GenCon Interview with Ben Loomes of Syrinscape

syrinscape logo

At GenCon, we spoke with Ben Loomes to discuss the history of the Syrinscape platform and how GMs can use the service to bring customized sound effects, ambient soundscapes and background music into their games both around the table and online. We learned about pricing for the new Starfinder sound sets and a new feature that will allow you to trigger effects on other devices anywhere around the world.

You can learn more about Syrinscape here!

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GenCon Interview with Chris Birch from Modiphius

people on the bridge as it is in battle

We had the chance to interview Chris Birch from Modiphius at GenCon about the the new Star Trek Adventures RPG. He describes how the game duplicates the character-based narratives of the franchise by encouraging players to challenge their characters’ values and build their own crew of familiar faces as they explore the unknown. We also get updates on Achtung! Cthulhu and some details about the forthcoming Fallout Miniatures game.

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GenCon Interview with James Sutter of Paizo on Starfinder

In this interview at the very beginning of Gencon, when you could still find Starfinder for sale at their booth, James Sutter from Paizo answered some questions about how the rules in this new science fantasy role-playing game have been simplified to speed up play. He also explains how starships have been integrated into the game, the level of backwards compatibility designed into the system and some of the evolutionary developments that led from Pathfinder to Starfinder. Lastly, he also doesn’t not announce something you might be able to look forward to in before too long by way of an iconic adventure path.

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

The Props of Nyarlathotep: New York and Kenya
Someday I hope to run Masks of Nyarlathotep, and I wish when I ran it I could have these gorgeous props. I’ve previously been very jealous of their Sedefkar Simulacrum props for Horror on the Orient Express, and this new set is just as perfect. The options of what to get include temporary tattoos of the bloody tongue sigil, a makeup prosthetic of the bloody tongue sigil, a fly whisk, Bloody Tongue statuette, and Mask of Hayama. If interested you can also pick up the props they created in a previous kickstarter for London and Cairo. I really love the temporary tattoos, I can just imagine reaching across the table to hand something to a player, and suddenly there’s a mark on my arm. Unsurprisingly, these props are expensive, but if you’re playing a game in person, then you should think about investing.

“If you intend to run a campaign or if you already played the Masks of Nyarlathotep, you probably already know why you are here. Maybe you will enjoy running it again with quality props, if you don’t and you intend to do it, you should be aware that their may be some SPOILERS AHEAD, but maybe you could be interested by doing it with your current keeper and tell him about our Kickstarter.

We wanted to propose some sculptures that could help Keepers to enhance the gaming experience. The Sculptures created have for most of them never been proposed before, but we mainly thought about what they could bring to the narrative. They are designed to help the keeper to move the story forward and to help the keeper to give to the vilains something memorable, that will trigger the investigators to fear them.”
Continue reading What’s Cool on Kickstarter

GenCon Interview with Monte Cook about Numenera 2 and Invisible Sun

Covers for Numenera Discovery and Numenera Destiny

While we were at GenCon last week, we had the chance to sit down with Monte Cook and get some more details about Numenera and Invisible Sun. In this interview, he discusses what the three new character types in the forthcoming Destiny will look like and how they might interact with the types from the core book, whose new incarnation will be called Discovery. We also asked him about how the cards in Invisible Sun will be used and hear about some of the other new products MCG brought to the convention.

Official Numenera 2 Announcement

Image TM and © 2017 Monte Cook Games, LLC

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Scum and Villainy 1: Smash and Grab

A large brown freighter, the WIld Karrde from Star Wars

We start playing in the Star Wars universe as the crew of a perfectly legitimate salvage ship attempts to recover components from a wrecked Trade Federation battleship. There’s just one problem, someone lives on top of it.

GM: Aser
Players: Jonn, Landan, Megan, and Patrick
System: Blades in the Dark, Scum and Villainy Hack

Music by Audioblocks, “Return to Naybala”(audioblocks.com)

Direct Download!

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Numenera 2 Announcement from Monte Cook Games

Today at GenCon Monte Cook Games announced their next major product release, Numenera 2. Numenera 2 is composed of two new books, Discovery and Destiny. Discovery will be replacing the original corebook with some major changes to the character creation options. Destiny changes the focus of the game from exploring the past to building a better future. The books will be both backwards and forwards compatible with all existing Numenera releases, with the likely exception of the two Character Options books.

Continue reading Numenera 2 Announcement from Monte Cook Games

Scary on the Choo-Choo 19: Not the Face

A flayed man gestures as the skin of face flies towards the viewer and the rest of his skin crawls forward to attack

The squad heads into the mountains where they believe the monsters are coming from.

You can hear more from Alex on Firefly Podcast!

GM: Megan
Players: Alex, Aser, Eli, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Stars Without Number, Revised Edition
Stars Without Number has a really amazing set of rules to help you generate a sector of space without too much effort. We’ve used it to create in the past, and it’s really amazing. This revised edition expands that system, as well as expanding character options, ship options, psionic abilities and more. It’s 100% compatible with the previously released books, which is wonderful, and you can just add all of this new goodness to a current campaign. This is an incredible system and worth having on your shelf.

“Stars Without Number: Revised Edition is an expanded, refined, full-color revision of the original edition. It adds more character options, more hardware, more ships, and more psionic options- but expanding the mechanical breadth of the game is only part of the goal. Just as importantly, Stars Without Number: Revised Edition is crammed with new GM resources, with new world tags, new adventure creation tools, and new support for sci-fi sandbox adventuring. And all the while, I’ve kept to my original goals of portability and modularity, so that GMs who want to use different systems or different settings can lift out useful pieces and use them directly in their own home games.”
Continue reading What’s Cool on Kickstarter

Scary on the Choo-Choo 18: Skinbags and Batmen

A terrifying muscular humanoid runs towards the camera. It has the head of a bat

We head back in time to a Roman squad investigating a plague spreading through a remote province.

GM: Megan
Players: Aser, Eli, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

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