Interview: Ether Wars

Ether Wars promo image. Shows the game with a nebula in the background

We got the chance to talk to Burning Games and Ether Dev about their new Kickstarter for Ether Wars. This game didn’t fund last time, but have made some changes to make it more appealing to players! We talked to them about the original game, and are really excited to see them to re-launch with Burning Games!

1) Give us the ‘elevator pitch’ for Ether Wars. What sort of games is it similar too, and what’s the setting like?

It’s a sci-fi game of area control and worker placement with a twist: all your troops are represented by dice. You must place, move and roll the dice to defeat your opponents and obtain 5 pieces of Ether, the mythical power source. It has stunning art and nuanced and addictive gameplay.

2) It’s really great to see Burning Games and Ether Dev working together, how did this come about?

A couple of years ago we were demoing FAITH in a big even in our hometown. The developers of Ether Wars happened to be doing the same, and we had a chance to exchange plays and ideas. Some months later, when their game failed to meet the goal on Kickstarter, we decided to try to bring it back at the right time, which is now!

3) You’re halfway funded with 24 days left, how does that feel? What kind of feedback have you received?

A Kickstarter campaign is one of the most exhilarating things you can do, this side of bungee jumping. Backers are very enthusiastic and always eager to help, and their feedback has been very positive. We have polished the game following their advice and it really shows. Now we have to keep spreading the word and make sure as many people as possible hear about the game to complete the campaign in style.

4) What changes have you made that you think will help Ether Wars fund?

The main change is that now the English and Spanish editions are completely independent. Before, each card had info on both languages, which was a huge turnoff for many players. Apart from that, we have tweaked the graphic design and overall style of the game, and have implemented our logistical knowledge (gathered with FAITH) to lower the costs and the Kickstarter goal.

5) Do Ether Wars and Faith: the Sci-Fi RPG share the same artists/art director? We see a similar aesthetic.

Many people ask us that, but funnily enough there is no connection at all between the games. They were born apart and brought together by serendipity well after the main art was created for both. I think we may share similar sources of inspiration, though. Don’t we all?

6) Are there any plans for future expansions for the board game? Any possible tie-in with FAITH?

If Ether Wars is successfully funded we will definitely keep creating content for it. The final word is the developers’, though, and we will heed their vision for the future of the game. As for FAITH tie-ins, it’s unlikely at this point. We will create boardgames based on that Universe, but they will be tailor-made to ensure that they fit in the lore of the game.

7) If this venture is successful, do you plan on future partnerships with local or international game designers as publishers?

Yes, this is something we really want to do, find games that suit our brand and give them a fair chance in the market.

8) Where can we see or play a demo of the game?

Undead Viking did a very nice overview of the main mechanics of the game and thinks its the perfect entry point for everyone.

9) What is your personal favorite mechanic or aspect of the game?

Battles are super fun and very physical. Opponents throw their dice (oftentimes a handful of them) and count the dots. Some of the dots are blank to begin with but can be powered up, event cards can be used at any time, the faction’s special abilities may be triggered… there are several mechanics that add tension to a fight, and it’s definitely our favorite part of the game.

10) What are your reward levels?

We have kept things simple: you can select the English edition or Spanish edition of the game. And of course there’s a bulk-order option!

11) Any thing else we should know about Ether Wars?

It’s a fantastic game that will hook all your gaming group in seconds. Also, it’s a passion project by two incredibly committed gamers and we think their efforts deserve to be brought to reality.

12) Could you tell us about a stretch goal you’re particularly excited about?

We have announced the first few, and the most interesting of them are the Ether Gems, a Kickstarter exclusive goal. Ether is such an important asset that it deserves to be special on the table!

13) Where can we find you on Twitter or Facebook, or anywhere else on the web?

We welcome everyone to our social media- Twitter and Facebook.

You can find Ether Wars on Kickstarter and add it to your own collection!

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Dungeon Crawl Classics Scratch Off Holiday Module
We love playing holiday themed games at TRF, and I really love the creativeness of this new DCC module. The character’s can’t remember who they are and so you don’t know all of your information as the game begins. You have to use your scratch off character sheet to learn who and what you are. The adventure is also holiday themed, called Twilight of the Solstice. There’s not much time left for this, and it should be in your hands by the holidays, so order quickly!

“This Kickstarter funds the creation of a Dungeon Crawl Classics adventure module with a Christmas theme, which includes special scratch-off character sheets for play. Yes, just like the lottery! The adventure is thematically tied to the holiday season and is the perfect adventure to play over your holiday break! The character sheets tie into a specific mechanic described in the adventure, and will enhance the play experience significantly as the players “discover” their characters and recover lost memories by scratching off the appropriate squares.

The adventure module is 24 pages long, written by Marc Bruner with cover art and maps by Doug Kovacs, and interior illustrations by Cliff Kurowski, Doug Kovacs, and Stefan Poag. The module’s page size is 8.5″x11″. Each module includes 6 loose-leaf scratch-off character sheets, also measuring 8.5″x11″, illustrated by Stefan Poag.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Constellation Dice
I love how clever these dice are, especially the Fate dice. The d6s all have different constellations on them, with the pips being the stars in the constellation. The Fate versions have a bright star in a series of stars, making a plus sign on two sides, that spans to another side with one of the points, creating the minus sign. There’s still the other stars that function as a normal d6 as well. Currently your other dice options are d10s with moons (the d10) or with the planets (including the sun and Pluto, and works as the d100). They’re looking at creating a full dice set though, so keep your eyes on this project.

“Glow in the dark Constellation Dice were designed last year and found encouraging success. It’s originality has been recognized by the world record holder dice collector Mr. Kevin Cook, and the project is going to be featured in the art photo book “Dice – Rendezvous with Randomness” by Måns Danneman (to be soon published by Åskfågeln). They are still in demand, but not many are left. This campaign will provide good company to your First Edition Ptolemaic Constellation Dice (Northern Sky), while offering new backers the chance to grab the very last available First Edition, along with all new designs.”
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Review: Gods and Icons

Gods and Icons cover showing several of the Icons contained within

The Icon mechanic in 13th Age is one of the more interesting additions to a system that builds on your standard d20 game. The Icons can help, or hurt you, depending on the relationship you build with them. Each have different priorities and strong suits, and of course allies and enemies. Gods and Icons, from Dread Unicorn Games, builds on the existing world to add more flavor to the Icons.

The Icons are well fleshed out in the 13th Age core book, but Gods and Icons goes even further, giving the players and the GM the option to incorporate alternative icons that have clear analogues in the core book, but provides names and a much more expanded history for each. For example, The Dwarf King analogue is King Thorbal of the Glittering Gem. There are then examples of his politics, and a list of organizations operating under his purview. It also details his relationships with each of the other icons, and gives some ideas of variants that you could use to make King Thorbal slightly more unique in your game.

The one thing I like with each Icon page is that it also provides a list of gods that the Icon is associated with. I play a cleric in 13th Age, and I wanted a solid list of gods to grab onto and explore for building up my character. I’m incredibly bad at coming up with names on my own. So, the gods aspect of Gods and Icons is particularly useful for me.

Gods and Icons introduces three pantheons of gods, the Bright Gods, the Thirsty Gods, and the Old Gods. Each pantheon is based more on geography, though certain races are more likely to follow one pantheon then another. The book describes the gods in each pantheon, including the cults that follow them and their cultural impact. I think these small details can flesh out the world, and helps you build a believable culture in the game that your character is a part of. There’s also alternative names and variant rules for the gods, which also helps you make your world your own.

In addition to the new gods, there’s new domains for Clerics and new talents for Druids, Paladins, and Rangers to go along with the new pantheons. For example, your Druid can take Blessing of the Sparrow, giving you a bit of mischief to your magic. There is also a list of new locations, holy sites and unhallowed grounds related to the gods for your players to explore.

In addition to expanding the world of 13th Age with both gods and Icons, this supplement lists new items to give to your players based on Icon rolls. What’s really cool is they include tables, that are divided up by class for you to roll on to decide what items to hand out. And even more, you can decide if you want to give a useful item, in which case only a few items in the table will be in the pool you roll for. If instead you want to truly randomly hand out the loot more options are available. The tables you end up with include loot from the core book, 13 True Ways, and the Gods and Icons book.

The last additional worldbuilding included in the book are new races and NPC appearance tables. These tables can help you randomly decide on a race, gender, icon, and quirk for each of your NPCs. The new races give your players a lot more options on what they want to play – I didn’t even know half-owlbear was a thing. A few of the other options include Dhampir, Goblin, and of course, Gelatinous Troglodyte. I want to see an adventuring part with one of those guys!

Gods and Icons also has a Player’s Guide version that you can give to your group. This includes most of the same information, excluding the loot tables and the locations. There is also an introductory adventure available, called Towers in the Mist, which includes pre-generated characters and helpful hints to GMs running 13th Age for the first time. This includes suggestions on boons from Icon Relationship rolls and how to present them, which should give the GM an idea of ways to frame such interactions in the future. Like with Sleeping Lady, another Dread Unicorn release, the adventure gives the GM ideas on how to alter it depending the number of players and experience they have with RPGs, something even somewhat experienced GMs can lack confidence in doing for the first time.

Overall, if you’re looking to make your campaign of 13th Age a little more expansive, I would highly recommend picking up Gods and Icons. Even if you’re not quite at that stage yet, I think Tower in the Mist is a great introductory adventure, for both the players and the GM.

Gods and Icons is available on DriveThruRPG for $14.95 as a PDF, or $29.95 as a softcovered book. The Players Guide is $9.95, and The Tower in the Mist is $4.95. If you want all three, you can purchase them as a bundle for only $18.45.

*The Redacted Files received a free copies of these supplements for review purposes.

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

The Game Anywhere Table
This is one of the most affordable gaming tables I’ve seen, and even better, it can fold up to go with you anywhere, or for storage when you’re not using it. The basic table is only $259, and then there are a ton of cool add-ons, like cup holders, card holders, ways to divide up player areas and more. If you don’t have the space for a full blown gaming room, this table can make it possible for you to have a great tabletop experience whenever you have friends over.

“Tabletop board games, card games and RPGs have made a huge comeback in popularity, and all of us here at Transforming Designs love them just as much as you do.

The recurring problem is finding where to play and what to play on. So we decided to get our group of engineers together to solve this problem. After months of designing and testing we created the Game Anywhere Table. The Game Anywhere Table was designed with more than just the game in mind, we had the player in mind as well. So, we are proud to introduce our innovative patent pending design with four playing stations featuring magnetic player panels.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Follow
This new game from the creator of Microscope is a quickstart system, requires no GM and no prep. It has basic quests that can be adapted to any environment you want, and you can play each quest over and over by facing different challenges each times. I love the flexibility of games like this, and they’re great for unexpected changes to your gaming schedule.

“Follow is a game where you sit down with your friends and play characters working together to achieve a common goal: your quest. The quest you pick decides the kind of game you’ll play. You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it’s something people can work together to accomplish, it could be a quest. Will your characters stay united or will their differences tear them apart? Will they triumph or will their hopes go up in flames?

To complete your quest, you confront a series of challenges. Each success makes you more likely to win the quest and each failure makes it harder… but not impossible. The challenges you choose determine what kind of story you’re telling, so you can play the same quest over and over again and have a completely different experience each time. You could play a Heist that was all about casing the joint and crafting a cunning plan, another that was all car chases and gun fights, or one that was all about lying low until the heat blows over and you figure out who ratted you out to the cops. They’re all heists, but even though they’re totally different flavors of heists, one quest template can do them all.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

No Thank You, Evil! The Adventures Continue
I still haven’t had the chance to play No Thank You, Evil! but I saw kids running games while at GenCon, which was incredibly cool. We interviewed Shanna Germain about No Thank You, Evil! last year, and if you have kids that you want to bring into RPGs, I think this game is ideal. Now MCG is kickstarting expansions for the core game, including story ideas and more monsters.

“This Kickstarter offers two new expansions to No Thank You, Evil!

STORY, PLEASE! An Adventure-Building Deck For No Thank You, Evil! Story, Please! is a 100-card deck stuffed full of evocative art and creative ideas, letting you quickly build hundreds of unique adventures for No Thank You, Evil! It’s easy: just combine an engaging STORY card with one or more cool PLACE and PERSON cards to outline your quest. Then give your adventure a surprising TWIST, and some cool STUFF. Map and handout cards complete the adventure. The deck is the same size as the cards in the original game, allowing you to use it with the Creature and Cypher Cards from that game.

UH-OH, MONSTERS! An Adventure Expansion for No Thank You, Evil! Uh-Oh, Monsters! is an adventure expansion that includes everything you need to run new adventures for No Thank You, Evil! Claws and Paws: The Monsters You’ll Meet! This creature book is chock-full of monsters, humans, aliens, robots and tons of other walking, talking, fighting, biting creatures you’ll encounter in Storia. Learn more about the Monster Museum, discover quirks, and learn how to make your own monsters. Lairs and Scares: Let’s Go on Wild Adventures! This adventure book offers three brand-new adventures for No Thank You, Evil!, all with fun monster themes. Creature Cards: 30 new creature cards (that match the format of the cards in the original game) for quick-and-easy reference. Creature Standups: 15 creature standups, letting you bring creatures to life right at the table!”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Bluebeard’s Bride
I couldn’t be more excited for this game. Bluebeard was one of my favorite stories as a child, and this RPG focuses on the psyche of his bride in a great horror setting. I love the idea of exploring the castle and building your own story. Plus the art they have so far is stunning. I can’t wait to play this one!

“Bluebeard’s Bride is an investigatory horror tabletop roleplaying game for 3-5 players, written and designed by Whitney “Strix” Beltrán, Marissa Kelly, and Sarah Richardson, and based on the Bluebeard fairy tale. In this game you and your friends explore Bluebeard’s home as the Bride, creating your own beautifully tragic version of the dark fairy tale. Investigate rooms, discover the truth of what happened, experience the nightmarish phantasmagoria of this broken place, and decide whether or not you are a faithful or disloyal bride.

Bluebeard’s Bride is based on the Powered by the Apocalypse system used in Apocalypse World, Dungeon World, Monsterhearts, Masks, and more. It’s a simple system; when your character takes an action that fits a move, the move tells you what happens, or you roll two six-sided dice to find out. Since this is a horror game, we have modified it so that the majority of moves use no dice; this harkens back to telling ghost stories around the fire.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Upwind RPG
We had an amazing time demoing Upwind with Jeff Barber a few weeks ago, and couldn’t be more excited to back this project. Upwind has a very strategic mechanic that allows for a very narrative style of combat and use of your skills. Also exciting is that is going to be OGL (thanks social stretch goals!), which means we’ll be able to adapt it to all kinds of settings. I can’t wait to get my hands on this.

“Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky. That, in an unexpected, animated mash-up, is Upwind. Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies.

Upwind is powered by the Q system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Salt in Wounds
Salt in Wounds is a town built around the regenerating body of a Tarrasque, reminding me a bit of that episode of Doctor Who with the whale in space. I’m excited to read more about the setting, and I hope it continues to get even darker then keeping a living thing imprisoned and cut into to feed the population. If you want to add a new setting to your 5e game, Salt in Wounds would be an amazing place to explore.

“Salt in Wounds is a fictional city; a detail-rich dark fantasy setting designed specifically for tabletop roleplaying games (although it can be enjoyed by anyone who appreciates intricate works of imagination). More specifically, Salt in Wounds is a city whose culture, economy, and existence is beholden to the reality of the giant, regenerating kaiju called the ‘Tarrasque’ which is imprisoned within the city center so it can be butchered over and over again.”
Continue reading What’s Cool on Kickstarter