What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

A Strange Box
Everytime MCG puts out a new kickstarter, I know I’m going to need to get what they have to offer. The Strange Box is a follow up to last year’s Numenera Box, featuring a beautiful box to carry all of your game components in as well as books, maps, cards, character sheets, and everything else you need to run a game of the Strange. The box again looks stunning and I can’t wait for a new and improved place to store all of my Strange stuff. You can get the empty box, or one that will be more stuffed with goodies as the campaign goes on. Higher levels include all Strange PDFS, a custom wooden box, and the ability to craft your own recursion. This box will only be available through the Kickstarter, so you should make sure to get your copy. (Haven’t played the Strange? Check out our current releases to get an idea of the possibilities.)

“One of the first questions we get asked at every convention is whether we’re going to do a boxed set for The Strange like we did for Numenera. Because of that, we asked fans of The Strange to let us know how much they’d like to see this. They responded enthusiastically. Since we love The Strange and its fans at Monte Cook Games, we decided to give them the most spectacular experience with The Strange that we can create with a deluxe boxed edition.

As you can probably imagine, we want to make it absolutely beautiful and crammed full of all the coolest extra content we can come up with: character sheets, XP cards with a brand new design, and maybe even a gorgeous cloth version of the Ardeyn poster map, if we hit some stretch goals. We did it once before, and with your help, we’re going to make that dream a reality again, this time to create a deluxe boxed edition of The Strange! (Already own The Strange? Don’t worry—we’ve got some things that will interest you as well as those new to the game.)”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

You
We love Greg Stolze’s work and were excited to jump on this new project from him, a book written from a very weird perspective. I expect things to be weird and can’t wait to read it! If you’re on the fence, you can read the first 28 pages of the novel on Greg Stolze’s website.

“YOU is a second person novel, so it’s told as if it’s happening to the reader. These aren’t common. The most popular second person literature is probably the Choose Your Own Adventure genre, only in YOU there are no choices. It could be described as an “endure your own adventure” story.

In the book, you are Leo Evans. Leo is disgruntled, middle-aged, unhappily divorced, and a cultist who has developed genuine extra senses and paranormal abilities by adhering to a set of beliefs he freely admits seem preposterous.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

The Dragon Tray
This is the most beautiful collection of dice trays I’ve ever seen. That shouldn’t be a surprise since this project is by Dog Might Games, but these are works of art. Available in over 25 designs and a variety of finishes, woods, and felts (or even faux leather!) this dice tray will quickly be the envy of anyone else at your table. As an added bonus, each of them come with the hardware to hang them on the wall and display them like the art they are. I ordered the Dragon Sheath when they ran the kickstarter last year and it’s one of my favorite pieces in my gaming collection.

“Crafted by the insane Lumberjack Vikings at Dog Might Games, the Dragon Tray is the most jaw dropping dice rolling surface known to man. These amazing works of art are the culmination of years of artistic study combined with technical expertise and fine craftsmanship. Every Dragon Tray is created from hand selected hardwoods and comes with a Lifetime Guarantee.

At Dog Might, we understand that gaming is about immersion. All of our products are focused on bringing you a unique piece of art that enhances your experience at the gaming table, allowing you to stay in character and keep you fully engaged in the story you are creating. To that end, we have created a wide variety of designs so you will be able to find the right thematic fit for your game.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Fear’s Sharp Little Needles
This book of one shot adventures for Call of Cthulhu has over 20 adventures, written by an impressive array of people. All of them look interesting and creepy, and I love that there’s even a one on one adventure included. Aser’s hoping to convert some of the adventures to Delta Green, and it looks like there’s some great candidates for that. I really appreciate that they will be tagging each adventure with the general plot and monsters so you don’t accidentally include the same monsters as last time you picked up this book.

“Fear’s Sharp Little Needles is a grand collection of Call of Cthulhu 7th edition scenarios in a modern setting (easily convertible to 6th edition). They focus on the darker aspects of horror roleplaying and, as such, are recommended for a mature audience.

More inspired by True Detective and Hannibal than Pulp Horror, these adventures involved mythos corruption of the Human psyche and many feature direct contact with entities from outside space and time. Ideally suited to one evening’s play, they have been written with a compact adventure style and Keepers will need a minimum of preparation time before being able to run them.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

SAYER Season 4
SAYER is an incredibly imaginative podcast about the AI that runs the Typhon station. Creepy, funny, and mind-bending, it’s definitely something you should listen to. And now a fourth season is completely funded and rushing towards some very cool stretch goals, like a dating sim game. Even if you don’t want to put down the money right now, you should check out SAYER. You won’t regret it.

“Season 4 will take the show in a unique direction, as every season before has. I will write every episode, giving me the opportunity to construct a cohesive story arc stretching over the full span of episodes. Seasons 2 and 3 gave us the ability to see into different parts of Typhon as we hopped from resident to resident. Season 4 sees a return to the “one special resident” philosophy of Season 1 and I can’t wait for you to experience that.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Innsmouth: The Lost Drawings
I really enjoy the almost Victorian style of art for these drawings. This artbook is a collection of ‘found’ images of the denizens of Innsmouth. You can get the entire artbook, or just some postcards with prints.

“H.P. Lovecraft has become a legend among those of us with “darker” sensibilities. His Cthulhu mythos has inspired writers as diverse as Stephen King and William S. Burroughs. But what if there was more to Lovecraft’s stories? What if his settings were not so imaginary.

Renowned illustrator and comic artist, Mark A. Nelson, has spent years researching legends surrounding the “fictional” town of Innsmouth, and discovered, on a surprisingly fruitful visit to the Miskatonic University Library in Arkham, Mass, evidence that an artist named Mannish Sycovia, traveled from revolutionary Russia to Innsmouth in 1914, to create portraits of the Innsmouth elite, under the patronage of Mr. Barnabas Marsh. Marsh was the cornerstone of the Innsmouth high society, and heir to the Obed Marsh Gold Refining business. His increasingly strange behavior and his infrequent ventures out of Innsmouth helped to alienate him from those closest to him. Following the 1927 demolition of the town by the U.S. Army following an aggressive bootlegging raid, the artist was never heard from again. Only rumors and fishy stories remained until this body of work was uncovered.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Harlem Unbound
There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.
The 1920’s is a very popular era for Call of Cthulhu games. Harlem Unbound is a sourcebook for the Harlem Renaissance for Call of Cthulhu and Gumshoe games. My history education is lacking, and I sadly don’t know much about the era, but it looks like a really intriguing place to pull from your game. Plus it’s really nice to see mythos based RPGs that overtly work address the bigotry in Lovecraft’s original works.

“Harlem Unbound is a unique RPG sourcebook that takes players into the exciting world of the Harlem Renaissance at its height, to face terrifying horrors from the Lovecraftian Mythos. This groundbreaking tome gives Keepers and players everything they need to bring this unique place and time to life, and engage with the people who gave it its soul. Harlem Unbound is compatible with multiple systems, with options for investigating the Mythos on New York’s jazz-soaked streets using either Chaosium’s Call of Cthulhu RPG or any of the several GUMSHOE-powered investigative RPGs by Pelgrane Press.

This sourcebook flips the standard Lovecraftian view of minorities on its head, putting them in the role of heroes who must struggle against cosmic horrors while also fighting for a chance at equality. By default, the protagonists of Harlem Unbound are African American, not white (which is the standard assumption found in Lovecraftian fiction). Our heroes and heroines come from all walks of life with regard to class, ethnicity, race, religion, gender and sexual orientation. The heart of the Renaissance was a revolution aimed at changing the world through art, ideas, and the written word. It was a uniquely powerful movement against the unjust status quo, a time in history that still inspires today. The history, people and stories in this book shine the spotlight on the people of Harlem, their successes and their struggles.”
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TRF’s Twelve Days of Christmas: Day 12, Deep Ones

On the Twelfth Day of Christmas
My GM gave to me,
Twelve Deep Ones swimming,
Eleven cultists plotting,
Ten goblins singing,
Nine monstrous shoggoths,
Eight ghosts a-haunting,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

 

I’ve put Deep Ones in pretty much every set of adventurers I’ve put together myself. The fishy humanoids emerge from the sea, and breed with the humans in Innsmouth, their offspring have that Innsmouth look. But they’re not limited to just Massachusetts, I think they’re a great creature to pull from anytime you’re near the sea. Plus you have the built in power levels, from hybrids to full on Deep Ones to Father Dagon to Mother Hydra, you can build a solid set of adventures around encountering them. 

Deep Ones and their ilk have appeared in Mysteries of the Ninth World, Fishy Business, and Robinson Gruesome.

Among TRF’s ranks are representatives of many faiths, people who believe in a range of different things or nothing, or something more complicated. Aser and Megan simply and dearly wish you and them good times in the company of loved ones and the hope of brighter things in the new year.

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 11, Cultists

On the Eleventh Day of Christmas
My GM gave to me,
Eleven cultists plotting,
Ten goblins singing,
Nine monstrous shoggoths,
Eight ghosts a-haunting,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

A hooded man stands in front of an altar with skulls

Oh cultists, where would be without you: probably at home in bed I expect. But what fun would that be? And I’m sure if we weren’t off ruining your plans for world domination and/or annihilation, I’m sure there’d be something less fun on the agenda like going to a University of Phoenix graduation.

As it is, cultists have generally been the TRF stand-in for stormtroopers. They crop up in Cthulhu games all the time of course, as well as in any fantasy game that goes on for more than a few sessions. Because let’s face it, sometimes there’s nothing more fun than finding someone who disagrees with you, is objectively wrong, and has no legal, moral, or even practical defense to your slings and arrows, much less slaughter accelerators and hand flamers.

Want to encounter them on TRF? You can find them in A Rune Awakening, Scary on the Choo-Choo, and The Wickerman

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 10, Goblins

On the Tenth Day of Christmas
My GM gave to me,
Ten goblins singing,
Nine monstrous shoggoths,
Eight ghosts a-haunting,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

 

A few goblins aren’t much of a risk to an adventuring party, but damn if they aren’t great at creating chaos in numbers. I love their cruel, mischievous behavior and their tendency towards violence. Even if your party could wipe them out quickly, you can still use them to create moral quandaries (do you kill a baby goblin?) or lead your party to find some heartbreaking tragedies in a small town they’ve raided. Since they don’t write anything down, it makes sense that they sing their threats as they attack, which makes things either funny or more terrifying.

Goblins, of course, show up in A Rune Awakening.

TRF’s Twelve Days of Christmas