What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

The Game Anywhere Table
This is one of the most affordable gaming tables I’ve seen, and even better, it can fold up to go with you anywhere, or for storage when you’re not using it. The basic table is only $259, and then there are a ton of cool add-ons, like cup holders, card holders, ways to divide up player areas and more. If you don’t have the space for a full blown gaming room, this table can make it possible for you to have a great tabletop experience whenever you have friends over.

“Tabletop board games, card games and RPGs have made a huge comeback in popularity, and all of us here at Transforming Designs love them just as much as you do.

The recurring problem is finding where to play and what to play on. So we decided to get our group of engineers together to solve this problem. After months of designing and testing we created the Game Anywhere Table. The Game Anywhere Table was designed with more than just the game in mind, we had the player in mind as well. So, we are proud to introduce our innovative patent pending design with four playing stations featuring magnetic player panels.”
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A Rune Awakening 15: Attack of the Scarecowhorseman Thing

The scarecrow menaces two adventurers in the tower.

With a lead on the person behind the terror in both Sandpoint and Magnimar, the party heads to an ‘abandoned’ tower.

GM:Megan
Players: Aser, Jonn, Landan, Patrick
System: Pathfinder

Music by Kevin Macleod, “Five Armies.” (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Desmond A. Interested in having him edit your podcast? Contact him at Desmond@DesmondA.com

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Follow
This new game from the creator of Microscope is a quickstart system, requires no GM and no prep. It has basic quests that can be adapted to any environment you want, and you can play each quest over and over by facing different challenges each times. I love the flexibility of games like this, and they’re great for unexpected changes to your gaming schedule.

“Follow is a game where you sit down with your friends and play characters working together to achieve a common goal: your quest. The quest you pick decides the kind of game you’ll play. You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it’s something people can work together to accomplish, it could be a quest. Will your characters stay united or will their differences tear them apart? Will they triumph or will their hopes go up in flames?

To complete your quest, you confront a series of challenges. Each success makes you more likely to win the quest and each failure makes it harder… but not impossible. The challenges you choose determine what kind of story you’re telling, so you can play the same quest over and over again and have a completely different experience each time. You could play a Heist that was all about casing the joint and crafting a cunning plan, another that was all car chases and gun fights, or one that was all about lying low until the heat blows over and you figure out who ratted you out to the cops. They’re all heists, but even though they’re totally different flavors of heists, one quest template can do them all.”
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A Rune Awakening 14: Evil Justice Man

Justice Ironbriar, and elf wearing red armor with sharp claw like fingers

Our adventurers find the hideout of the leader of the Skinsaw Cult in Magnimar, and discover it’s a lot easier then they thought to bring him to justice.

GM: Megan
Players: Aser, Jonn, Landan, Patrick
System: Pathfinder

Music by Kevin Macleod, “Five Armies.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Desmond A. Interested in having him edit your podcast? Contact him at Desmond@DesmondA.com

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

No Thank You, Evil! The Adventures Continue
I still haven’t had the chance to play No Thank You, Evil! but I saw kids running games while at GenCon, which was incredibly cool. We interviewed Shanna Germain about No Thank You, Evil! last year, and if you have kids that you want to bring into RPGs, I think this game is ideal. Now MCG is kickstarting expansions for the core game, including story ideas and more monsters.

“This Kickstarter offers two new expansions to No Thank You, Evil!

STORY, PLEASE! An Adventure-Building Deck For No Thank You, Evil! Story, Please! is a 100-card deck stuffed full of evocative art and creative ideas, letting you quickly build hundreds of unique adventures for No Thank You, Evil! It’s easy: just combine an engaging STORY card with one or more cool PLACE and PERSON cards to outline your quest. Then give your adventure a surprising TWIST, and some cool STUFF. Map and handout cards complete the adventure. The deck is the same size as the cards in the original game, allowing you to use it with the Creature and Cypher Cards from that game.

UH-OH, MONSTERS! An Adventure Expansion for No Thank You, Evil! Uh-Oh, Monsters! is an adventure expansion that includes everything you need to run new adventures for No Thank You, Evil! Claws and Paws: The Monsters You’ll Meet! This creature book is chock-full of monsters, humans, aliens, robots and tons of other walking, talking, fighting, biting creatures you’ll encounter in Storia. Learn more about the Monster Museum, discover quirks, and learn how to make your own monsters. Lairs and Scares: Let’s Go on Wild Adventures! This adventure book offers three brand-new adventures for No Thank You, Evil!, all with fun monster themes. Creature Cards: 30 new creature cards (that match the format of the cards in the original game) for quick-and-easy reference. Creature Standups: 15 creature standups, letting you bring creatures to life right at the table!”
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Call of Cthulhu: Cauchemar

John Henry Fuseli's painting, The Nightmare. A hag sits on the chest of a sleeping woman.

Waking up in a cemetery with no recollection of how he got there, a veteran of the Great War must confront his own nightmares to save a friend.

This scenario was written by Tyler Hudak and can be purchased from Golden Goblin Press in the Legends of New Orleans book.

Happy Halloween from everyone at The Redacted Files!

GM: Megan
Players: Aser
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 12: For Whom the Bell Tolls


An automaton stands on either side of a golden clock fave in a tower

The party gets ever closer to finding another piece of the simulacrum while valiantly failing to stay out of a new love triangle.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Bluebeard’s Bride
I couldn’t be more excited for this game. Bluebeard was one of my favorite stories as a child, and this RPG focuses on the psyche of his bride in a great horror setting. I love the idea of exploring the castle and building your own story. Plus the art they have so far is stunning. I can’t wait to play this one!

“Bluebeard’s Bride is an investigatory horror tabletop roleplaying game for 3-5 players, written and designed by Whitney “Strix” Beltrán, Marissa Kelly, and Sarah Richardson, and based on the Bluebeard fairy tale. In this game you and your friends explore Bluebeard’s home as the Bride, creating your own beautifully tragic version of the dark fairy tale. Investigate rooms, discover the truth of what happened, experience the nightmarish phantasmagoria of this broken place, and decide whether or not you are a faithful or disloyal bride.

Bluebeard’s Bride is based on the Powered by the Apocalypse system used in Apocalypse World, Dungeon World, Monsterhearts, Masks, and more. It’s a simple system; when your character takes an action that fits a move, the move tells you what happens, or you roll two six-sided dice to find out. Since this is a horror game, we have modified it so that the majority of moves use no dice; this harkens back to telling ghost stories around the fire.”
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A Rune Awakening 13: Out on the Town

A view of Magnimar, a small bay with huge ancient pillars towering above

The party heads to Magnimar to try to find who was behind the Skinsaw Man.

GM:Megan
Players: Aser, Jonn, Landan, Patrick
System: Pathfinder

Music by Kevin Macleod, “Five Armies.” (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

 

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Upwind RPG
We had an amazing time demoing Upwind with Jeff Barber a few weeks ago, and couldn’t be more excited to back this project. Upwind has a very strategic mechanic that allows for a very narrative style of combat and use of your skills. Also exciting is that is going to be OGL (thanks social stretch goals!), which means we’ll be able to adapt it to all kinds of settings. I can’t wait to get my hands on this.

“Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky. That, in an unexpected, animated mash-up, is Upwind. Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies.

Upwind is powered by the Q system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story.”
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