Advice from a Crummy Painter: Preparing your Models

Some time ago (about a year I think) my beneficent GM Megan had expressed some interest in me writing an article or two about miniature painting as war gaming/painting is one of my hobbies. I have been painting up a storm as of late I thought it might be a good time do so. But I want to preface this with a bit of humble pie. I don’t consider myself to be that great of a painter. I started with little to no talent and my early jobs looked like Quasimodo after a bad spa day. I have been painting for about 15 years and only recently my biggest critic (my wife) has admitted she cannot say they suck anymore. I fully admit that there are a ton of articles by super talented people out there and I will whole-heartedly endorse you seeking their works out, but I hope that you find this series to be a decent starting off point. So here we go.

As the inaugural piece I wanted to cover just the most basic of things when preparing to paint miniatures. Just a few things have an impact on your first outing as a painter. If you happen to not be new to the painting process these will seem like no brainers, but it is a good thing to remember the basics.

  1. Clean your models – This encompasses not only cutting off excess pieces of material, sprue, etc.; but filing mold lines, inspecting for miscasts and other imperfections. And above all wash your models. When they arrive new almost all miniatures are coated with a fine to heavy layer of mold release. This is a substance that manufacturers use to aid in getting the newly cast models out of their form molds. It’s not an involved process to get the residue off. A simple soak and wash with warm water and dish soap is enough. Just be sure that the pieces are thoroughly dry before you begin.
  2. Prime – Carefully and thoroughly. A good prime job is essential to a good paint job. And there are a number of ways to go about it. The most common method that I have found it just a simple rattle can of spray primer. I use three different kinds but there are numerous forum threads and article on the matter. Other kinds and methods are brush on primer and the most expensive to start is airbrushing primer. All are valid options. I use the rattle can method as it fits in my price range.
  3. Have an idea of what you want to do – This is really all about choosing the colors you want to have present on your minis. Some war games require that your units or the entire army have a cohesive color scheme to make it easy to identify them as being in the same army. Others may not and the color scheme requirement is out the window when painting individual figures for Pathfinder, D&D and such. But beyond being consistent have an idea in your mind of how you want the final product to look. It may change a little as you paint, but keep a consistent picture in your head as you work. It will help.
  4. Wash your hands – Yeah, do this before you paint. The oils that we humans produce are the bane of painted minis. Over time the residue will erode the bindings and pigments in the paints and will lead to fading and easier chipping over time. And when it comes time to paint, I recommend doing everything possible to not directly handle the mini. The method I use is using a bit of poster putty to affix the base to an old paint pot. If painting the model in an un-assembled state use bits of paperclip to hold them. It will save you some heartache later.
  5. Assemble your minions – This can be done either before or after you paint. Some figures really lend themselves to being painted prior to assembly. I would leave it to your discretion on what to do; it is really a matter of personal choice. Also, prepare your work space. Get your brushes, paints, paint water cup, paper towels, etc. ready ahead of time. It helps to have a dedicated workspace for painting so you don’t have to set up and tear down all the time.
  6. Paint – To parrot Shia Le Bouf “Just do it!”, you can read about it all you want but it comes down to just painting. And then when you are finished with one model, start the next. I try to paint for at least an hour a day. Like any skill in life it doesn’t come naturally to everyone and the only way to improve is to do it, look at what you have done and then do it again. Then have someone else appraise your work, take criticism as a learning opportunity and try again. Look around for new techniques and apply them. Just keep at it and don’t get discouraged. The only bad paint job is one that is not attempted.

So there they are, some bare bones tips to help get started. Now one point that I cannot stress enough, is that in the coming months I will be posting more articles on the way that I prepare and paint miniatures. This is just the way that I paint and it may not work for you. And that is the thing of it. Paint can be a very personal thing to most people and it is imperative that you find what works for you. I just hope I can shed some light on your travels.

As always, thank you for reading and happy painting!

P.S.  – For some examples of the work that I have done check out my Google + page, under my name Patrick West. The vast majority of these are posted under the Warmachine and Hordes community.

#RPGaDay2015 31: Favorite non-RPG thing to come out of RPGing

autocratik topic grid

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 31, What is your favorite non-RPG thing to come out of RPGing?
Aser:
Megan and Aser engagement photo
Chuck: My wife, LARPing actually but I will count it.
John: Friendship with Aser, Megan, Rob, basically anyone I game with on @TRFpodcast! Also ‘The Ancient Ones’ in our all-star Skype Cthulhu games: Shep, Shannon Mac, Ed and John.
Jonn: My two sons… okay maybe not both of them. Definitely the first one though… The second one was more likely the result of alcohol. I love you kids! 😀
Landan: Making new friends
Matt: I’ve met a lot of cool people and made some really good friends because of playing RPGs.
Megan: Meeting Aser 😀 He tweeted that he wished he could find a group to play Call of Cthulhu with and I responded, and now I have a wonderful fiance.
Patrick: At the risk of sounding sexist, Chainmail Garments. Most people stop at the bikini, but the chain main halter top is also a thing. I can’t imagine the chafing, those poor women.
Rob: All the awesome friends I’ve made through gaming!

Previous #RPGaDay Posts

#RPGaDay2015 30: Favorite RPG playing celebrity

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 30, Who is your favorite RPG playing celebrity?
Aser: Harry Dresden ummm, I guess I mean Jim Butcher.
Chuck: Vin Diesel
John: Vin Diesel maybe.
Jonn: Wil Wheaton. I’m really liking Titansgrave. I probably would have waffled between Vin Diesel and Wil Wheaton otherwise.
Landan: Wil Wheaton
Matt: Stephen Colbert. He is so unapologetically geeky about Lord of the Rings and D&D references. It is a delight to watch.
Megan: Well, Vin Diesel obviously.
Patrick: Brian Posehn
Rob: Tie between Blaine Capatch and Vin Diesel

Previous #RPGaDay Posts

#RPGaDay2015 29: Favorite RPG website/blog

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 29, What is your favorite RPG website/blog?
Aser: DriveThruRPG 😛
Chuck: DriveThruRPG
John: TheRedactedFiles.com, Twitter.
Jonn: Reality Refracted. A.L. has a very nuanced approached to talking about role-playing games. The post are rarely antagonistic and he doesn’t spend any of his time bashing people like a lot of bloggers do.
Landan: Paizo, Monte Cook Games, TRF, Geekly Inc., and I can’t think of any others off the top my head.
Matt: The Angry GM is a good read for me. I tend to design and plan games in similar ways to him, but he has much more detailed insight into why what he does works. This has helped me understand why I do things the way I do, which in turn has helped me refine my techniques. And, while I don’t visit Penny Arcade or their forum as much as I used to, I got a lot of really good info from there.
Megan: I like Gnome Stew and Tribality quite a bit for advice and news. I also love TRF because it’s my baby 🙂
Patrick: TRF, I really don’t look anywhere else. My plate is usually full of my other gaming vices.
Rob: TRF

Previous #RPGaDay Posts

#RPGaDay2015 28: Favorite game you no longer play

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 28, What is your favorite game you no longer play?
Aser: It’s hard to believe we haven’t played Eclipse Phase in more than a year, but that’s the sad truth. D20 Modern was fun too, though I’m not sure how those characters would’ve done in the long run.
Chuck: The old DC supers game, the first edition
John: BECMI D&D (might play again soon?) or Marvel.
Jonn: For me, it is D&D 2e/4e. I’ve enjoyed most every version of D&D but recently stopped playing 2e/4e. I have been gravitating towards games like Fate Core and Cortex. I’ve gotten the most enjoyed out of D&D than any other ruleset; however, I slowly gravitated towards simple rulesets that have less rigid systems for combat, skills and (especially) magic systems.
Landan: It has been a long time since I played Saga Ed. Star Wars RPG
Matt: D&D 3.5 did a lot of things very well, and I played it for a long time. While Pathfinder is strictly better in almost every way that matters to me, I had a lot of fun with 3.5.
Megan: WH40k: Rogue Trader. The first RPG I played, and it still has a special place in my heart. I miss Khan, the greatest explorator.
Patrick: Mage: The Awakening
Rob: RIFTS

Previous #RPGaDay Posts

#RPGaDay2015 27: Favorite Idea for Merging Two Games into One

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 27, What is your favorite idea for merging two games into one?
Aser: My favorite idea is something we’re doing currently actually. The party from our Mysteries of the Ninth World campaign is going to step into The Strange. 🙂 It was Megan’s idea and I was foolish enough to add fuel to the fire.
Chuck: I thought mixing The Strange with Numenera would be fun, turns out, there were some problems.
John: The Strange makes that very possible. Or introducing the Cthulhu Mythos into Eclipse Phase.
Jonn: A setting inspired by Earthdawn and Fallout. Where the cataclysm occurred during the pre-Columbian period. Places like the Cliff Palace in Mesa Verde, Tulum, Chichen Itza were constructed to be vaults and the PCs would come from and/or be exploring these locations.
Landan: I am not sure maybe two parallel universes all of a sudden start to merge… I have no clue.
Matt: I’d love to have a game that incorporated vehicle combat well, whether that was spaceships, car chases, etc. that lets the PCs work together in a meaningful way.
Megan: I don’t think there are a lot of game systems I really want to merge into one. But I love the idea of merging worlds together (which the Strange does beautifully). I’m playing with this concept in my Numenera game, by bringing the Strange into it.
Patrick: Aces and Eights and Deadlands.

Previous #RPGaDay Posts

#RPGaDay2015 26: Favorite Inspiration for your Game

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 26, What is your favorite inspiration for your game?
Aser: My favorite inspiration when planning a scenario is typically a random bit of interpersonal interaction in a larger work of history I’m reading, something humanizing, that can really turn people you’ve never met into someone you care about. I try to bring that into the game. Or when running The Strange, I’ll just open the Bestiary and see what nastiness would be fun to inflict on my players that day. 😛
Chuck: Live play podcasts.
John: Movies, game-inspired fiction, podcasts.
Jonn: Famous Quotes, Ancient History and American History.
Landan: Music, Art, Television, and Movies. The most recent character I created was based off the album cover for Chevelle’s “La Gargola”
Matt: Plato’s Allegory of the Cave provides a lot of potential for a story that evolves over time without resorting to a “twist”.
Megan: I use Aser a lot to bounce ideas off of, and then twist his and my ideas into one mega-idea.
Patrick: Horror films.
Rob: Zombie Movies

Previous #RPGaDay Posts

#RPGaDay2015 25: Favorite Revolutionary Game Mechanic

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 25, What is your favorite revolutionary game mechanic?
Aser: We keep talking about the Cypher System, but for good reason I think. In Cypher, the points used to buy uses of your special abilities and boost your die rolls, are also your health. the use of expendable points to help your rolls or achieve success in Gumshoe is also a real favorite: emphasizing the toll the adventure is taking on the player.
Chuck: Exp for discovery not combat.
John: Burning Games’ FAITH uses cards not dice; the ‘rest’ refresh method from Cypher System and D&D.
Jonn: Fate Points. Well Fate Points are nothing new, but how they interact with the rest of the system is fairly revolutionary.
Landan: Maybe the GM intrusion mechanic for the Numenera RPG and I believe other Cypher System games.
Matt: Communal world-building is a great idea that I kick myself for not incorporating into my games before. I love it as both a GM and a player. Runner-up is the social combat system in the Dresden Files RPG; it’s the only such system I’ve seen that works reasonably well.
Megan: I like being able to spend to increase your roll in the Cypher System, as well as being able to reroll by spending XP. It’s the only mechanic I regularly miss when I’m playing other games.
Patrick: Drama Dice from 7th Sea. Tangible rewards for cool stuff players do in game. Look it up, cool shiznit.
Rob: Complications replacing HP

Previous #RPGaDay Posts

#RPGaDay2015 24: Favorite House Rule

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 24, What is your favorite house rule?
Aser: If it’s cool enough, it happens.
Chuck: Stop the game by making the GM laugh uncontrollably, get an exp point.
John: Roll 4 dice for d20 Attributes and discard the lowest. Also the Final Girl method of drawing one card at a time to streamline death scenes.
Jonn: Depends on the system, but the most common rule is not tracking mundane equipment. Characters is assumed to have basic equipment that fits their character, roll a high-low roll for items that would be possible for them to have, and told what they would have to do to get their hands on it otherwise.
Landan: I am a fan of Megan’s Nat 20 always being a critical hit without having to roll to confirm. My in-person group tends to also always have Weapon Finesse as a free feat.
Matt: N/A. Can’t think of a house rule that wasn’t set up to fix something frustrating so we could get on with a game.
Megan: Most of my house rules come about because I don’t want to spend time looking up some specifics. But I’m always really happy to let something happen if it’s particularly clever or awesome.
Patrick: Roll a Nat 20 on a skill check get 100 xp and a permanent skill point to that skill.

Previous #RPGaDay Posts

#RPGaDay2015 23: Perfect Game for You

Last year we celebrated Autocratik’s #RPGaDay, where we spend a month celebrating RPGs, discussing what we love and what we love about them. Here are the responses of the TRF crew. Be sure to tweet, blog, or post your own with the #RPGaDay!

For August 23, What is the perfect game for you?
Aser: The perfect game for me is something more towards the social, rules lite end of the spectrum though still probably with a GM. It will probably end up being whatever the TRF crew behind The Strange comes up with using the Cypher System Rulebook
Chuck: One that has friends and will keep going next week.
John: Eclipse Phase. Bored woth PC? Change bodies! RPG is so fun and varied, sci fi, humor and horror; rules are flexible enough to be adapted pretty easily: I easily envision a habitat fighting a Terminator: Future War scenario or a Gamma World Earth for example.
Jonn: Fantasy/SCI where actions are heroic and maybe the gravity is 15% less 🙂 the with A game where magic is either limited in magnitude or is extremely dangerous.
Landan: Any session I come out alive and not dead.
Matt: Probably something like the Cypher System or FATE; simple mechanics with the ability to do a lot of customization.
Megan: I like rules light games in weird settings so Numenera is basically my perfect game. I love pretty much everything about this game, and any new addition just makes it better .
Patrick: Airship Pirates with magic and stuffs.
Rob: Final Girl

Previous #RPGaDay Posts