GenCon Interview with Monte Cook about Numenera 2 and Invisible Sun

Covers for Numenera Discovery and Numenera Destiny

While we were at GenCon last week, we had the chance to sit down with Monte Cook and get some more details about Numenera and Invisible Sun. In this interview, he discusses what the three new character types in the forthcoming Destiny will look like and how they might interact with the types from the core book, whose new incarnation will be called Discovery. We also asked him about how the cards in Invisible Sun will be used and hear about some of the other new products MCG brought to the convention.

Official Numenera 2 Announcement

Image TM and © 2017 Monte Cook Games, LLC

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Numenera 2 Announcement from Monte Cook Games

Today at GenCon Monte Cook Games announced their next major product release, Numenera 2. Numenera 2 is composed of two new books, Discovery and Destiny. Discovery will be replacing the original corebook with some major changes to the character creation options. Destiny changes the focus of the game from exploring the past to building a better future. The books will be both backwards and forwards compatible with all existing Numenera releases, with the likely exception of the two Character Options books.

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Megan and Aser go to GenCon 2016

Megan and I have been wanting to go to GenCon for a long time. This gathering of all things gaming and everything remotely related descends on Indianapolis for an extended weekend of gaming, gorging and oh so much spending. Indianapolis seems to love it: probably because this plague of locusts tips better than most.

Megan and Aser at start of GenCon

I think we’re modest folks by and large, but we were pretty ambitious for our first major con. Our plan called for GMing three games and about two hours of game demos for Monte Cook Games, not to mention a few panels, all while staging out of a hotel in the outskirts of the city, we had this. Luckily for us, we had help, which honestly bailed us out of a jam or two in the four days we were there. Matt and Mike of MAMS Gaming have built up a truly spectacular organization of GMs that run events at GenCon with a level of quality and service that really stands out from the usual fare. I’d say this even if They weren’t podcast regulars and we weren’t running games for them. If you’re going to GenCon, I highly encourage you to check out their games to see if they’re running anything you’re interested in.
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A Quickstart Guide for Game Masters at Gen Con

In hindsight, GMing at Gen Con is not easy. Don’t get me wrong, it’s a blast! But a 60,000 player convention has a lot of moving parts, and I would have loved a guide to avoid all the inefficiencies, mistakes, and general frustrations I experienced during my first few years.

So, without any further ado, here are some of the things that are in the Event Host Policy document Gen Con releases every year, but hopefully a little more concise:

GM vs. Gaming Group
If you are running an event by yourself, you are a GM! That means you’re only responsible for yourself and your event. This eliminates a lot of possible advantages, such as getting complimentary GM Badges or requesting a GM Hotel Room, but this provides a much faster, simpler submittal process and you don’t have the pain of herding the cats that are your fellow GMs. Good job on not being insane!

GM Badges
As a GM, you still must purchase a Badge as an Attendee, then request before mid-May a GM Badge for pickup at GM HQ. Once you pick up your GM Badge, you drop off your Attendee Badge and, after the convention, request reimbursement.
As a Gaming Group, you can request a number of complimentary GM Badges equivalent to number expected of player hours generated from your approved events divided by 72 hours. What does this all mean? If you plan to run 72 player hours of events (# of Events x # of players x # of Event’s Hours), you’ll get a free Badge.

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