What’s Cool on Kickstarter

Soulfall
Ugh. The art for this is gorgeous. The gameplay sounds simple and fun, and with an estimate of only 10 minutes/player it seems like it would be a great game to play with friends and family.

“Soulfall is a barren land brought back from the edge of destruction by a mysterious group of entities known as the Lords. Preventing the destruction of the land, the Lords gained the devotion of the remaining survivors of Soulfall. Now, various Nomad tribes begin to expand across the land, eking out a new life in the ruins of an old world, establishing outposts and living in the shadow of the powerful – and often unpredictable – Lords of Soulfall.
Soulfall is a board game for 2-4 players designed by John Clowdus and illustrated by Sandro Rybak. Game time is roughly 10 minutes per player. Each player is the leader of a Nomad tribe, leading his Nomads across the barren landscape of Soulfall. Along the way, each player will expand his tribe, build Outposts, try to gain the favor of the Lords, and collect Shards, all while preventing the other players from doing the same. The player with the highest score at the end of the game wins. ”

 

Knot Dice
These dice/blocks are so cool looking. If you like the design of Celtic knots, you should definitely think about adding this game to your collection. I think I would probably just spend a lot of time playing with the dice, not even playing the game.

“These are Knot Dice – they are games, puzzles, and artistic inspiration. They are a way to get everyone making Celtic knots. They’re not just for monks.

The paths on each die are continuous over all of the faces. By connecting several dice side by side, you form intricate Celtic knot designs. Knot Dice combine some of the best elements of dice and tiles in six games and six puzzles in the printed rulebook.”

 

Cthulhu Dice Tower
This is incredibly expensive, but so so cool looking.

“Intimidate your friends and game master! Spew forth dice from the slumber god himself. Only he know if you should succeed of fail in your gaming quest. Obey the dice!

Standing 5.5 inches tall, the Cthulhu is cast from the highest quality polymer resin. Includes all the parts need to build 1 Cthulhu horror dice tower. The basic kit dice towers are designed to be easy to assemble OR you can back the pre-painted edition.”

 

Death by Die
Ever had trouble coming up with ways to dismember your players? Well, these dice will give you all kinds of ideas on how to gorily damage your PCs.

“The first two dice in the Death by Die system are the Death and Dismemberment Dice. These two dice allow any player, game master, or other player-character to decide the fate of their own, or another player’s in-game character.
With these two dice alone you can sever appendages, heads and mash entire bodies, you can kill or be killed by fire, absurd mishap, common trap, random explosion, radiation, acid, electric shock and any other creative interpretation of the depictions of death and mayhem seen each time these dice are rolled. You can choose for the result of the roll to happen generally in an area, or specifically to an individuals body region. You’re in complete control of everything except how the dice land.”

 

Dice Display Box and Rolling Tray
I keep my dice in either a Ghiradelli box that used to have chocolate or a dice bag I knitted, but having a beautiful box like this to display them would be pretty nice. Dice rolling trays are also surprisingly handy, so having all this awesomeness in one place is pretty great.

“The Box is made with excellent care by hand right at Studio 6d6 in Wisconsin. Made of Solid Red Oak, with very attractive finger joints at the corners, this box is made to last. Finished in a beautiful natural stain and lined with felt.

The bottom section of the Box is divided into 10 sections, each of which will fit 10 16mm dice. This section, all on its own, makes a great display for your dice. The partitions are removable if you need to fit larger dice.”

The top section is removable and makes a great Rolling Tray. The inside is lined with felt in your choice of color selected from those unlocked.

 

Still active!

Miniature Chests
Shadow of the Demon Lord
Blades in the Dark
Neon Sanctum
Chaos of Cthulhu
buddingSTEM
FF6 Dice Prestigious Metal Dice for the Digital Age
Aza Dice
Dino-Light
Game of Thrones Gaming Coins by Shire Mint
Dice of Curiously Strong Attraction

What’s Weird on Kickstarter

I spend a lot of time perusing Kickstarter, so I find some more….unique stuff among the stuff I actually want to buy.

For instance, the Condom Cooler. At first I thought it was funny because who wants a cold condom? To say nothing of the fact that it would make it less reliable. But no. The name just refers to it being a “cooler” way to carry around your condoms. Which….well, judge for yourself.

Yeah….

I don’t know where you could put an ass to slap whenever you want though. But if you need a butt light that turns on when slapped, pinched or squeezed (or maybe turns you on?), this is the product for you. It also jiggles. However, if I walked into a bar or office and someone was busy groping a butt on the wall, I think I might turn around and go the other way.

I’m growing my hair out for the first time in 8 years, and I haven’t had any problems that would induce me to wear this in the shower.

And what about your poor butt? I deserves to get clean. I think the thing that stood out to me the most with The Shower Apron was the creepy headless mannequin that has no head, but still has lovely long hair.

What’s Cool on Kickstarter

 Dice of Curiously Strong Attraction
I’ve posted magnetic dice before – but in case you missed them and really want some awesome dice for your fridge, here’s your opportunity

 

Game of Thrones Gaming Coins by Shire Mint
I had to snap up a Half-Dragon from House Martell, my personal favorite house, as soon as I saw this. You can get coins from any house, or get sets to use in your games! I have the Iron Coin of Braavos from their last Kickstarter, and it’s pretty impressive.

“Our gaming coins are designed specifically to replace of the cardboard tokens in the A Game of Thrones living card game from Fantasy Flight Games, and may be also be used in many other gaming scenarios.

There are two main denominations, the small “half-penny” replacing the “power” token, and the larger “half-dragon” replacing the “gold” token. Below are photos of the half-dragon types, shown in “mint” condition (top) and “circulated” condition (second row). Mint condition is how coin collectors (numismatists) usually prefer their coins, but others may prefer the coins that have been tumbled and darkened to emulate the darkening and wear of decades of pocket-carry.”

 

U-Dice, the Universal Electronic Dice
If you don’t like needing to carry all your dice around, this little gadget is for you! You can roll up to 6 dice of any standard denomination at a time.

“Could not find the dice for your dice game? Lost one of the needed dice? Annoyed at dice dropping off a table? Tired of summing up the value of several dice? Introducing U-Dice, an universal electronic dice for most dice games. It could have up to 6 dice at one roll, with each die be 2, 3, 4, 6, 8, 10,12, 20 or 100 faces.”

 

Dino-Light
I love these lamps. They just look so cool. I wish I had somewhere I could display it properly.

“Dino Light is inspired by our childhood memories, while at the same time bringing a fresh and unique perspective to lighting design.

We took a non-conventional approach and applied creative thinking to research and develop our product.

Dino Light is a 90cm (35.5″) lamp in the shape of a dinosaur’s skeleton, made from translucent acrylic with stunning light-reflecting characteristics.”

 

Aza Dice
If you want another interesting and unique d6 for your collection, you should really check this out.

 

Still active!

Tesla vs. Edison
Dungeons on Demand: Instant 5e Dungeons
Miniature Chests
Who is Lovecraft?
Shadow of the Demon Lord
Curse of the Yellow Sign
Blades in the Dark
Neon Sanctum
Chaos of Cthulhu
buddingSTEM
FF6 Dice Prestigious Metal Dice for the Digital Age

TRF Favorites: RPG Systems

Of course, we love RPGs here at TRF – and we try to dip our toes into as many systems as possible. However, some of them have a special place in our hearts, and we come back to them time and time again. So, in no particular order, here are our top 5 systems:

1. Numenera. Numenera is actually the longest running campaign we have for TRF – and for good reason. The Ninth World is a treasure trove of weirdness and creativity. The only limit to what can be done is your own creativity. For the main part I’ve only run written adventures for TRF – The Devil’s Spine and Beyond All Worlds. However, the world is open and so easy to integrate into the games. I’ve begun building my own campaign, and going through the Ninth World Guidebook, Core Book, and Bestiary have given me so many ideas of twists and turns to introduce to my characters.

I love the Cypher system as well. It’s all player facing, so the GM rarely has to roll – I only roll to see what cyphers or mutations to hand out to my players. It’s also a d20 system, but doesn’t use modifiers like Pathfinder or D&D. Instead a difficulty is set for each task between 0-10, and the players must roll above the difficulty x 3 in order to succeed. However, they are able to adjust the difficulty, by using effort, spending out of their pools, being trained in the task, or using a cypher. Players earn XP in every session, for playing and through GM intrusions, which means I as the GM offer them XP in exchange for something bad happening to them. The great thing about XP in the Cypher System is that you can spend it. So you roll a one at a crucial moment? You can spend one of your XP to re-roll. Don’t want to take that GM intrusion? Spend an XP to avoid it. I keep finding myself in other systems wishing I could spend that XP for a re-roll, or adjust the difficulty in my favor.

Character creation is also great. There are three archetypes possible: Glaive (the fighter), Nano (the wizard), and Jack (the rogue). Each character gets to pick a descriptor and a foci, so you get to pick characteristics and what is important to your character, and then get the stat bumps to make this possible. When we were going through character creation for the Mysteries of Ninth World, I told the players not to worry about having an even distribution of the character types, because it’s really the foci and descriptors that make and set apart the characters. For instance, Ilvarya and Titania are both Jacks, but they are completely different.  And I can’t emphasize enough how easy I find character creation and leveling up. It feels very natural, and there isn’t too much to keep track of.

I’ve run games in a bunch of different systems, and Numenera is far and away my favorite. The world is so interesting and so deep, and like I said the only limit is your own creativity. The books are gorgeous and simply a joy to read through – the little tidbits scattered throughout are so entertaining.
Buy on DriveThruRPG
Our Episodes

 

2. Final Girl. We record several episodes each week and attempt to balance about 18 different schedules to make sure we can get the whole group there each time. With that many people, it shouldn’t be a surprise that sometimes not everyone can show up. When that happens we have The Final Girl to turn to. This is GM-less system that takes about 5 minutes to set up, and all you need is a deck of cards. In a game of Final Girl, you create your own horror movie and get to wallow in all the great tropes that exist. I love horror movies, I love the tropes, and I love pulling them out in this game.

fg-cover-color2

Set up is easy and fun and the rules are very simple. As the game progresses everyone gets a chance to play any of the characters as well as the killer, and it becomes more and more of a bloodbath as the game goes on. The only sticking point we’ve ever hit is that sometimes the card draws mean it takes a long time for the killer to succeed in a scene, but things are set up so that eventually they will kill their victim(s).

Worried you can’t come up with a scenario to play in? The back of the book has 52 possibilities, including “Somehow, you have been sucked into Hell. You are trying to escape because it is obviously not a healthy place to be,” “A scientist or scientists plays God and returns the dead to life. They are not grateful,” and “Dracula.”

This is our go-to game for something quick to play because it is honestly the system we’ve probably had the most wacky fun in.
Sadly the site where we purchased this from isn’t up currently. We’ll keep you updated!
Our Episodes

 

3. The Strange. A lot of the praises I sung for Numenera can just be applied here. Both games run off the Cypher system, and what works there works just as great here. What is unique and puts the game on this list is the setting. In this version of our world, other realities exist just below the surface of our perceptions where dwell the embodiment of every fictional construct people have ever believed in. Fantasy worlds where lords and ladies live in magnificent castles and knights and magicians do battle with dragons, mad science dystopias where bioengineering runs amuck and people with psionic powers are as common as graduate students, or any number of post-apocalyptic wasteland, all are not only possible but are reachable by people with the ability to interact with The Strange.

The Strange is a long since defunct dark energy construct underlying our reality that once permitted faster than light travel between the stars. Whoever built it isn’t around anymore though, so there’s been no one around to work on upkeep. What’s worse, there are things that live out there in the dark spaces beyond normal space and time, hungry things. Ever wondered why we haven’t found anyone else out there among the stars? The answer is simple: planetvores found them first.

But that’s the big picture. What The Strange means for most people is that you can travel anywhere and do anything, using characters built using the simple yet deep creation system described above. Then, whenever your character goes to another reality, translates to another recursion as they say in game, you manifest in a new body suitable for that reality and get to pick a different focus. Someone who operates undercover on Earth may channel sinfire in the fantasy kingdoms of Ardeyn, or incorporates weapons in the alien recursion of Ruk where mad science reigns. Each place they go, gives characters a contextually appropriate way in which they can be the hero they want to be. In short, The Strange is the ultimate sandbox.
Buy on DriveThruRPG
Our Episodes

 

4. Trail of Cthulhu. In the second episode of The Redacted Files, our brave heroes barely escaped a terrible fate when they were chased off a mountain by its otherworldly inhabitants and their human intermediary. Then they found an entire town flash frozen, its population of 300 souls wiped out in an instant. Then they failed about half a dozen perception checks and the scenario ended because there was nothing else they could do to get the story back on track. What Trail of Cthulhu was meant to address was this very fundamental shortcoming in any system that relies on pure luck for story element. To put it simply, if you need a piece of information to move forward, the Keeper gives it to you.

Trail of Cthulhu isn’t just a straightforward modification of the Call of Cthulhu framework adapted to Robin D. Laws’s terrific Gumshoe Engine though, far from it. Trail seeks to recapitulate everything that is mythos role-playing into a system more suited to procedural investigation, so that the drama switches from will the investigator find the clue to what can the investigator learn from the clues he or she discovers. What this means is that at the end of the day, though they still probably won’t be prepared for it, the players will get to see what it is they were meant to find, rather than wandering around, looking for the plot until the world ends, sometimes literally.

This mentality of automatic success is taken a bit farther with the use of investigative skills, where point spends can be used to gain just a little bit more information, and general point spends that end up working a little like effort in the Cypher System, enabling that spectacular success just at the right moment.

All in all, Trail is a polished experience that makes searching for the truth behind the mythos and the road to insanity so much smoother.
Buy on DriveThruRPG*
Our Episodes

 

5. Night’s Black Agents. So, what could make Trail of Cthulhu more awesome? What if you replaced the investigators with spies from your favorite espionage thrillers? And what if you replaced Eldritch horrors with vampires behind a global conspiracy with links to the highest levels of the governmental, commercial and criminal elite? Then you’d have an amazingly entertaining roller coaster ride, otherwise known as Night’s Black Agents.

On top of the usual Gumshoe goodness, NBA adds modular vampire creation guidelines, a menu of thriller combat rules, bonuses for players who specialize in certain abilities, guidance on setting up cities in which your agents may wreak havoc and conspiracies whose scope will boggle the players’ minds.

In the hands of a meticulous planner, Night’s Black Agents is a tool that could easily create campaigns that are works of art. In our hands, it makes for a great way to wreck things in new and exciting ways. We can’t wait to share our first adventure at the end of April.
Buy on DriveThruRPG*
Our Episodes – Coming Soon!

*Note: If you purchase these titles from Pelgrane Press, a PDF is included with the book.

–Megan and Aser

Game Review: Love Letter

If there is anything I admire most in game design, it is elegant simplicity. The exacting and realistic detail or infinite customizability possible in many games can prove extremely engaging and entertaining, but a game that manages to create a challenging and fun experience with a simple set of rules is truly noteworthy. Of course then, I was very interested in trying Love Letter from AEG, for what could be simpler than a card game for two to four players with only sixteen cards?

The aforementioned cards all represent members of a princess’s household. Each card has a point value and the quantity of that card in the deck printed above a description of its special ability. Each round represents a day in which the princess’s suitors attempt to smuggle a letter into her hands to win her favor. At the beginning of a round, each player is dealt a card. On his or her turn, a player draws a second card and decides which of the two in their hand to discard, which triggers its special ability. At the end of each round, the princess retires to her room to read the successful suitor’s letter and thus improving their chance at courtship, as represented by a small token. Players achieve this by either knocking out all competitors or holding the card with the highest point value when the supply of cards has been depleted. The game ends when a player collects enough tokens, otherwise known as winning the princess’s love and permission to court her.

Each card in the deck offers an interesting way to interact with other players, anything from letting you guess their card for a chance to knock them out, to making them show your their card or even trade cards sight unseen. Of course you could be holding the princess, a card you may only discard at the cost of losing the round but guarantees success if you can make it to the end of the  pile of available cards. Megan and I played the game twice with each other and once with my sister. Rounds are typically quite fast as the straightforward set of options presented by play make for a delightfully swift experience. Rounds typically take less than a minute and it is very conceivable to blow through many games in a short sitting. While certainly not brimming with tactical depth, Love Letter manages to stay fresh and exciting through multiple play-throughs, particularly with people you know (and like to screw over at the earliest opportunity.)

This game is highly recommended. It is quite inexpensive with many flavors to choose from, including the recently released Batman version. A blind accessibility kit for the original can be purchased from 64 Ounces Games.*

Available on Amazon

* The accessibility kit from 64 Ounces Games used in this review was won by Megan as a prize in a contest run by 64 Ounces Games paired with a copy of the game donated by AEG.

What’s Cool on Kickstarter

Journal of Lovecraftian Science: Volume 1
I love science and I love the Mythos. So this kickstarter is right up my alley. You’ll get a nice set of collected articles on the science of the Mythos, and how Lovecraft integrated science into his work.

“Since September 2013 I have posted numerous articles discussing how Lovecraft used science in his stories.The first series of articles was an expansion on some of the ideas and concepts I presented on the Biology of the Old Ones at the NecronomiCon. Subsequent articles have included investigations on a story-specific basis, as well as on specific subject matters, such as the solar system, the use of Einstein’s theories in Lovecraft’s stories, the role of fungi in Lovecraft’s fiction, and how Lovecraft would actually modify his stories to agree with emerging scientific ideas and discoveries. Some more academic and philosophical subjects were also discussed such as how Lovecraft attempted to use science to justify some of his racist views and how his materialism philosophy impacted his work.I also include artwork from various artists citing the artist and identifying where the artwork was found. One of the artists I most frequently work with is Steve Maschuck.”
Continue reading What’s Cool on Kickstarter

Shop at DriveThruRPG!

Cthulhu Mythos - Available Now @ DriveThruRPG.com
Hey Everyone,
We here at TRF love a website called DriveThruRPG, where the vast majority of our PDFs we use come from. The great news is that DTRPG has an affiliate program, which means we get benefits if you use our affiliate link to shop their site. Check it out using the banner above!

–Megan

What’s Cool on Kickstarter

Blades in the Dark
This RPG lets you build your crew of scoundrels and thieves, who are just trying to survive in a corrupt city. I think one really cool aspect of this game is that you level up your crew as a whole as well as your character, so as you progress your crew gets better as a whole.

“Blades in the Dark is a tabletop role-playing game about a gang of criminals seeking their fortunes on the haunted streets of Duskwall. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had if you’re bold enough.

You play to find out if your fledgling crew can thrive amidst the threats of rival gangs, powerful noble families, malicious ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

Resource and Character Meeple Upgrade Kits for Popular Board Games
If you want some more interesting or more sturdy game pieces for your favorite board games, this project is for you.

“We have created a complete upgrade set for a number of games that most gamers own, and if you don’t yet, you should! Ticket to Ride, Pandemic, Power Grid, Agricola, Caverna, Lords of Waterdeep, Dungeon Petz, Francis Drake, Imperial Settlers, Dominant Species, Harbour, Eldritch Horror, and Robinson Crusoe are all fantastic games that many of you have asked us to make upgraded components for. Some of these have been added since the start of the project, so check out where we are at now. Thank you for your valuable input!”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

Deck100
If you’re tired of using dice (which I will never understand), Deck100 provides a new way for you to get a dice roll. You draw two cards – at the top of the first card is a dragon, and the color of that dragon indicates what column you use for your result on the second card. There’s also extra features on the bottom of the cards…but I still haven’t figured out what the Dragon icon means.

“Yes, we know. Gamers love their dice, and we’re asking you to use something instead of dice. Well, we love dice too. Dice are special, and generate special results for us when the need is great, right? Well, cards can be just as special (an individual’s Tarot deck is a very personal possession).

Why would we ask you to cards instead of dice? I offer four good reasons by way of example: 1) these cards provide the same numerical results as dice but also create opportunities to impact a game in other, simultaneous ways, 2) sometimes you play RPGs in an environment not conducive to rolling dice and cards don’t spill as easily, 3) younger players who might be a bit, uh… exuberant with dice can more easily flip over a card, and 4) gamers love new mechanics and experimentation, so why be limited to dice?

With the easy flip of a card you can generate a random result for any die from d100 to d2, including combinations of d6 results. Each of one hundred Deck100 cards has columns and rows for individual polyhedral dice results d20, d12, d10, d8, d6 and d4. Instead of merely replacing the function of dice in your RPG, Deck100 cards provide the same results as dice, but these cards augment this aspect of play in order to provide more options and opportunities for Gamemasters and players alike.”

 

Narrative Encounters for FATE Accelerated
These books offer quick encounters, loot, and monsters for your high fantasy game.

“If you enjoy worlds of high fantasy, and if you appreciate the “grab-and-go” qualities of a role-playing game like Fate Accelerated Edition, then rest assured Narrative Encounters will provide you with everything you need to play a game of swords and sorcery and without much preparation. That’s because Narrative Encounters complete dramatic, cinematic scenes that give your players reasons to act and to interact with the world around them, and they’re easy to jump into. Drop Narrative Encounters into your campaign for added flavor, use them as supplemental material for an existing scenario, play them out individually as stand-alone scenes, or use them as inspiration for fleshing out your own adventures.”

 

Reliquary Redux
These classic games are gorgeous. The board is etched leather and the markers are stone or wood.

“After the success of the Reliquary Collection on Kickstarter, we set to work researching even more games that we could add to this collection! We’re back with 6 classic games that you already know and love! We just had to “Bibelot-tize” these definitive games to add luxury, durability, and portability. *smiles* They are hand-crafted and LASER etched on our hallmark suede leather pouches with real marble pieces and natural wood dice. And instead of paper rule books that can get lost or damaged, we’ve accented them with amazing black metal tags displaying the name of the game on the front, and a QR code (and the hyperlink text) to the rules on the back. Just scan the code, or enter the hyperlink into a browser, and you’ll be able to access the rules, with variations and history of the game, anywhere!”

 

Littlest Lovecraft: The Shadow Over Innsmouth
Do you want a cute picture book of The Shadow Over Innsmouth? Now’s your chance!

“Hey everyone! We’re back again with our new Littlest Lovecraft book – this time it’s an adaptation of The Shadow Over Innsmouth (one of our all-time favorite Lovecraft stories!). As always, it will be a full color, fully illustrated book, written in verse, right around 64 pages long. We’re starting off aiming for softcover, perfect bound printed books, but our first stretch goal is to upgrade to the matte hardcover we’re so fond of!”

 

Still active!

Faith: The Sci-Fi RPG
Masks of Nyarlathotep Companion
Adventure Scents
Three Monkeys pt. 1: Into the Abyss
Scavengers
Dice Day Monthly: Unique RPG Dice to your Door
Board Games for Troops Overseas
Dagon by HP Lovecraft and Ben Templesmith
RPG Pencil Dice
Entropy: Thematic Fast Paced Game of Risk and Deception
Halfsies Dice
DEAD SCARE: An RPG of Blood Splattered White Picket Fences