Scary on the Choo-Choo 7: We don’t need no stinkin’ Simulacrum

1920s picture of La Scala

In Milan and off the train, the team decides to go off the tracks to try to save a young opera singer from her fate.

Featuring Aser, Eli, Megan, Phil, and Zack. Music by Kevin MacLeod, “Alchemist’s Tower”

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#RPGaDay 13: What makes a successful campaign?

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 13, what makes a successful campaign?
Aser – A successful campaign comes from a good story that works for the players and the characters they’ve created. The simple things are always simple: the simple things, hard. 😛
John D. – The right game system, a good hook, a solid start with a strong plan for adventures down the road yet ability to follow the path the players take, and a committed yet flexible group. For us shorter campaigns or story arcs work best, with the possibility of returning to some of our characters again.
Jonn P.  – Probably my work life bleeding in here, but running a successful campaign has quite a few similarities with managing a successful project. The initiation phase or session zero, can make or breaks the campaign. These days, I dedicate few minute to the discussion of the issue during session zero that I would have spent multiple sessions trying to resolve back when I made my first attempts at to GM.
Landan – Cooperation amongst players and GM.
Megan – Buy in from everyone. When players or the GM stop being invested it becomes hard for everyone to stay motivated and involved.
Mike G. – A cohesive group and GM who are willing to focus on challenges and fun rather than rules.
Patrick – When everyone is invested in the characters and the adventure. It may not always be sunshine and roses but there is genuine care about the campaign.
Phil – Willingness to endure – it is hard to meet week after week for a long campaign that lasts months. I guess it comes down to the GM who has to work around players being there or not, making dumb choices, building useless characters, etc. Tough job!

#RPGaDay 12: What game is your group most likely to play next? Why?

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 12, what game is your group most likely to play next? Why?

Aser – We’re going to play Delta Green, because we need to pay homage to the thing that brought TRF to life in the first place. Plus, it’s freaking cool.
John D. – (More) Delta Green as it is the reason TRF began actual play; I think Esoterrorists soon; we love horror, Lovecraftian themes, and the GUMSHOE engine.
I will be running some Eclipse Phase since I got Aser and Megan to try the system and they actually enjoyed it plus a few other members want in – the possibilities for settings and roleplay are almost unlimited!
I hope to start a Conan game soon, too.
Landan – Unless something changes at least with the TRF group I play with I think we are doing 7th Sea. The reason why is Patrick loves the system a lot and it will give Megan a break from GMing and a chance to play.
Megan – We have a lot of campaigns wrapping up. We’re looking at starting Delta Green, Numenera, Esoterrorists, Eclipse Phase, 13th Age, and 7th Sea over the next few months. Some of them because they’re systems we know and love, the others because we want to try something new!
Mike G. – Apocalypse World 2.0. This is a favorite of several players and we played 1st edition with delight.
Patrick – I’d say either The Dresden Files or 7th Sea.
Phil – Delta Green or Eclipse Phase. Because I want them both? 😀

#RPGaDay 11: Which gamer most affected the way you play?

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 11, which gamer most affected the way you play?

Aser – Megan and I play everything together. It’s our thing. Luckily, our interests overlap enough that this doesn’t cause any really issues when one of us gets really excited about this game or that. It’s not really surprising then though that she’s had the most impact on how I play. Aside from her, I think Patrick from our Pathfinder group and perhaps Brian from our early Gumshoe days have had the most impact on my gaming. Both taught me to love the experience, the story, the world we build and the humor and wonder to be had at finding out what happens next without taking it too seriously.
John D. – Megan and Aser both as they are fun and as GMs improv well and ensure everyone has fun and the ‘rule of cool’ is in effect; as players they keep you on your toes. Plus they are so devious and cunning!
Jonn P. –  Bryan Shipp who blogs over at http://room209gaming.com/. I don’t always agree about what makes a good game or game system (though I do more often than not), I have learned two important things. One, people don’t always understand what they want from games. They might say or believe isn’t necessarily what they want, and it takes consideration and testing to figure those things out. Two, instead of just going meh I don’t like it, to think about why I don’t like it and its purpose is in the ruleset. Depending on the context a mechanic is being used it can enhance or infringe on producing the desired game experience.
Megan – Probably Aser. We talk so much about RPGs and the sessions we have played and are planning I think you’d be hard pressed to find a way he hasn’t effected the way I play.
Mike G. – My brother. I was a LARPer before he introduced me to tabletop. That was the start of my long obsession with dice.
Patrick – A fellow named John Metz here in Washington. Should he ever read this, thanks man.
Phil – I don’t know, Aser, Megan, and Rob are all particularly influential. There are many podcasted actual plays that also have educated me.

#RPGaDay 10: Largest in-game surprise you have experienced?

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 10, what is the largest in-game surprise you have experienced?

Aser – Listen to our Wicker Man episode. I’d never seen the movie, which should be obvious from the results.
John D. – Hmm… Maybe the whole group surviving our first Only War session? Oh, successfully summoning Azathoth was definitely unexpected!
Jonn P. – The sudden appearance of a deck of many things :/
Landan – DECK OF MANY THINGS
Megan – I think it tends to be when I kill of characters in games. I have to agree with Phil, Nigel’s death was super shocking for me. Also several deaths in Pathfinder, like Merrick’s.
Mike G. – Wait, the Emperor was a [sorta] good guy (Living Arcanis)?!?
Patrick – I had a GM that liked plot twists more than M. Knight Shyamalan. My biggest surprise was when there was no twist, just a straight forward job.
Phil – Nigel exit stage right? Losing two characters in one session of Scary on the Choo Choo when we were doing so well AND had a tommygun? One of them to another PC during a fight with the actual bad guys?? A PC who was sane when he shot his comrade???

Megan and Aser go to GenCon 2016

Megan and I have been wanting to go to GenCon for a long time. This gathering of all things gaming and everything remotely related descends on Indianapolis for an extended weekend of gaming, gorging and oh so much spending. Indianapolis seems to love it: probably because this plague of locusts tips better than most.

Megan and Aser at start of GenCon

I think we’re modest folks by and large, but we were pretty ambitious for our first major con. Our plan called for GMing three games and about two hours of game demos for Monte Cook Games, not to mention a few panels, all while staging out of a hotel in the outskirts of the city, we had this. Luckily for us, we had help, which honestly bailed us out of a jam or two in the four days we were there. Matt and Mike of MAMS Gaming have built up a truly spectacular organization of GMs that run events at GenCon with a level of quality and service that really stands out from the usual fare. I’d say this even if They weren’t podcast regulars and we weren’t running games for them. If you’re going to GenCon, I highly encourage you to check out their games to see if they’re running anything you’re interested in.
Continue reading Megan and Aser go to GenCon 2016

#RPGaDay 9: Beyond the game, what’s involved in an ideal session?

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 9, beyond the game, what’s involved in an ideal session?

Aser – I think the biggest thing that contributes to the success of a session is a real sense of comradeship between the people around the table. The shared experience of an RPG session is something built by the built through the collective efforts of all involved to elevate this simple act of a handful of people talking into a true adventure.
John D. – Laughter, friends, some personal ‘what’s up lately’ banter, planning the next session and at least one Simpsons reference.
Jonn P. – My ideal session would start with finding the right people. Interesting and responsible people provide an environment that is focused on creativity and having fun.
Landan – General chatting over some serious and not so serious stuff.
Megan – I love food around the table, though we don’t eat when recording TRF. But talking and catching up with friends is always the best.
Mike G. – A good meal, a chance to decompress after a week of work, and of course alcohol (especially during Fiasco!)
Patrick – I like to cook when I host games at my home. I feel that rather than just snacking the whole time a good meal and a few drinks can really bring folks into a game.
Phil – Lots of banter, good people.

#RPGaDay 8: Hardcover, softcover, digital? What is your preference?

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 8, hardcover, softcover, digital? What is your preference?

Aser – I love hardcover books, the fact that I can’t read them notwithstanding. There is a permanence about them, a solidity and substance. Seeing them on a shelf all lined up, being able to take them down and thumb through them, they are an embodiment of all the stories that they’ve been used to tell and all the potential tales they can be used to weave when someone decides to take them down again.
John D. – I am reluctantly adopting PDFs due to cost and ease of travel but nothing beats softcover in my opinion.
Landan – Hardcover. I do like digital as well but I can find what I need usually quicker in a physical book.
Megan – I like hardcovers. I keep PDFs open for quick searching, but I like being able to have the books open around me.
Mike G. – I prefer digital for most of my books, but hardcover for those I use the most.
Patrick – Hardcover. I always prefer physical media despite having to move my collection too many times.
Phil – Hardcover, then softcover. I like my RPGs on dead trees.

#RPGaDay 7: What aspect of RPGs has had the biggest effect on you?

RPG a Day 2016 image

Each year we celebrate Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 7, what aspect of RPGs has had the biggest effect on you?

Aser – I love the potential RPGs have for building up a person’s interpersonal skills in a supportive and safe environment. That isn’t always the case of course, but I’ve found many of the groups I’ve played in have done wonders for the people in them. I think this is particularly ironic given the anti-social stigma that was attached to the hobby for so long.
John D. – Meeting new people, and playing different characters with different worldviews and experiences.
Landan – It helps me be more social I think.
Megan – The people. Of course RPGs are a large part of what brought Aser and I together, and because of that I’ve (happily) had a lot of major life changes over the past few years.
Mike G. – The community. It’s great to have folks that you can spend that much time with that all enjoy the game. It is both great (when everyone is having a good time and contributed) or awful (when you have  those who are not engaged).
Patrick – The practice of giving life to fictional beings and trying to think in their shoes. To try and hold to a set of ideals that are not my own and exist within that paradigm. The real philosophical biz.
Phil – Connecting with friends.

Mysteries of the Ninth World 17: I’ll Give You Two Shins

Red slime

The adventurers head deeper into the Tombs of the Nacrosanti, facing new dangers and and intriguing new possibilities

Featuring Aser, Chuck, Megan, Mike, and Shaunna. Music by Kevin MacLeod, “Decisions”.

This episode was edited by Desmond A. Interested in having him edit your podcast? Contact him at Desmond@DesmondA.com

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