Chronicle of Chronicles 4: Chronicle of Betrayal

A street in Paris in the 1910's

Having risked all and killed a lot of people to reach a point where they can undo the damage done by their nemesis, the team struggles to figure out exactly how that’s actually supposed to work.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Tales from the Loop: Roleplaying in the 80’s That Never Happened
This game reminds me of Stranger Things, where you play kids in the 80’s investigating the strange going-ons in the town you live in. However, this town has some cool and creepy scifi stuff going on in the background. The game was inspired by art, and in turn the art in it is beautiful, very realistic, making the appearance of the machines even stranger.

“In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.

Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.

Now, for the first time, YOU will get the chance to step into the amazing world of the Loop. With your help, we will be able to create a beautiful printed RPG book about the Tales from the Loop. This game is our third international RPG, after the critically acclaimed Mutant: Year Zero and Coriolis – The Third Horizon. The lead writer is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.”
Continue reading What’s Cool on Kickstarter

Chronicle of Chronicles 3: Chronicle of Collateral Damage

A picture of the glass ceiling at Charles de Gaulle Airport

The team try to make the best of their second do over by going straight for the jugular…literally.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

 

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Dungeon Crawl Classics Scratch Off Holiday Module
We love playing holiday themed games at TRF, and I really love the creativeness of this new DCC module. The character’s can’t remember who they are and so you don’t know all of your information as the game begins. You have to use your scratch off character sheet to learn who and what you are. The adventure is also holiday themed, called Twilight of the Solstice. There’s not much time left for this, and it should be in your hands by the holidays, so order quickly!

“This Kickstarter funds the creation of a Dungeon Crawl Classics adventure module with a Christmas theme, which includes special scratch-off character sheets for play. Yes, just like the lottery! The adventure is thematically tied to the holiday season and is the perfect adventure to play over your holiday break! The character sheets tie into a specific mechanic described in the adventure, and will enhance the play experience significantly as the players “discover” their characters and recover lost memories by scratching off the appropriate squares.

The adventure module is 24 pages long, written by Marc Bruner with cover art and maps by Doug Kovacs, and interior illustrations by Cliff Kurowski, Doug Kovacs, and Stefan Poag. The module’s page size is 8.5″x11″. Each module includes 6 loose-leaf scratch-off character sheets, also measuring 8.5″x11″, illustrated by Stefan Poag.”
Continue reading What’s Cool on Kickstarter

Chronicle of Chronicles 2: Chronicle of Consequences

Wall of monitors in a dark room

Reeling from their failure to complete their task, the team heads to a remote diner to find some answers.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Fiasco: Die Hard Comes Earlier Every Year

Vegan Turducken on a bed of lettuce

As we near the close of 2016, a year of many bad things, it is important to remember all we still have to be grateful for, that’s worth fighting for. The people behind the Redacted Files are thankful to you, our listeners, and all those people who make it possible to do what we love. Thank you from the bottom of our squamous hearts, and please accept this token of our appreciation.

Two international terrorists bring their families to a remote cabin to celebrate Thanksgiving. Things get…explosive quickly.

Players: Aser, Jonn, Megan, and Patrick
System: Fiasco

Music by Kevin Macleod, “Wish Background.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Interview with Jonathan Tweet about Clades, the Evolutionary Card Game

We sit down with Jonathan Tweet to talk about Clades, an educational card game to teach children (and adults!) a little bit more about evolution. We’re also joined by Jeromy French.

You can find Clades on Kickstarter until December 6, 2016. You can find more information about the game and Grandmother Fish at the Grandmother Fish website. You can also follow Jonathan on Twitter!

Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Constellation Dice
I love how clever these dice are, especially the Fate dice. The d6s all have different constellations on them, with the pips being the stars in the constellation. The Fate versions have a bright star in a series of stars, making a plus sign on two sides, that spans to another side with one of the points, creating the minus sign. There’s still the other stars that function as a normal d6 as well. Currently your other dice options are d10s with moons (the d10) or with the planets (including the sun and Pluto, and works as the d100). They’re looking at creating a full dice set though, so keep your eyes on this project.

“Glow in the dark Constellation Dice were designed last year and found encouraging success. It’s originality has been recognized by the world record holder dice collector Mr. Kevin Cook, and the project is going to be featured in the art photo book “Dice – Rendezvous with Randomness” by Måns Danneman (to be soon published by Åskfågeln). They are still in demand, but not many are left. This campaign will provide good company to your First Edition Ptolemaic Constellation Dice (Northern Sky), while offering new backers the chance to grab the very last available First Edition, along with all new designs.”
Continue reading What’s Cool on Kickstarter

Review: Gods and Icons

Gods and Icons cover showing several of the Icons contained within

The Icon mechanic in 13th Age is one of the more interesting additions to a system that builds on your standard d20 game. The Icons can help, or hurt you, depending on the relationship you build with them. Each have different priorities and strong suits, and of course allies and enemies. Gods and Icons, from Dread Unicorn Games, builds on the existing world to add more flavor to the Icons.

The Icons are well fleshed out in the 13th Age core book, but Gods and Icons goes even further, giving the players and the GM the option to incorporate alternative icons that have clear analogues in the core book, but provides names and a much more expanded history for each. For example, The Dwarf King analogue is King Thorbal of the Glittering Gem. There are then examples of his politics, and a list of organizations operating under his purview. It also details his relationships with each of the other icons, and gives some ideas of variants that you could use to make King Thorbal slightly more unique in your game.

The one thing I like with each Icon page is that it also provides a list of gods that the Icon is associated with. I play a cleric in 13th Age, and I wanted a solid list of gods to grab onto and explore for building up my character. I’m incredibly bad at coming up with names on my own. So, the gods aspect of Gods and Icons is particularly useful for me.

Gods and Icons introduces three pantheons of gods, the Bright Gods, the Thirsty Gods, and the Old Gods. Each pantheon is based more on geography, though certain races are more likely to follow one pantheon then another. The book describes the gods in each pantheon, including the cults that follow them and their cultural impact. I think these small details can flesh out the world, and helps you build a believable culture in the game that your character is a part of. There’s also alternative names and variant rules for the gods, which also helps you make your world your own.

In addition to the new gods, there’s new domains for Clerics and new talents for Druids, Paladins, and Rangers to go along with the new pantheons. For example, your Druid can take Blessing of the Sparrow, giving you a bit of mischief to your magic. There is also a list of new locations, holy sites and unhallowed grounds related to the gods for your players to explore.

In addition to expanding the world of 13th Age with both gods and Icons, this supplement lists new items to give to your players based on Icon rolls. What’s really cool is they include tables, that are divided up by class for you to roll on to decide what items to hand out. And even more, you can decide if you want to give a useful item, in which case only a few items in the table will be in the pool you roll for. If instead you want to truly randomly hand out the loot more options are available. The tables you end up with include loot from the core book, 13 True Ways, and the Gods and Icons book.

The last additional worldbuilding included in the book are new races and NPC appearance tables. These tables can help you randomly decide on a race, gender, icon, and quirk for each of your NPCs. The new races give your players a lot more options on what they want to play – I didn’t even know half-owlbear was a thing. A few of the other options include Dhampir, Goblin, and of course, Gelatinous Troglodyte. I want to see an adventuring part with one of those guys!

Gods and Icons also has a Player’s Guide version that you can give to your group. This includes most of the same information, excluding the loot tables and the locations. There is also an introductory adventure available, called Towers in the Mist, which includes pre-generated characters and helpful hints to GMs running 13th Age for the first time. This includes suggestions on boons from Icon Relationship rolls and how to present them, which should give the GM an idea of ways to frame such interactions in the future. Like with Sleeping Lady, another Dread Unicorn release, the adventure gives the GM ideas on how to alter it depending the number of players and experience they have with RPGs, something even somewhat experienced GMs can lack confidence in doing for the first time.

Overall, if you’re looking to make your campaign of 13th Age a little more expansive, I would highly recommend picking up Gods and Icons. Even if you’re not quite at that stage yet, I think Tower in the Mist is a great introductory adventure, for both the players and the GM.

Gods and Icons is available on DriveThruRPG for $14.95 as a PDF, or $29.95 as a softcovered book. The Players Guide is $9.95, and The Tower in the Mist is $4.95. If you want all three, you can purchase them as a bundle for only $18.45.

*The Redacted Files received a free copies of these supplements for review purposes.

Chronicle of Chronicles 1: Chronicle of Failure

A road leads to a city where the sun, or maybe an explosion, dominates the skyline

In attempt to convince Megan and Aser to hate World of Darkness Mike sat down to run a mini-campaign to let us see what the fuss was about.

A dark evil has been brewing (heeheehee) in the city of Seattle. Now a team of extraordinary people with very special talents has been gather to stop the unthinkable. Or at least mildly inconvenience it. Maybe.

GM: Mike
Players: Aser, John, Matt, and Megan.
System: World of Darkness

Music by Kevin MacLeod, “Oppressive Gloom.” (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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