Interview: Ether Wars Kickstarter

I recently had the opportunity to talk to the creators behind Ether Wars, a new Board Game on Kickstarter from Ether Dev.

  1. Tell us a bit about you! Why board games?

We are two guys from León, a small city in the North of Spain. León is an old city with a high unemployment rate and the youth ones are leaving constantly to live on the capitals or even further. Besides of this Leon is the capital of an old kingdom and cradle of the parliamentary governments in Europe, and also a very beautiful city.

After coming back from finishing our studies we decided to start building a dream, creating a small game studio. It’s a bit strange story how we re-started with board games. We played more videogames during years, but we rediscovered this world after coming back to our city and started to understand again the magic of playing face to face and being the players the ones that interiorize the rules, and not a machine.

Because of this, we want to translate our videogame experiences to such media, creating something different and fresh, and disrupting a bit in the board games development.

  1. Tell me about Ether Wars. What games is it similar to?

Ether Wars take a lot of inspiration of RTS videogames like StarCraft, Command and Conquer, etc. and also MOBAS like LoL. We are not saying is the same on a board, it isn’t. Ether Wars is a board game that take this as inspiration and mixes elements and mechanics from a lot of board games. To get a better idea mix elements from Euro Games of worker placement and resource management like Stone Age or Agricola, placement tactics form Risk or Chess, Card games like Magic the gathering or Poker, or even the asymmetric play stile of Chaos in the old World. Mixing what we wanted of them and creating a great game experience was a tough job but the result is something unique in the market, its Ether Wars.

  1. What was your inspiration?

As said before it’s a true mix of lots of games inspiration. But there is two other important pillars. First, the people that played during a year, probably more than 400 people of all ages, genres and game experiences. Second, psychology studies and techniques to have always in mind the fun and the engagement of the experience we are were creating. They give us a lot of inspiration to build Ether Wars.

  1. What sort of awards are you offering?

First important thing is that it’s our first Kickstarter. Because of that, we tried to have the less issues possible with the logistics and shipping aspects of the campaign, offering a similar pack to all our backers, the game, but with a very competitive price, and some exclusive digital content for those that want to help a bit more. The stretch goals also unlock everything to everyone. It’s an exclusive Kickstarter Version so it’s exclusive for everyone that support now and not in a shop. Here you have your exclusiveness 😉

  1. 51 custom dice!? I’m drooling. What do the different dice do? 

One of the main and differential elements of Ether Wars is that in the game the troops and characters are dice. Each different troop have a different dice representing his ability or power (and probability chances). You place dice on the board in a phase called “placement phase” or “tactical deployment phase”. After everyone has placed, the dice are rolled when resolving a zone during the “resolution phase”. So you lead your troops but your troops have also their own responsibility on what finally happens.

Between the dice, we can find basic troops, the Heroes and the mercenaries. Each of them with their custom type of dice and some of them with special abilities.

For those who are thinking “Oh shit! I have an awful luck with dice!” don’t worry, the cards mechanics had been developed to offer more control to the players even after the rolls, allowing sometimes to change their destiny. Cards in the game are called Ethereal Favors. We recommend to read a bit more of the story that surrounds the game in our web, but this comes to be a type of god’s favors.

  1. What stretch goals are looking to have available?

The first stretch is composed by 6 new cards according to the council Heroes or mercenaries dice. With their own exclusive design. After that we want to increase the fun adding well balanced different cards and increase the quality of dice, making them engraved instead of silkscreened and adding some components. We hope soon will reveal more 🙂

  1. Since you’re not Native English speakers what challenges has this offered? 

Sometimes is hard, we need more time to do mostly everything associated to communication, promotion, design, etc. but we have learned a lot and still doing it. Also our accent sometimes is hard to understand by native speakers, we have tried to make our best! And without a big budget to spend or even without a little budget we haven´t been able to hire some professional to make the videos, and we think that has been a little problem.

We decided to design the game to fit both languages for many reasons but one of them is the constant change of language we live in. Lots of people don’t like the idea but we think it’s also an innovation that allows players to play without even speak the same language. We have tried in a convention between Irish and Spanish people and it worked nice 🙂

  1. Why Kickstarter?

We thought is a nice way to get the game to a community that seeks innovation on the game world at the same time we connect with them and spread the word internationally. Also we thought that was the ideal platform for new independent projects that had a nice idea but not a big budget. We are not so sure right now.

  1. Anything else we should know?

We have lots of backers that left this days because of a new big publisher hit sequel on KS (yeah…). They told us that our game is awesome and hope to see it soon on their local store, but due to a limited fund capacity during the month they are leaving. And that surprise us. We are a very little studio, with more passion than money (lot more passion), and a real KS (If we understand it as a funding platform for innovative projects). The campaign for such Editorials is just a way of selling more because the game is going to be in stores for sure, it’s a hit, and they have the money, the partners and the distributors more than ready. We really need the money to do so because we don’t have it, and if we can’t reach our goal we will try to do something to get what we think is a great game to the market, but the possibilities of that happening decreases seriously.

Maybe we are being too much critical here, but we feel very disappointed with the actual conduct of many backers. They have to be conscious that this is something that not only affect us, but a lot of high quality and real innovative projects. Thinking that we are going to put the game anyway on the store, and moving like fanatics of a Logo, they are transforming KS in an online shop for big editorials that also sell in many others places…

We are not saying people mustn’t do that and obviously big publishers are going to try to get profits of any market they can, but we want people to be conscious of this hard reality as an indie developer and distinguish between projects.

  1. What are your favorite board games?

Many of the games we love are in the inspiration of ether wars, but to give two or three more examples we love to play with lots of friends to “Citadels” and have big adventures on “Andor” or long nights in dungeons with “Descent” 🙂 Of course we play Ether Wars too!

Make sure you check out their Kickstarter so you can get this game as soon as it’s released! The art and prototypes look amazing so you won’t want to miss out!

What’s Cool on Kickstarter

The Sedefkar Simulacrum
Just imagine me sitting in front of you making grabby hands towards this. I’m currently running Horror on the Orient Express, and if we were playing in person I would have this at my table in a heart beat. It’s such a cool prop to have at your table, and I think it would really help bring that aspect of the game to life, much more then the cutouts you get in the box set.

“The Sedefkar Simulacrum is a prop, licensed by Chaosium, for the Call of Cthulhu Campaign : Horror on the Orient Express. It is intended for keepers and gamers but we hope all Lovecraft enthusiasts and amateurs of weird artifacts will find it intriguing.

The sculpture of the Sedefkar Simulacrum will be cast in polyurethane; when assembled, it will be 21 cm (8 inches) long. It will be composed of six parts (head, legs, arms and torso) that will be assembled with a clever magnetic system so when put together it will look like a reduced model of the real thing.

After the sculpture is cast in Greece, it will be hand-painted by me – Delphes. Each sculpture will be one of a kind. Each will have its own signed and numbered certificate of authenticity.

I have worked very hard to figure out how to paint The Simulacrum in a way that matches the description given in the books: a changing color “according to strength of the light bathing it”. As such, I will use a traditional technique where I apply successive layers of fine pigments. It increases the colors’ effects in the patina, so that the material looks like metal and copper, wood and ceramic. With your investment you will get a unique artifact, hand made in a traditional way.”

 

Part Time Gods: Fate Conversion
I heard Fandible play through Part Time Gods and loved the idea of the game. I haven’t had a chance to play it yet, but they’re converting the game to Fate! I’m going to get the chance to interview the creator and others involved in the is project later this week, and I can’t wait to learn more about this. (It’s also Fandible’s Kickstarter pick of the month!)

“Third Eye Games’ ground-breaking RPG Part-Time Gods was released in 2011: a game of balancing one’s mortal and divine life. Maintaining one’s human bonds and deciding how much to give in to one’s godhood are all strong themes running through the game, which is still one of Third Eye Games’ highest selling gamelines.

In Part-Time Gods, you take on the role of brand new gods in our modern world today. The Source, theorized to be the creator of all things in the universe, was sealed away by the old gods who are now mostly dead and gone, but the entity no struggled in its cage and is trying to free itself. this has leaked its energy into our world and started creating hundreds of new gods, and even more monsters (called Outsiders) who are out for god’s blood. All of this, while you also attempt to maintain your normal life. Dealing too deep into your godhood forces you to cut ties with your human side, but clinging too closely limits your growth. It is a hard choice, but one every god must make.

The original system was the DGS-Lite, which fully explored the themes and moods of the game, but we are also huge fans of the Fate System from Evil Hat Productions. With the help of Encoded Designs (Phil Vecchione, Chris Sneizak, Bob Everson, and Shawn Merwin) we’ve fully realized Part-Time Gods using the Fate Core system.”

 

Saiqlo Dice
These are some really pretty d6, and I haven’t seen any that look quite like them before. The project funded quickly, which is always a great sign!

“While teaching English in Japan, I found some amazing beads and buttons in a shop. I found out that they were made by a small, family-owned company and contacted them. I wanted to know if they’d ever made dice! They said, no, but what a cool idea! It took a year to figure out how to do it. We hope you’ll agree that the results are spectacular! ”

 

H.P. Lovecraft Literary Podcast Live
This podcast is one of the best for just gaining a ton of knowledge on the Mythos, and they’re planning a live show!

“The H.P. Lovecraft Literary Podcast (hppodcraft.com) has been running since 2009 and has done two very successful live shows. One in Leeds, West Yorkshire in 2012 and one at the NecronomiCon in Providence in 2013. Now that it’s 2015, we feel it’s about time to step up our game and do two live shows in one year! One in Providence, again at NecronomiCon and in Chicago, Illinois this October. And we need your help to do it!

This Kickstarter is not just about live shows, we plan on doing audio recordings of these shows for all the folks that can’t make it. We’re also going to be trying out our Lovecraftian Comedy Quiz show as well. Trivia and comedy in one live event? YES!

All audio will initially be exclusively for backers of this Kickstarter. So if you can’t make it to Providence, you can still be part of the fun!”

 

Still active!

Calamityware Dinner Plate 6
No Thank You, Evil!
Monster Dice
Mists of Audazzle
Polyhedral Dice Warrior Set
Perception

What’s Weird on Kickstarter

Sometimes you find some cool new things on Kickstarter. Other times…you find these.

When water is just too boring for you to drink, and adding one of a myriad of calorie free powders adds too many calories, then you can just use your TasteBud. It snaps on your water bottle and releases a scent to trick you into thinking you’re drinking something flavorful.

I don’t know, I’d rather just drink water. Or add some Crystal Light.

 

If you’re going to the beach and don’t have any friends, the BACK-EEZ will help you reach all those difficult to reach spots on your back to help you put on that sunscreen. But on the minus side, everyone will know you don’t have any friends. Better not to risk the skin cancer though!

 

One of the problems when you’re a bike-commuter is making sure people can see you. Usually people use reflective tape or lights. Or I guess you could just hang lit-up balls from your seat.

Bike Balls remind me of Truck Nutz, but I guess they’re more functional? I’m afraid I’m not getting a pair for my bike though. Maybe when they release light up ovaries.

What’s Cool on Kickstarter

Perception
This game features a blind protagonist who is investigating an abandoned house that keep showing up in her dreams. I’m curious about this game even though it doesn’t look to be accessible to blind gamers. Plus they keep using Braille as part of the ‘look’ for the game, but they’re using Grade 1 Braille, and not even punctuating things correctly, so I wonder if they have any consultation with people who are actually blind for their game development. However, some of the developers worked on the Bioshock series, which I love, so I want to see where they go with it.

“Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

After months of research, she discovers an abandoned mansion in Gloucester MA. Once there, Cassie finds that Echo Bluff is worse than her nightmares. A ghastly Presence has tormented its inhabitants over generations, and it now hunts Cassie. She must solve the estate’s mysteries or become one of its victims.

While Cassie doesn’t have an arsenal of weapons, she does have her wit, her cane and her smart phone. Armed with these tools, she finds clues to unravel history as she navigates her way through the home via echolocation. But the house and its deadly Presence go to great lengths to prevent her from deciphering its secrets.”

 

Polyhedral Dice Warrior Set
These are some pretty awesome looking dice. I bet they’re not balanced at all, but I want them in my collection ASAP.

“PolyHero Dice are the result of a creative collaboration between brothers Dann and Greg May. We’ve worked together in the visual arts for more than 20 years, as graphic designers, artists and 3D animators. We’ve also played Dungeons and Dragons (and other RPGs) together from an early age, starting with the red boxed Basic Set (oh, and even before that a game Dann made up and tried to make Greg play).

This project is a labour of love for us; to create imaginative, 3D-sculpted custom dice for our favourite hobby, and for the pure joy of holding and rolling them. We are very motivated to run this Kickstarter well and get the product into more hot little hands than our own.”

 

Mists of Audazzle
Unlike Perception, this game is developed for visually impaired players and sighted players to play together.

“Mists of Audazzle” will bring story driven game networking to all players of Audazzle games now and in the future. It will especially allow Daisy (who is blind), her friends and family (some are partially sighted and some have normal sight) to play, compete, create and have fun together. See our website for details.

By building Mists of Audazzle, players and members get to expand and propose new story lines by participating in the “Clan Babble Challenge”. Through connected Mist’s game episodes like “JumpInSauceRS” Each player gets a totally unique and secret character (Mists Incarnation) and are born into a Mists Clan. Once they get going we will make it simple and fun to challenge closest rivals to time based levels of given games.”

 

Monster Dice
These dice look pretty cool, but I’m not sure how they’re going to work as actual dice. They’d be cool to have on your shelf at least!

“The idea behind this project was to turn your normal D6 Dice into a work of art, something that looks just as good as the Armies on your battle field and looks just as awesome as the cards/board on your board games. For me to achieve this I didn’t just want to just add some basic etching, I wanted to go 3D and give the dice some serious attitude and features. As well as making the dice 3D I wanted the consumer to have the ability to print the dice using 3D technology.

The five original dice concepts are inspired by a number of fantasy based creatures; we have the Monster Dice, Vampire Dice, Undead Dice, Werewolf Dice, and the Orc Dice. The Dice are made from high detailed resin to bring out the detail and to enable the consumer to paint them with ease. The dice themselves measure 16MM; this is the most common size of dice used in gaming, however, we have also included a 19MM Version of the dice and a 25MM Version. Every dice has the art placed where the number 6 would be situated; they are perfect for collectors, gamers and hobbyists. Special care has been taken to ensure the resin is protected when the dice is rolled by making the edges rounded.”

 

Still active!

The Cthulhu Breakfast Club
Elsinore: A Time Looping Game
The Adventure Case
Ctrl-Alt-Del 1.0: The Box
Wink Pens
A Feminist Deck
CHIP- The World’s Smallest Computer
Fibonacci Clock
Fall of Magic
Tinker Dice II
Calamityware Dinner Plate 6
Crestfallen RPG
Terralith Organic Metal Dice
No Thank You, Evil!

What makes me fund a Kickstarter

I like browsing through the newest Kickstarters every morning and looking for what’s new and exciting. There’s a few things that make it so I’m willing to spend money on a campaign.

Make it look interesting.

When I browse through Kickstarter, I spend my time skimming through the pictures and sometimes read the name of the project. The picture should be representative of the project, and look professional. Some scribbles on notebook paper isn’t going to get me to click on your project. If there is interesting beautiful art I will click on it just to learn more. I know it’s not always easy to get a great artist for your product (see our logo made in Powerpoint), but if you can get a picture of your product then do it! I want to know what I’m looking at. The title should be descriptive as well, and the more informative the better. Finally, if I’m on the edge of deciding to look at a project, the description is the deciding factor. Make sure it’s something that grabs me and makes me want to look for more.

Give details

I want to know why your project is worth my money. What makes it new, what makes it unique. Why is it so cool that I should get in on the ground floor? A while back there was a Kickstarter in which they promised they had come up with the coolest new rules for Yahtzee. But they refused to give any details about why it was better or different. Unsurprisingly, it didn’t get any backers.

Some projects do charts that show exactly what is included for each pledge level, and I find that to be incredibly helpful. What are in rewards level can get confusing easy, and simple summaries make things super clear!

Have interesting stretch goals

Stretch goals are a great way to motivate the people funding your Kickstarter to get more people involved. For the 64 oz. Games Kickstarter I was pushing it on social media everywhere because I wanted the stretch goal of a Braille d20. On the other hand, I dropped a Kickstarter because I was very invested in the cool stretch goals, but they weren’t available unless I was funding the project at a minimum of $90. That’s a lot of money, more then I was willing to invest in a campaign I already felt was overpriced, and it made me drop my pledge completely. Don’t get me wrong, they have every right to set at what levels you get to be included in receiving stretch goals, but most campaigns I’ve seen do it at about the $20 mark.

Answer questions

Before I hand over some amount of money to a stranger on the internet, I sometimes have some points of clarification I want them to make. Being prompt and helpful when contacted by backers or potential backers gives me confidence you’re going to be available later on in the campaign. Look at your comments and make sure you’re answering questions! If someone else asked the same question as me two days ago and you haven’t answered, it doesn’t instill confidence in me that you’re listening.

Show that you can fulfill requests from past projects before starting a new one

If you’re going to start another campaign, make sure you are well on your way to fulfilling other campaigns. Last year I funded a campaign for some cool dice, and waited and waited for them to come. While I was waiting past the fulfillment date they promised, the group launched another campaign. Since they hadn’t given many updates or done much to fulfill my original pledge, I didn’t even bother looking at this new project. Eventually my dice did come and they’re great! But I wanted to see they were taking care of what I’d already given them my money for. Similarly, I was looking recently at a campaign that was the third or fourth by one group that was doing pretty great. But if you looked at the comments, it seems a lot of the backers were people who contributed a dollar so they’d be able to post in the comments section their grievances from the past two campaigns and how they were ignored and sent faulty products. The company was pretty dismissive of the complaints being aired, and I resolved never to fund one of their campaigns.

I’m not saying you should have everything sent out and completed before starting a new project, but you should make sure your backers are happy, well updated, and know that you are going to keep your word and deliver before taking the plunge again.

Make sure Kickstarter is the right place for your project

There’s a Kickstarter campaign going on right now for a lamp base filled with polyhedral dice. Which is really cool. And why I went to Target, bought the lamp base for $15, then filled it up with the two pounds of dice I’ve bought recently. I need to buy some more dice to fill it all the way up, but even then that comes out at a cost of about $75 to make the same thing they have on Kickstarter for $125. Which is fine. They should make some profit, and they still have to ship them. But this is a wonderful creative idea that should be on Etsy, in a store for people to buy. It’s not something that makes sense to do on Kickstarter. If I can make it on my own, I’m not going to spend money on it on Kickstarter.

What’s Cool on Kickstarter

No Thank You, Evil!
No Thank You, Evil! is the newest game from Monte Cook Games, which also makes TRF favorites Numenera and The Strange. This game is for families, and is designed for kids of various age ranges to play together, and even for older kids to run on their own! MCG put a lot of time and energy into making sure this game was accessible to players with color-blindness, autism, visual impairments, and dyslexia. The art is diverse and fun. Products like this almost make me wish I wanted to have kids. Instead I think I’ll play it with my eventual nieces and nephews (get to work siblings!) I can’t wait to get my copy!

“No Thank You, Evil! is tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way they use their character’s special skills, companions, and equipment to overcome obstacles—perhaps fighting a slime monster, winning over the suspicious mayor, or beating a rabbit at a race.

Whereas conventional board games constrain players’ actions, No Thank You, Evil! sets kids’ imaginations free: Their options are limited only by what they can think up. Together, the players create a story as they work together to make their way through the adventure!”

 

Terralith Organic Metal Dice
These are some pretty neat looking dice, and would be nice to add to any collection. They’re also offering a lot of color options!

“We want to make the best, truely unique and most affordable set of metal RPG dice available today…the Terralith Dice. Terralith are a set of 7 metal RPG dice designed to offer practical style and fashionable elegance to gamers who want something more than just a standard flat face dice. ”

 

Crestfallen RPG
Crestfallen is a a new RPG setting for FATE. We haven’t managed to play a lot of games in this system yet, but what we have managed has been a lot of fun. This setting is interesting and pretty different from a lot of what I’ve seen out there. I really like the idea of the mortals fighting to keep their world from being torn apart by the gods. A lot of time and research has gone into making this setting amazing, and I think it’s going to live up to the promise.

“Crestfallen is a bronze age fantasy roleplaying game, set in a world of gods, spirits and wild places. It uses the Fate Core rpg system, and is written by Dan Hiscutt. It contains everything you need to play.

You play heroes struggling to survive in a hostile environment, the natural world is unravelling and trying to kill you. The Gods may help you, or use you as a pawn in their schemes. Your friends may help you, or pull you deeper into trouble. The spirit world may help you, or it’s inhabitants might possess you and take your body for a joyride.

Crestfallen is the result of over 15 years of historical research, it has a mythology crafted with real passion, and a worldwide fanbase that has been accumulating since the late ’90s. It’s 280+ pages of awesome.”

 

Calamityware Dinner Plate 6
This is the 6th plate in the series, now featuring volcanoes!

“Say goodbye to boredom. You and your guests deserve more excitement. Nothing adds excitement like an active volcano and a river of burning lava. Imagine finishing your meal and finding this marvel behind your lasagna!”

 

Tinker Dice II
If you love steampunk, gears, and screws, this dice set is for you!

“Once upon a time, Tinker Dice were proposed steampunk-themed custom plastic dice. That campaign didn’t get enough traction to fund, so the Tinker Dice designs were resurrected in metal. They proved to be more popular, largely because metal dice are really cool, but we still want to make the designs available in plastic. We can do more with color using plastics, and the dice won’t be as rough on your table.”

 

Still active!

NerdAche Cakes
The Cthulhu Breakfast Club
Perilous Journeys
BattleBards
Elsinore: A Time Looping Game
The Adventure Case
Titus and Dronicus
Ctrl-Alt-Del 1.0: The Box
Wink Pens
A Feminist Deck
CHIP- The World’s Smallest Computer
Fibonacci Clock
Fall of Magic

What’s Weird on Kickstarter

A lot of times what I find on Kickstarter is really awesome. Other times….it gets a little weird.

For instance, one group is selling biodegradable pins to stick in dog shit you see that no one has cleaned up. People not scooping the poop is gross, but I can’t imagine being so obsessed with people not doing so that that you buy these biodegradable pins to stick in the remains. What’s worse is the gross pictures of dog shit all over the Kickstarter. I would have included one here, but I didn’t want to see it every time I look at the site. Ughhh…

Also while in the park, if biking isn’t your thing then you can skoot through the park instead. Like, why not just get a scooter? I don’t understand the motivation for this bike/scooter at all. Except for using it as a chair like in this picture. I’m pretty sure these are going to blow up in Portland or something.

For our final stop in the park you need the Sandwich Knife for your picnic! This doesn’t do something novel. It just saves you from making two cuts in the bread. And I don’t think having the two pieces not completely separated is that great.

What’s Cool on Kickstarter

Fall of Magic
This is one of the most interesting looking RPG/board games I’ve seen. The primary piece is a scroll that you unscroll as the game progresses, revealing more locations and story. I really like the idea of the game being revealed as you go along in this way. They promise the game has replay-ability, which it better have at the price!

“Fall of Magic is a game of collaborative storytelling were we play a group of travelers in the company of the Magus. The game follows a literary tradition of the fantasy journey where the character’s relationships, transformations, and experiences take center stage.

The game features an elegant rule set and stunning presentation including a canvas scroll which unrolls as we travel, revealing perilous roads, strange hosts, and fantastic locales. The scroll is over 5’ (1.5m) in length and is masterfully illustrated by award-winning artist Doug Keith.”

 

Fibonacci Clock
I love the Fibonacci sequence, and this clock uses the first 5 numbers of the sequence to tell you the time. There is math involved and you have to remember what color means what. So I don’t think I want to think quite that much to figure out the time. But it looks really cool, and would be a fun clock to have around.

“I present to you the Fibonacci Clock, a clock for nerds with style. Beautiful and fun at the same time, the clock uses the famous Fibonacci sequence to display time in a brand new way. The Fibonacci Clock has been designed for curious and inventive people who like a time piece that keeps them on their toes.”

 

CHIP- The World’s Smallest Computer
This is a $9 computer. That’s crazy. It has 1 GHz processor, 512 MB of ram, and 4GB of storage, and connect to WiFi and Bluetooth. I want one just to play around with! If you spend $40 more you can get the PocketCHIP, which has a small touchscreen, keyboard, and battery.

“C.H.I.P. is a computer. It’s tiny and easy to use.

C.H.I.P. does computer things. Work in LibreOffice and save your documents to C.H.I.P.’s onboard storage. Surf the web and check your email over wifi. Play games with a bluetooth controller. With dozens of applications and tools preinstalled, C.H.I.P. is ready to do computer things the moment you power it on.

C.H.I.P. is a computer for students, teachers, grandparents, children, artists, makers, hackers, and inventors. Everyone really. C.H.I.P. is a great way to add a computer to your life and the perfect way to power your computer based projects.”

 

A Feminist Deck
This deck will be full of cards featuring feminists that are currently active within the community. I think it’s great to have a project celebrating women and their work in a variety of fields. Unfortunately, this project has come under attack from various internet groups due to it’s content. There will be a variety of decks to choose from, but here’s info on the main one being offered.

“The Main Deck: The main deck has 56 cards, each highlighting a feminist writer, artist, game dev, activist or other creator. Each card is in the style of the old Fleer Marvel trading cards, with a big picture on one side and facts, quotes and recommendations on where to find their work on the other side.”

 

Wink Pens
These pens let you use any liquid that has a staining pigment as ink. So if you’ve been wanting to draw with wine, coffee, tea, or beer you should check this out. I kind of want to write all my letters with cheap wine now.

“The basis for the branding, WINK, was derived from the concept of using “wine as ink” but the pen can be loaded with virtually any liquid that possesses a staining property.

The idea of using raw inks was something I thought of while working on a concept for a sustainable printer, during which I learned that inks—even those made with vegetable and soy—used in traditional printers are not 100% biodegradable. From the printer project, I re-evaluated my approach toward product design as a whole and began taking into consideration the full cycle of products; everything from how materials are first sourced to the manufacturing processes, as well as environmental foot prints pre and post-consumer use. Being inspired I ran with the idea of integrating alternative inks leading me eventually to the creation of the WINKpen!

In essence, the WINKpen was born from the desire to create a sustainable alternative to something that many of us use in our daily lives. Traditional pens are, more often than not, disposable products; once the pre-loaded ink stem is exhausted, they essentially just become empty plastic cases that inevitably wind up in a land-fill somewhere. With with the WINKpen, however, an ink reload can be found right there in your kitchen.”

 

Ctrl-Alt-Del 1.0: The Box
I used to read Ctrl-Alt-Del religiously, and now you can enjoy this long running webcomic in book form. If you’re a fan or have been a fan of this series, it’s definitely worth checking out!

“The Ctrl+Alt+Del 1.0 Box Set houses the entire first ten years of the comic. Everything from the first strip in 2002 to the end of the original Ethan and Lucas story arc in 2012.

Each 8″x12″ book is a cloth-wrapped, foil-stamped hardcover, and includes a matte dustjacket with front/back synergy artwork. The title and volume number reside on the spine. Inside, the comics are arranged two-per-page, side by side on quality matte art stock. Each comic is printed from my original, high-resolution Photoshop files and is accompanied by the title and original publish date.”

 

Still active!

NerdAche Cakes
Where’s Cthulhu?
The Cthulhu Breakfast Club
Snappower
Perilous Journeys
Innsmouth: A Joseph Hoffine Photograph
BattleBards
Elsinore: A Time Looping Game
The Adventure Case
Titus and Dronicus

What’s Cool on Kickstarter

Titus and Dronicus
Turning Titus Andronicus into two characters that are noir detectives investigating the crimes that occur throughout Shakespeare’s plays? Sign me up twice. The two main actors seem to be having a lot of fun with the concept. I can’t wait to see it.

“Titus and Dronicus is a web series about two private eyes – and best friends – who investigate crimes inspired by Shakespeare’s plays. Each season we dive deep into a different Shakespearean play, and discover insights, surprises and unexpected hilarity as we lovingly dismember some of the Bard’s most famous works. We are inspired by the crime noir Los Angeles of Raymond Chandler, and the coconut-clapping silliness of Monty Python, not to mention the larger-than-life ambition of Shakespeare himself.”

 

The Adventure Case
This is the most gorgeous gaming case I’ve seen so far on kickstarter. I love that there are even little lights that can be inside. I wish it was much cheaper though.

“Organize your gaming supplies in this high quality customizable case. This masterwork piece of hardware is designed specifically for the tabletop gamer – it acts as a dice box, rolling tray, storage area, and doubles as a screen for stealthy players and GMs that want to hide their dice rolls. It features elegant folding doors that stand the case up to be used as a rolling screen.

Our goal at Dog Might Games is to make the best quality gaming gear around. The Adventure Case has gone through nearly a year of prototyping and we are very proud to offer it to tabletop gamers everywhere.”

 

Elsinore: A Time Looping Game
Hamlet is my favorite of all Shakespeare’s plays, so a game where Ophelia is trapped trying to survive the play is something I’m in love with.

“Elsinore is an adventure game set for a 2016 release on PC, Mac and Linux. In Elsinore you play as Ophelia, a young noblewoman of Denmark, who awakes from a terrible vision: in four days, everyone in Elsinore Castle will be dead. To make matters worse, the vision has inexplicably thrown her into a time loop. Forced to relive the same four days over and over again, Ophelia must learn to survive in Elsinore, doing everything in her power to change the future.

Elsinore is a point-and-click adventure game with time loops; at its core, it’s Shakespeare meets Majora’s Mask/Groundhog Day. We’re experimenting with combining story-creation mechanics to produce something we feel is truly new.”

 

BattleBards
BattleBards has relaunched with a new model that allows you to download the audio instead of just streaming it. Check out the new launch!

“The Best Downloadable Fantasy Audio & Tools for your Tabletop RPGs — BattleBards is the most expansive Tabletop Audio Library and Tools ever assembled to help bring your campaigns a new level of immersion. An ever expanding library starting with 500+ professionally crafted tracks from the get-go to unlock for download and for streaming through your browser on any of your computer-based or mobile-based devices.”

 

Still active!

Phoenix: Dawn Command
Ion: A Compound Building Game
Calamityware Dinner Plate 5
NerdAche Cakes
Where’s Cthulhu?
The Cthulhu Breakfast Club
Snappower
Perilous Journeys
Innsmouth: A Joseph Hoffine Photograph

BattleBards Kickstarter Update!

Hey everyone,

I interviewed the crew behind the BattleBards kickstarter a few weeks ago. Since then they have cancelled their kickstarter and relaunched! I think this is really great because they were well on their way to being funded, but many of the funders let them know they didn’t like the subscription model they had set up and they listened! Now your pledge goes to downloading and streaming packs of their custom made tracks for use in your games. This project is a great tool for introducing audio into your games and you should check it out ASAP!