Fear Itself: The Seventh Circle pt 2

Happy Halloween!! We hope you have the very spookiest of holidays.

As the crew of The Other Side explores the Glaas house, they find that evil things lurk in the dark, and inside themselves.

GM: Megan
Players: Aser, Brian, and Jonn.
System: Fate Core

Music by Kevin MacLeod, “Classic Horror 2.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

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Fear Itself: The Seventh Circle pt 1

The crew of the Other Side gets the chance to film at the mysterious Glaas house seven years after the architect and owner disappeared. Unfortunately their investigation uncovers that the supernatural is frighteningly real.

GM: Megan
Players: Aser, Brian, Jonn, and Nathan.
System: Gumshoe (Fear Itself)

Music by Kevin MacLeod, “Classic Horror 2.” (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/

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Beyond the Threshold 15: We Brought our own Fan

Pencil drawing of Alice Hawthorne drinking from a blood bag

In the explosive finale to Beyond the Threshold, the team trace the evil back to its source, where they plan to destroy it once and for all. What could possibly go wrong?

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Art by Sandy Jacobs-Tolle

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Beyond the Threshold 14: The Plan

A sign that reads "Welcome to Montana"

The team follow the conspiracy to Big Sky Country, and find that the worst monsters are just like them. Well, actually, they are them.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Beyond the Threshold 13: Chokehold

Aerial view of the LA Convention CenterIt’s campaign season in Los Angeles, where the team must work to avert the assassination of the president of the United States. As a historical note, this game was recorded in early 2016.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

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Beyond the Threshold 12: An Offer we Should Refuse

A vial of a red liquid

Having obtained more information the scope of the conspiracy, the team receives an offer of an alliance from an unexpected quarter, and a threat of a fate worse than death from an entirely expected one.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

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Beyond the Threshold 11: Behind the Hedges

Topiary shaped like people sitting in a park

Finally away from immediate danger, the team tries to get more intel from an unexpected source.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!
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Beyond the Threshold 10: Setting Charges

A sniper is in the grass wearing a ghillie suit.

As horror sets in, the team tries to find a way to retreat without being caught.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!
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Beyond the Threshold 9: Like Cattle to the Slaughter

Cattle being lead through a narrow passage

The team starts to investigate a secretive facility near Mountain Home, Idaho.

GM: Aser
Players: Matt W, Megan, Phil
System: Night’s Black Agents

Music by Kevin MacLeod, “Hitman”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!
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Review: Book of Unremitting Horror

Cover of the book of unremitting horror. Shows a creepy creature with long arms grinning menacingly at the viewer

One of the toughest parts of running an investigative horror RPG can be creating interesting monsters to terrorize your players. Unlike adversaries in more combat-oriented RPGs, the baddies in a horror game are more than just stat blocks: they need to have a complete background with hooks to discover in order to complete the investigation. Creating these can often be the most entertaining part of GM-ing games like Fear Itself, but sometimes it’s nice to have something to weave a story around.

That’s where The Book of Unremitting Horror comes in. This book provides a collection of fearsome creatures from your worst nightmares. Each entry provides a background for the creature including a story about a haunting and advice on how to run them in a game. And of course, the book also has stats. These entries are more than just single page write-ups, and can easily form the core of a scenario by themselves. In fact, Megan did this to create the one on one session we released for Halloween in 2015.

The thing is, the monsters and demons on offer in Unremitting Horror aren’t just your run of the mill catalog of things that go bump in the night. There are very unique manifestations of common tropes and urban legends that make for genuinely creepy reading. They include things like the Kooks, creatures that retain their immortality by feeding on the essence of young children, the Blossomer, a demon summoned by angsty teenagers in a fit of sex and cannibalism, and Sisterides, basically an MRA’s fears given form.

This book is a treasure trove of the sorts of horrifying moments that make Fear Itself, Esoterrorists and games like them so memorable. Some of the creatures featured in the book are used in the scenario Invasive Procedures, which The Redacted Files played in two parts. Another is featured in the one on one session entitled Soliloquy.

The book comes in both Gumshoe and d20 variants. We plan on using several of the entries in this book to terrorize our cast in the near future. We highly recommend you check it out and pick up a copy to inflict on your unsuspecting friends. You can purchase it on DriveThruRPG for Gumshoe or d20. It’s also available for purchase from the Pelgrane Press website.