have the most of anyone in the bunch to be thankful to gaming for.

Simply put, I was in a bad place before I started gaming. I’d seen what had been a promising career and several fundamental aspects of my personal identity crumble as the last of my usable vision simply…went away. I was pushing away friends with whom I suddenly had nothing in common and was spending a lot of time just reading and waiting for something to happen. In all that media consumption though, I began listening to more podcasts again, and began reaching out to some of the folks who I found liked similar things about what we were listening too. What happened after that is nothing less then a turning point in my life, I started doing stuff again.

I started talking with some folks about playing a game on Hangouts, and maybe doing a podcast. I tried being more positive and open, and sharing the spark of optimism I was cultivating whenever I had the chance. And one of the people I found this way changed my life for the better, in pretty much every way imaginable.

I’ve played in so many games now, averaging at least three a week since the podcast hit its stride. And gaming has given me so much in return to for the time and passion I’ve poured into it. I’ve had the opportunity to meet so many amazing people that are part of this amazing community, had the chance to examine and poke at what makes me who I am in any number of interesting role-playing scenarios, and gotten the chance to tell stories that entertain. Most of all though, I’m grateful for Megan, without whom so much of all of this, of all of me, never would have come to fruition.

Thank you so much for reading. We here at TRF are overjoyed to be able to do what we do and that’s all because of our incredible listners and supporters. Thank you so much and have a very happy Thanksgiving.