Mysteries of the Ninth World 14: Down in the Dark

A spray-painted green eye

Hot on the heels of their target, the adventurers head into the tunnels under Vebar to find Kellnar, now the leader of a strange cult.

Featuring Aser, Chuck, Landan and Megan. Music by Kevin MacLeod, “Decisions”.

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Scary on the Choo-Choo 5: Our Friend the Jersey Dogboy

A ghoul looks over at it's shoulder holding a bone

Headed back to Paris aglow with success, the party decides to investigate the strange going-ons at the hospital.

Featuring Aser, Eli, Megan, Phil, and Zach. Music by Kevin MacLeod, “Alchemist’s Tower”

Check out Eli’s short story on Shadowvane Podcast. Or you can read it yourself on Amazon!

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7th Sea: Long Live the Prince!

7th Sea logo

Danger! The prince of Samarita finds himself in peril as his allies and betrothed rush to help him escape.

Featuring Aser, Jonn, Landan, Megan, and Patrick. Music by Kevin MacLeod, “Intended Force.”

7th Sea is currently the most funded Tabletop RPG kickstarter in history, and we were beyond thrilled to get the chance to try the new system in the quickstart. You should be sure to take part in this as you really get an amazing amount bang for your buck. This system is a ton of swashbuckling fun that is really looking at expanding the world to exciting new places.

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Mysteries of the Ninth World 13: The Long Drop

Robot with sign that says 'Campaign to Stop Killer Robots'

The party meets some new friends and heads into a city amongst stalactites to find Kellnar.

Featuring Aser, Chuck, Landan, Megan, Mike, and Shaunna. Music by Kevin MacLeod, “Decisions”.

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Scary on the Choo-Choo 4: Thorn Amongst the Roses

Ross of purple, orange, green, and aquamarine

The party makes it to Paris to start looking for the first piece of the Sedefkar Simulacrum, one failed skill check at a time.

Featuring Aser, Eli, Megan, Phil and Zach. Music by Kevin MacLeod, “Alchemist’s Tower.”

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Mysteries of the Ninth World 12: Something Smells Fishy to Me

The_Deep_Ones

Freed from their parasites, the party emerges from the tunnels to find their supposed benefactor dead, and need to stop the plans he set in motion.

Featuring Aser, Ash, Landan, Megan, and Shaunna. Music by Kevin MacLeod, “Decisions.”

Curious about Notable Ninth Worlders? Check it out on DriveThruRPG. You can also find Love and Sex in the Ninth World on there.

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A Rune Awakening 9: Taking Care of Business

The sihedron medallion

Our heroes finish the first module of Rise of the Runelords and find that an adventurer’s work is never done.

Featuring Aser, James, Jonn, Landan, Megan, and Patrick. Music by Kevin MacLeod, “Battle of Five Armies.” Edited by Steph Kingston. 

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Beyond the Threshold 8: Putting the AK Back in Alaska

Anchorage-Skyline

As the team flees San Francisco, Alice finds that there might be trouble on her boyfriend’s continued fishing adventures and persuades everyone to head to the Last Frontier

Featuring Aser, Matt, Megan, and Phil. Music by Kevin MacLeod, “Hitman.”

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Narrative Combat

While many if not most modern RPGs tend to favor some other aspects such as investigation, discovery or collaborative narration, the time often comes for the knives to come out. As someone who tends to enjoy these sorts of systems more, but still enjoys a good melee, I thought I’d share some thoughts on combat’s roles and best practices for the more narrative-minded GM.

Don’t Overdo It
-Not every session needs a fight, don’t force one just because it feels like you’re missing out. More importantly, the threat of conflict can sometimes prove more tense than the grimmest firefight, and avoiding it as harrowing a conclusion as a pitched cavalry charge. For your players cast in the role of protectors, their characters can be treated to all sorts of ordeals other than stand up fights: identifying potential threats for instance, or simply being a fish out of water.

Don’t Drag it Out
-I loved techno-thrillers growing up, and what separated a page-turner from a snoozer was the author’s ability to keep the dance between combatants interesting and know how to satisfyingly end things just before that breaking point. When you aren’t in a dungeon crawl killing things to steal their stuff and gain experience points or meticulously modeling the 37th day of the Battle of Stalingrad then, there’’s nothing wrong with a retreat (panicked or planned), a surrender, or even an act of God: where thematically appropriate of course.

Make it Feel Real
-This isn’t so much about accuracy to any sort of reality or fictional continuity, but a basic reminder to keep your players immersed in the story you’re telling. This might be leaning heavily on movie tropes if you have no other background or more reliable common point of reference. Don’t just move miniatures around the tactical grid or tokens on the virtual table, tell your players how the bad guys are walking, talking, using cover, shooting around things. Tell them how well-trained their character thinks the opposition can be, and as always, be ready with the cinematic details.

Don’t Be Afraid to Fudge
-Your job is to tell a story. Don’t let any game element get in the way of that, not even the dice. The one exception to this is your PCs: pay attention to what they’re doing and what they want: don’t get in their way either…

Make it Count
-So you’ve paced the campaign to have one or two pivotal clashes between the good guys and bad, you know just what the bad guys will do and how they’ll do it in a timely way, and you have a few aces up your sleeve; now you can begin to make the PCs care about fighting. Give them something to fight for, something to risk, often best provided by the players themselves. Now set the stakes appropriately high. The rest writes itself.

A Rune Awakening 8: Blinking Baddie

Nualia stands with two Yeth Hounds

Unfortunately Nualia isn’t the only BBEG the party encounters as they clear out Thistletop.

Featuring Aser, James, Jonn, Landan, Megan, Patrick, and Tassia. Music by Kevin MacLeod, “Battle of Five Armies”

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