Call of Cthulhu: When the Light Goes Out

Standing forgotten on the Oregon coast, a beacon for lost sailors helps conceal a town’s secrets, and an insidious evil. The Widow’s Peak Lighthouse has been a landmark for travelers near the Witch’s Cauldron State Natural Area for nearly 150 years. Closed to the public, it’s been the source of many local legends. Recently it went up for sale, and the bidding between the locals and a reclusive millionaire was vicious. However, money won out over local interests, and members of the party have been hired to help with the restoration and study of the lighthouse. As they work to restore the building, they find more and more things that should not be.

Did you like this scenario? Megan wrote it and released it on DriveThruRPG with six pregenerated characters!

GM: Megan
Players: Aser, Brian, Jonn, and Nathan
System: Call of Cthulhu 7e

Special thanks to our Agent+ patrons: Ben, Bernie, Chris, Denise, Eric, Fandible, Jonn, LordTentacle, Nyssa, Patrick, Stuart, Terryann, and Tom.

Music by Kevin MacLeod, “Classic Horror 1” (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

This episode was edited by Joshua Wright.

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Scary on the Choo-Choo 25: Unflappable

Captured by the Brotherhood, the party needs to escape to get back to the Orient Express one more time.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 24: A Grave Situation

The party heads to a graveyard to finally get a hold of the ritual they need to save the world.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 23: Back in Constantinople

The team arrives in Constantinople and is put on the case of a missing child even as they try to find out more about how to destroy the Simulacrum.

GM: Megan
Players: Aser, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 22: A Knock at the Window

The party finally confronts Fenalik in a very head-heavy episode.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 21: Evil Eye

Content Warning: Eye Trauma

The team arrives in Sophia, searching for the head of the Simulacrum and meet with a great deal of unexpected resistance.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 20: Are you Chicken?

Joined by a pair of circus performers, our remaining investigators find themselves confronted by a figure of legend they didn’t believe was real.

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Scary on the Choo-Choo 19: Not the Face

A flayed man gestures as the skin of face flies towards the viewer and the rest of his skin crawls forward to attack

The squad heads into the mountains where they believe the monsters are coming from.

You can hear more from Alex on Firefly Podcast!

GM: Megan
Players: Alex, Aser, Eli, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

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Scary on the Choo-Choo 18: Skinbags and Batmen

A terrifying muscular humanoid runs towards the camera. It has the head of a bat

We head back in time to a Roman squad investigating a plague spreading through a remote province.

GM: Megan
Players: Aser, Eli, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

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Scary on the Choo Choo 17: It’s Not Paranoia

Bronze statutues of a chimera with a snake for a tail, a lion head, spines down the back, and an antelope head

The investigators must stop those responsible for the ghastly abominations plaguing the countryside, but at what cost??

GM: Megan
Players: Aser, Eli, Phil, and Zack
System: Call of Cthulhu 7e

Music by Kevin MacLeod, “Alchemist’s Tower”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

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