Beyond the Threshold 12: An Offer we Should Refuse

A vial of a red liquid

Having obtained more information the scope of the conspiracy, the team receives an offer of an alliance from an unexpected quarter, and a threat of a fate worse than death from an entirely expected one.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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October Release Schedule

an alien face, mottled and decayed looking stares out with large, bat-like ears

What are we playing this month?

October 1, 2017Mysteries of the Ninth World 25: New Worlds
In this final installment of our campaign, the adventurers find their way to the center of hell, where they must confront Dagon long enough to spring their trap in the Hall of Worlds.

October 8, 2017Beyond the Threshold 12: An Offer We Should Refuse
Having obtained more information the scope of the conspiracy, the team receives an offer of an alliance from an unexpected quarter, and a threat of a fate worse than death from an entirely expected one.

October 15, 2017 – Beyond the Threshold 13: Chokehold
It’s campaign season in Los Angeles, where the team must work to avert the assassination of the president of the United States. As a historical note, this game was recorded in early 2016.

October 22, 2017Beyond the Threshold 14: The Plan
The team follow the conspiracy to Big Sky Country, and find that the worst monsters are just like them. Well, actually, they are them.

October 29, 2017Beyond the Threshold 15: We Brought Our Own Fan
In the explosive finale to Beyond the Threshold, the team trace the evil back to its source, where they plan to destroy it once and for all. What could possibly go wrong?

October 31, 2017Delta Green: Shimmering Sands
Aser runs a one-on-one Delta Green session for Megan, where she learns not everything is as it appears.

Mysteries of the Ninth World 25: New Worlds

 

Father Dagon rises over a boat, a huge manacing form with large teethIn this final installment of our campaign, the adventurers find their way to the center of hell, where they must confront Dagon long enough to spring their trap in the Hall of Worlds.

GM: Megan
Players: Aser, Chuck, Landan, Michael, and Shaunna.
System: Numenera

Numenera 2 Kickstarter is live!

Music by Kevin MacLeod, “Decisions.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Numenera 2: Discovery and Destiny
I already wrote a little bit about Numenera 2, but I can’t help but urge everyone to look at this again. Numenera 2 is an expansion of my favorite RPG. It is funding the release of two new books: Discovery, which will be replacing the core book, and Destiny, which expands the scope of what you can do in Numenera. The main change is updating character creation, so that the Nano, Jack, and Glaive get more abilities that are unique to them. They are also introducing three new character types, which sharp-eyed people have noticed might be called Arkus, Delve, and Wright. Destiny is focused on letting your players build a better world, through crafting or establishing and protecting communities. The books are completely backwards and forwards compatible, though they will be retiring Character Options and Character Options 2. But if you want to keep the original core book, you’ll still be able to use any new book released in the future. They’ve an announced an absolutely gorgeous deluxe set, as well as hit five stretch goals! If you join the campaign you have the opportunity to help shape an entire supplement that will also be published by interacting with other backers and building a story together. If you’ve ever been interested in looking at Numenera, this is a great spot to jump in!

“Numenera Discovery will be a book that covers familiar territory; it is basically a revision of the original Numenera corebook. Next summer, we will allow the original corebook to go out of print, and Numenera Discovery will take its place. In Numenera Discovery, you’ll get some revisions to make things clearer and more fun, and to increase the options available to players. Nanos, Jacks, and Glaives will get an overhaul. Many foci and some of the descriptors might see some reworking. You’ll have more options, clearer rules, and perhaps a bit of expansion to the regions of the Steadfast and the Beyond that are covered in the existing corebook.

As excited as we are about Numenera Discovery, we may be even more excited about Numenera Destiny. This title will enable characters to truly become a part of the setting—to help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering in the shadow of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness.

You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create a cool base or vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make your mark on history as someone who elevated the Ninth World into the future.

Adventuring—exploring the weird and wondrous remnants of the prior worlds—remains, of course, at the core of Numenera play. Numenera Destiny will give you new things to do with your discoveries, along with entirely new and epic ways to structure your campaigns. You’ll discover materials, power sources, and treasures that you can utilize in an entirely new, robust crafting and building system. And perhaps best of all, Numenera Destiny will offer three new character types and a number of new descriptors and foci geared toward this innovative style of play.”
Continue reading What’s Cool on Kickstarter

Mysteries of the Ninth World 24: Mungrun Revisited

a globe floats in the center of a room as a person looks in at it from a hex square in the wall

As they descend into Hell. the adventurers encounter enemies and challenges from scenarios past.

GM: Megan
Players: Aser, Landan, and Shaunna.
System: Numenera

Music by Kevin MacLeod, “Decisions.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

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Interview with Lawful Good Gaming

We had a great time sitting down to chat with James Walls, Rohit Sodhia, and Christi Garrett, all part of the leadership team at Lawful Good Gaming. Lawful Good Gaming is a group that brings together a community that runs a variety of RPGs online and in the person to raise money for charity. What to learn more? You can find them on Facebook, Twitter, and Google+!

You can find Aser’s game on October 28th here.

You can read more about LGG on Gnome Stew as well!

Outro Music:
Port_City_Music_-_29_-_Night_Terrors from ‘Silber Sounds of Halloween’
Freemusicarchive.org

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What’s Cool on Kickstarter: Numenera 2

I try to love all of the kickstarter projects I fund equally, but nothing is like a new release by Monte Cook Games. Numenera 2 is an expansion to my personal favorite RPG that enhances character creation and adds a means for your players to build a better future. Discovery and Destiny are looking like two beautiful books and a great continuation of the system. However, it’s not a second edition. Numenera: Discovery will replace the Numenera Corebook moving forward, but pretty much everything that’s been published will be 100% compatible. If you have a player at your table who only wants to use the original corebook for character creation, and one who only wants to use Numenera: Discovery, that’s ok! All of the supplemental books will be compatible, though both Character Options books will be retired to make room for all of the updates to character creation in Numenera 2.

I’m incredibly excited for this campaign. Not only will we get more then our value from pledging, the whole campaign is interactive in building a town as a community, and that community will become part of the Numenera 2 release in the Trilling Shard supplement. So if you want to be part of the Ninth World you should jump on board!

They’ve already reached their funding goal, and first stretch goal of Building Tomorrow, a supplement that will give you even more options for crafting materials, NPCs, and communities. The next goal is for an all new Player’s Guide, and then who knows! But I’m sure it will be wonderful.

The kickstarter is running until October 27, so head over and pledge now!

How to be a Good Roleplayer, part 2

Maybe you play Dungeons and Dragons. Maybe you play Delta Green, Numenera, or any of the other amazing tabletop role-playing games given a spotlight by Megan, Aser, and the rest of the cast of The Redacted Files. Whatever game you play, I hope you’re having fun. I also hope you read my piece on etiquette for the gaming table. In it, I highlighted what I consider the cardinal rules for anyone who wants to play these types of games. Even more than the actual rules laid out in any game’s rulebook, these rules will guarantee that, even if you struggle with the rules from time to time, or you’re just learning a game, the other players and the DM/GM/whatever they choose to be called will appreciate the effort you put into it and show you an appropriate level of respect.

But TTRPG’s are about more than the rules.

I play these games because they allow me to escape, to step out of myself, with all of my neuroses, anxiety, and other issues, out of a world that is often unpleasant. When I play in any of the countless game settings out there, I get to take on the role of the hero (or, occasionally, the villain) and live the fantasy of being an important figure to the shape and future of the worlds in which I play. I get to, for a couple of hours at a time, be somebody else, and forget about everything that is going on in my real life.

Continue reading How to be a Good Roleplayer, part 2

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Tiny Dungeon 2e
Tiny Dungeon is releasing a second edition of it’s quick set-up and easy to run game. The game is simple, with a ton of options for setting, written by a list of amazing creators. I love how much the system is able to do with really simple mechanics. The micro-settings look like a lot of fun as well, I want to play in Marie Brennan’s setting as a dungeon dweller trying to keep waves of adventurers out of my home.

“Tiny Dungeon uses a simple, fast, and dynamic ruleset to handle actions. The game uses up to three six-sided dice as part of action resolution. If you roll a “5” or “6” on a die, your check succeeds. Most checks are made with two dice. However, if you are deemed to have “advantage” on a roll, you gain a third die to roll. If you have disadvantage, you lose a dice (rolling only a single die).

Characters are made quickly and easily. You will select a fantasy race (such as dwarf, salimar, goblin, human or more), three traits, and write down some basic information and you are ready to play!

Micro-settings are unique, small “example settings” specifically designed to be used as a tool, resource, or spring-board for your own campaigns. All of the micro-settings come with some story and some fluff that is designed to be unique to that particular micro-setting. The core book comes with some very different micro-settings, written by professional authors, industry veterans, and fans of the genre. ”
Continue reading What’s Cool on Kickstarter

Mysteries of the Ninth World 23: Back to Hell

Green slime with bones and arrows filling it opens it's maw toward the viewer

Heading into the last arc of this campaign, the party begins to make their way to Hell, hoping to finally stop Dagon and the threat he’s brought to the Ninth World

Note: Some of the imagery in the episode might be upsetting for those with PTSD.

GM: Megan
Players: Aser, Chuck, Landan, Michael, and Shaunna.
System: Numenera

Music by Kevin MacLeod, “Decisions.” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

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