Scary on the Choo-Choo 11: The Hater’s Heart

Shantaks fly over spires and peaks

Professor Corwin and Dr. Gleiss wait to rid themselves of their fears in the Gulf of Nodens, but maybe it would have been better if the more action oriented members of the party had waited around.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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A Rune Awakening 12: Mystery of the Missing Saddle Polish, Solved!

As the party delves deeper into the depths of Foxglove Manor, there are many more secrets to be revealed then they thought.

GM: Megan
Players: Aser, Jonn, Landan, Patrick
System: Pathfinder

Music by Kevin Macleod, “Five Armies.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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This episode was edited by Desmond A. Interested in having him edit your podcast? Contact him at Desmond@DesmondA.com
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Delta Green: A Shimmering Light

 

A hotel surrounded by Pine TreesA team is hastily assembled to clean out a Green Box in Phoenix and transport the artifact they find. On the way, they end up somewhere very different then they expected.

GM: Aser
Players: John, Matt, Megan, and Mike
System: Delta Green

We made it to 100 episodes! Thank you so much for your support ^(;,;)^ <3

Music by Kevin MacLeod, “Day of Chaos”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

 

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Scary on the Choo-Choo 10: DOOM

A green reptilian statue near a lake with mountains in the background

As the team scrambles to find the thing that committed the most horrific murder in the entire campaign, they’re drawn into the conflicts and drama of the other passengers on the Dreamlands Express.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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A Rune Awakening 11: Farm of the Living Dead

Foxglove manor from a distance, an eerie house on a hill

Quickly following the clues the true culprit of the crimes plaguing Sandpoint is leaving behind, the party finds themselves needing to rid the countryside of zombies.

GM:Megan
Players: Aser, Jonn, Landan, Patrick
System: Pathfinder

Music by Kevin Macleod, “Five Armies.” (incompetech.com). Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Desmond A. Interested in having him edit your podcast? Contact him at Desmond@DesmondA.com

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Upwind Interview and Demo with Jeff Barber

The cover for upwind. Shows a ship in the sky with a floating city in the distance

Last week we had the chance to play Upwind, a new game from Jeff Barber and Biohazard Games. This game is a “fable of lost science, elemental magic, and uncharted skies” that uses an inventive card mechanic in an original setting. Aser and I really loved the way the mechanics played out and can’t wait to see this game launch on Kickstarter on October 11!

You can find Jeff and Upwind at the Biohazard Website or on Twitter.

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Scary on the Choo-Choo 9: Murder on the Dreamlands Express

A twisted black cat in profile, with spooky trees and a strange figure behind it.

As the group choo-choos towards Venice, they take the chance to get some much needed rest. Unfortunately, their sleep is troubled when they board the Dreamlands Express.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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The World of Aetaltis Kickstarter Interview with Marc Tassin

World of Aetaltis kickstarter image

We sat down with Marc Tassin of Mechanical Muse to learn more about his new Kickstarter for The World of Aetaltis, a 5e setting. We learned a lot about the new world and denizens of Thornwall, as well as the really great ideas Marc and his team have put together for magic and downtime. I’m really excited for when we can get our hands on these books because I think the ideas will really help to make 5e even better.

Interested in Aetaltis? You can find them online here, or check our their Twitter Feed. The Kickstarter has launched and will be running until October 11.
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A Rune Awakening 10: Murder Most Foul

A hideous humanoid creature bends over a slain man in a barn, newly discovered by a screaming woman with a lantern. He is cutting a seven pointed star in the mans chest with a large razor

Flush with their victory over the goblins, the party settled into a comfortable rhythm in Sandpoint. But now one of their own is suspected of murder, and they need to find out who is hunting residents of their newly adopted hometown.

Featuring Aser, Jonn, Landan, Megan, and Patrick. Music by Kevin Macleod, “Five Armies.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Review: Delta Green Agent’s Handbook

Delta Green Agent Handbook Cover. Shows a man looking fearfully to the side in the woods, while carrying a book.

The designer of Red Markets and long-time contributor to Role-Playing Public Radio Caleb Stokes once remarked that games like Call of Cthulhu are, contrary to popular belief, just as escapist as your stereotypical sword-wielding adventuring fantasy, only in a different way. I couldn’t agree more, and I love them for it. I first came to tabletop role-playing a little after I’d just gone blind. Well, I’d been pretty much blind as far as most people were concerned for quite a while. But Where before I’d been able to make out shapes, perceive color and detect motion, now I truly, functionally could not see. I felt frail and small and decidedly mortal. And then I found a podcast feed from something called The Unspeakable Oath, with actual play recordings of a game called Delta Green.

This variant of Call of Cthulhu starred members of a conspiracy within the United States federal government who conducted investigations within investigations, concealed evidence while trying to find the horrible truth, discredited witnesses of the unnatural, and served as the only effective defense against things man was not meant to know. It was a hard game, one that challenged you to play smart and watch out for any angle because the odds of emerging with your body and sanity intact were already vanishingly small. And therein lies the escapism: with the whole world, the uncaring cosmos arrayed against you in all its apathetic splendor, you play a puny human that goes out into the dark to fight the monsters with nothing but a Glock, a fake ID and the knowledge that you can only ever forestall the inevitable, because if you don’t do it, no one else will. Fuck the odds, humanity is still here and will be until these agents are dead at least, because that’s what it means to be Delta Green. It was a setting whose fatalism and sense of gallows humor appealed to me. So imagine my disappointment when I discovered that the books from which these games were run had been published more than a decade before and long since disappeared from store shelves. That would change of course, with the advent of electronic sales and print on demand, Delta Green could be had again, but too there was talk of more. Delta Green would rise again.

And now it has, in the form of an entirely standalone product with its own line of hardcover releases scheduled through this year and the next at the very least. Born of Kickstarter and gifted with the depressingly rich world of Post-9/11 covert operations to muck around with for background, the new Delta Green RPG promises a thrilling new world of modern mythos horror for your agents to die in: nihilists rejoice!

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