#RPGaDay2015 22: Perfect Gaming Environment

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 22, What is your perfect gaming environment?
Aser: My perfect gaming environment is one I rarely get to enjoy: it’s any time I get to sit near Megan while playing.
Chuck: At home with large table
John: In basement with dim lights, online via Google Hangouts or Skype.
Jonn: An place that supports human life and isn’t too windy.
Landan: Well I guess a good internet connection for my online RPG activities like TRF, and a decently big table for when I play within an arm’s reach of people.
Matt: Anywhere with plenty of space and a well-stocked bar.
Megan: I really love playing around a table, with lots of snacks and alcohol. But playing online is also a ton of fun!
Patrick: Home, or a friends home. Just make the experience a bit more intimate and you can play off the energy of the room.
Rob: Kitchen table with beers and snacks!

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#RPGaDay2015 21: Favorite RPG Setting

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 21, What is your favorite RPG setting?
Aser: I’m going to cheat and say the world of The Strange. Because in The Strange, you can go pretty much anywhere. My party killed Darth Vader last month… 🙂
Chuck: The Strange
John: ‘Real’ world, or BECMI Mystara setting.
Jonn: Hmm, That is a hard one. I would say Fallout, but that would be using a technicality since I never actually played the fan made Fallout Pen and Paper. I’ve gotten the most use out of Eberron. I’ve used that setting for games in at least four different rulesets.
Landan: I really like the world Pathfinder has established but Numenera’s setting is really great to.
Matt: Planescape still stands out to me. So much potential for wild adventures with no limitations on how weird things could get. I keep hoping it will get an official relaunch in some capacity, but Numenera and The Strange are excellent spiritual successors that I am enjoying.
Megan: The Ninth World, no question. It has everything I could ever want in a setting.
Patrick: Not sure if there is a Diesel punk setting, but I’d be down for that all damn day.
Rob: Shadowrun

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#RPGaDay2015 20: Favorite Horror RPG

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 20, What is your favorite horror RPG?
Aser: My favorite horror RPG has to be Fear Itself. There are other gumshoe contenders like Trail of Cthulhu, Esoterrorists, or Night’s Black Agents, but Fear Itself makes you face all the potential horror as normal people. Now, that’s scary.
Chuck: Weird Wars Rome for Savage Worlds
John: Call of Cthulhu, duh!
Jonn: Call of Cthulhu
Landan: Generally not a fan of horror but the closest thing was a D&D 3.5 game played at Geekly Con 2015 DM’d by Michael Lane of the Cthulhu and Friends Podcast. Either V’s creepiness rubbed off on him or she may have gotten some of it from him since he DM’d for them back in the day if I remember right when they first met. Generally dolls don’t creep me out but he had an extremely creepy doll and a creepy old man NPC.
Matt: I’m not sure an RPG is the best medium for horror. I enjoy the genre for movies, video games, books, etc., but it somehow doesn’t translate well to RPGs in my experience.
Megan: I think I like the sanity/stability mechanic in Gumshoe the best, so Trail of Cthulhu and Fear Itself.
Patrick: Haven’t played one yet, maybe soon. And I can’t qualify anything that I’ve played by White Wolf as horror. It’s is the Coke Zero of horror.
Rob: Call of Cthulhu

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#RPGaDay2015 19: Favorite Supers RPG

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 19, What is your favorite supers RPG?
Aser: I haven’t played any supers games, but the ones I’ve liked of those I’ve run into are Base Raiders and Godlike. Base Raiders is about the land rush that happens when the superheroes all disappear and people start turning the planet upside down looking for the cool stuff they left behind, a really fun concept. Godlike is pretty much on the other end of the spectrum, inserting superpowered people into a world that makes them feel as helpless as the next guy by putting them up against the horrors of WWII.
Chuck: The Cypher System
John: Marvel SAGA.
Landan: I am going to classify the Harry Dresden RPG in this category whether it fits or not.
Matt: I haven’t played in a super heroes game, and I’m not sure I have all that much interest in doing so. I’ve heard good things about Godlike, so I may be willing to give that a shot.
Megan: I haven’t played one, but I did build a character for Godlike since Aser and I were interested in finding out how easy it was. It’s on our list!
Patrick: Silver Age Sentinels

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#RPGaDay2015 18: Favorite SciFi RPG

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 18, What is your favorite SciFi RPG?
Aser: My favorite sci-fi RPG is probably Eclipse Phase. That system and world are so meticulously put together and play off the early 21st Century zeitgeist so well that the game just feels fresh and cool every time you visit one of the strange little bubbles of transhumanity struggling to survive after the fall.
Chuck: The Cypher System
John: Eclipse Phase.
Jonn: Serenity/Firefly
Landan: Numenera fits this in my opinion
Matt: The Strange has been a lot of fun, and has been the only sci-fi RPG I’ve played in awhile.
Megan: The Strange. Though WH40k has a special place in my heart.
Patrick: Dresden Files, not sure if it is SF per se, but I’ll just put it here
Rob: Firefly RPG

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#RPGaDay2015 17: Favorite Fantasy RPG

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 17, What is your favorite fantasy RPG?
Aser: I think NumenĂ©ra would be my favorite fantasy setting. Though not strictly sword and sorcery, the Ninth World harkens back to a time when it was a common conceit for technology of the future to be so advanced as to belong to the realms of magic. Science Fantasy has always been a fun playground and Monte Cook has revived the qualities of weirdness and wonder that made the genre so appealing to so many for so long.
Chuck: (You are going to see a pattern) The Cypher System
John: D&D red box BECMI.
Jonn: D&D. Despite my dislike of its semi-Vancian magic system there is nothing that really comes close to what it offers across all its varies platforms.
Landan: Pathfinder
Matt: I haven’t played it as much as I would like, but the Iron Kingdoms RPG does a lot of neat things in a very cool setting.
Megan: Numenera
Patrick: 7th Sea
Rob: D&D 5e

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#RPGaDay2015 16: Longest Game Session Played

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 16, What is the longest game session you’ve played?
Aser: I think that would still be the first Old Gods of the North, clocking in at about 4.5 hours, or one heck of a first date… 😛
Chuck: 18 hours, an AD&D game over a Labor day weekend in ’87
John: Probably first time as Call of Cthulhu Keeper for TRFpodcast: ‘The Madman’ went 5 hours!
Jonn: 11am to 11pm, but there was a two hours for food and bio breaks.
Landan: I think any session played when I was in High School was routinely over 12 hours on various weekends. Many times played from sunset to sunrise.
Matt: I’m pretty sure I’ve played in (and ran) some 12+ hour games. I recall having folks over where everyone brought over breakfast, we ran out to grab lunch, ordered in dinner, and had some drinks before everyone had to go home. Good times.
Megan: I don’t think I’ve ever gone over 5 hours. I think it’s easier to do in person then over the internet, and I don’t get many chances to play in person at the moment.
Patrick: Six hours, what a trainwreck.
Rob: 12 hours of RIFTS

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#RPGaDay2015 15: Longest Campaign Played

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 15, What is the longest campaign you’ve played?
Aser: Our current longest running campaign is Numenéra, though Pathfinder is bound to overtake it soon due to sheer regularity.
Chuck: 3 years D&D 3.5
John: PX Poker Night was the longest coherent game with the same characters.
Jonn: Longest campaign has been about 3 years. Longest game group about 4 years.
Landan: It would be the Mysteries of the Ninth World played in Numenera for TRF actually.
Matt: I ran a 4e D&D game for some buddies that went on for a long time. It was a home-brew world I had rolling around in my head for some time that I would like to take another crack at some time, just not in 4e D&D.
Megan: Mysteries of the Ninth World. It’s been running for a year and a few months, and we haven’t been able to play as consistently as we wanted, but we’ve had a ton of fun along the way.
Patrick: Rise of the Rune Lords
Rob: Firefly RPG, for The Firefly Podcast

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GM Advice: The TPK

I have written about death in your game in a previous article and with recent event in my own game I thought it was time for me to write about the dreaded Total Party Kill. TPKs happen, often unexpectedly, but they don’t necessarily spell the end of your carefully crafted story.

First I want to take a look at the probable causes of the party’s demise. When a single player character dies on their own it is often boiled down to a poor decision on a player’s part. I myself have fallen victim to the “I got this.” mentality when my characters died more times than I can count. Other times a named monster or villain gets a lucky shot in at just the wrong moment; or worse it comes down to a failed save versus something deadly; just poor luck there really. But what about when the entire party bites the big one? Where does the fault lie?

A die roll or a series of rolls?

GM fiat?

A string of poor decisions made by one player who is having a bad day and has decided to blow it all to the ninth circle of hell?

It could be all of the above really. The first thing you want to do as a GM is derail the train of thought about placing blame. It will lead to the dark side and can drive a nail into the heart of the most hard-boiled groups. Break things up by taking a break, get snacks or drinks while you think on where to go next. When the game reconvenes, talk to your players and get their perspective on what they want to do next, and then plan accordingly. If the TPK happens early into your game night, spend the rest of the evening playing a different game (Zombicide often hits my table) and get everyone back into a good headspace. After the night is over, plan your next move.

And what move should that be? With an (almost) fresh start it can be whatever you want it to be. The sky is the limit. Why (almost)? Well, just because the party is dead it doesn’t have to mean that you are done with them. In a fantasy setting you can now run an adventure of an indeterminate length of the party trying to fight through the underworld for the right to live again and continue where they left off. And if they succeed, a time jump to a few years or even decades from when they died can be a possibility. In a more modern or sci-fi game may be the party is captured by the evil scientist or group and brought back to life with “enhancements” insert devious giggle here. Heck it doesn’t even have to be the bad guys doing the experimenting. Perchance your players own employer dispatched a group to retrieve the bodies of the party and then goes to work on them. You can even have the players play the rescuers.

I also like the idea of the next group of adventures living in the world that the old characters failed to save. You can make the world as dystopic as you want. Or maybe even the changes that the old party turned out to be for the better but it is now a totalitarian society that new party is rebelling against. You have a wealth of opportunities when the party suffers a total kill. Even a random wipe.

Now that you have ideas to work in a random TPK and not have everything go to heck. Why not try a deliberate TPK. You don’t even have to tell your players that you are planning it ahead of time. Just drop it on them at a moment of high tension. Have your story guide them to a point where victory almost seems at hand and then push them off the cliff with a backup plan to screw things for them. At the time it may seem like all their effort was for naught and could lead to some hard feelings so the purposeful party wipe is not for the faint of heart. Your group needs to have faith in your ability to weave a story and not leave them out in the cold.

One thing that worked for me as a player is that my GM brought me in on the plan and my character was to turn traitor in the battle that lead to the “wipe”; after the things happened we handed in our sheets at the end of the session and there was a few days of radio silence from the GM. Then when we were about to get together for our normal game, the preceding day we received our characters back. The other had slight modifications, extra perks or enhancements whilst I made a new character. My original one had become an NPC and the new focus for the party to hunt down. Good times.

If you really want to go the distance and have the mental fortitude and dedication you can have several TPKs or wipes. Even if they don’t involve the party dying; really, a wipe is simply starting over. If your party is particularly successful you can have the original group of characters retire or start their own long term plans and run a multi-generational game where the new party is their descendants or servants. The options are whatever you want to make them. Talk it out with your players outside of the game and see what they thing about long term goals, they may surprise you.

In short when faced with a TPK, remember this:

Picture1

Until you say it is.

Thank you for reading and happy rolling.

#RPGaDay2015 14: Favorite RPG Accessory

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 14, What is your favorite RPG accessory?
Aser: I have this great dice rolling octagon that Megan got me. It’s sort of the centerpiece of my physical gaming space. It possesses a great deal of sentimental value as it is yet another expression of her thoughtfulness and love.
Chuck: Roll20
John: Dropbox.
Jonn: Friends
Landan: Well for Pathfinder if you don’t do too much homebrewing I am a fan of the Hero Lab program but it can get pricey. It also works with several other RPG’s if you purchase the license to unlock it.
Matt: My iPad, for sure. It can do basically anything I need it to, from referencing books, to rolling “dice”, to storing notes, to tracking initiative, etc. It’s nice to be able to grab one thing to go gaming and be sure I’m not forgetting something important.
Megan: Dice! Aser gets them for me almost every time I visit him, and I like collecting cool ones from Kickstarter.
Patrick: The mechanical Pencil. If you don’t know why, you never will.
Rob: Those Octagonal dice boxes

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