Character School – Bards! Part 2

You can find Part 1 here.

So, in the last article we covered the hard portions of the Bard, aka the abilities and options that you have relatively little choice over. This week we take a look at feats and spell choice.

I want to start with feats, as I feel that a good idea of what feats you want will help shape your spell choices as the two can often be used in conjunction. Bards receive only the standard allotment of feats; that is they get them at the standard rate listed in the Pathfinder Core Book with no bonus feats at all, other than a racial bonus feat if applicable. Making it pretty important to make the right choices for the Bard you want to be.

First up are the feats that I look at almost every time I consider playing a Bard. Extra Performance, Spellsong, Lingering Song, and Harmonic Spell. I mentioned Extra Performance in the previous article so we will be skipping that one. Spellsong allows you to hide a bard spell in a perform check, masking your intentions from those looking, but it also allows you to cast spells without breaking your performance mid battle. Damn useful.

Lingering Song lets your bardic performances effects last two rounds beyond your performance’s end. Used judiciously it can allow you to extend the number of rounds that you have available in a day. For example, a first level bard with 6 available rounds of bardic performance can stretch them to 18 effectively by performing for only one round and then dropping the song. This will cause Lingering song to kick in for two rounds, unless another song is performed during that time.

Harmonic Spell is similar to Spellsong in that you can cast spells while maintaining a bardic performance. However, it does not mask that you are casting a spell. Instead it gives you the benefit of maintaining the performance during the round that you cast the spell (1st level or higher) without using a round of your daily allotted bardic performance, again extending the amount that you can use in a day. Secondly, the feat allows you to change the type of bardic performance you are using as a swift action when you cast. For example, you are using Countersong but think a better choice this round would be Inspire Courage. Normally at a low level you would need to use a standard action to change performances, but with Harmonic Spell you can cast cure Light Wounds to get the fighter back into action AND switch to inspire courage without skipping a beat.

After the necessities I gravitate toward the feats that offer a greater flexibility in survival options. This is primarily due to needing to be within 30 feet of my allies while using performances. Dodge comes to mind right off the bat, a +1 to AC is really nothing to sneeze at. It’s a small bonus but AC is AC. Shield Focus, as you can sing and still use a shield. Combat Expertise is good when making ranged or melee attacks. I tend to keep my Bard away from the fighting if possible, or just make it next to impossible to be targeted/hit through spell effects and such. Just something to think about.

Next are the utilitarian feats. Skill focus is great, it really adds to the performance checks that you wish to focus on. And it pairs well with Versatile Performance, mentioned in the first part of this series. You can take it multiple times, I like to take it twice if I can. Once for performance, and the other for something like spellcraft or escape artist. Pushing the selected skills beyond stupid levels of bonuses.

I haven’t really mentioned combat feats other than survival for the reason that I dislike combat as a Bard. But if you do choose to be combat focused, my advice is this. You have to focus on what kind of combat you want to engage in. most Bards have a higher Dex so ranged combat options such as Point Blank and Precise shot should not be overlooked. If you feel gutsy and want to be in the tick of it, Weapon Finesse and Combat Expertise are your best friends. Maybe even go down the path of the “One Hit for All the Glory” path, using Vital Strike when it becomes available.

Finally we reach Spell Choice. Bards, due to the staggering amount of abilities they already have, get a somewhat truncated spell list and max spell level. Also, as they are spontaneous casters, they have a severely limited amount of spells known but a higher than normal amount of spells per day. For those who are looking at playing a Bard as their first foray into a spell casting class it can be a bit difficult to choose the right spells for what they want to do. Everyone has their own tastes, much like drink choices, so here are mine.

0 Level

Summon Instrument – Self explanatory. You summon an instrument to your hand. But the fun part is that they don’t disappear when they leave your hand. Case in point, I once used cowbells to set off traps laid by spiders, letting us know where the spiders were at. Or if you took the Catch Off Guard feat, you are almost never without a weapon. Summon cymbals and toss them with Throw Anything to be a musical Captain America. Dirty.

Light – So many uses. Cast it on a rock and toss it down a hallway to light things up. Or a coin or something that you can easily put in your pocket for an easily concealable light source. Or an arrow to mark you targets on the dark. If you can’t think of at least five different uses for this spell, you’re doing something wrong.

Ghost Sound – One of the few 0-Level spells that scales with your level. I use it to sow chaos, or as a harmonizer when performing. Get creative. Fun times will abound. My favorite use was making “Mommy/Daddy time” moaning sounds to distract an innkeeper.

Prestidigitation – Long name, useful spell. It’s the all purpose minor trick that does little other than flavor your character.

Dancing Lights – Light+. In reality I use it for effects. Like having the lights pop in tune with your song, or when you want to mark target priority for your fighter wizard and such. Just talk it out with your party before hand what the colors/shapes mean. It sometimes comes down to choosing between this OR Light. If you don’t want to have two Light type spells, choose what you think will work best with the way your character operates.

Detect Magic – Yep, you can see magic.

Mage Hand – Who can’t find a use for telekinesis, even if it is only five pounds?

1st Level

Chord of Shards – Can be using during a bardic performance and deals a cone of piercing damage. Pretty solid.

Charm Person – Yup. Bards have it and it can make their job loads easier. Especially if you hide the spell in a performance.

Ear Piercing Scream – One of the few scaling damage spells for the bard at an early level. Only effects one target but it can daze and damage.

Disguise Self – Oh you tricky person you. Deception is fun.

Fumbletongue – Low level anti-caster spell. Situational but neat.

Forced Quiet – Second to Silence for usefulness. Make your fighter clank less when sneaking or stop the guards from raising an alarm. Both equally decent choices.

Hideous Laughter – The bane of fighters. Makes a target unable to act but not helpless, it does scale duration with level. Useful in a bunch of different situations. Like maybe hiding the spell in a song and causing an adviser to fall down laughing for no apparent reason….

Swallow Your Fear – Single target buff at first but for the whole party later. Gives bonuses to STR and CON as well as some other things. Great if you want to use a different performance than Inspire Courage but still want a party bonus.

2nd Level

Alter Self – Like Disguise Self but better. Think of it as a limited wild shape.

Bladed Dash – Great for finishing something off, or some off the cuff combat antics.

Cacophonous Call – The brown note. Inflicts the nauseous  condition on a single target.

Charitable Impulse – Useful both in and out of combat, a “Gimme all your stuff!” spell.

Dust of Twilight – Kinda situational but good, I like to use it to gain a tactical advantage prior to a fight. Especially when my character or allies have dark vision and such.

Hold Person – Paralyze but only works on people. Still, can be an instant win button if used right.

Sonic Scream – Damaging spell that can be used three times in a single casting. And you can act like Banshee from the X-Men. Woot.

Now at this point I’m going to stop as this would become little more than a long list of stuff I think is fun to play around with. With spell selection what I would impress upon you as a player is to choose the spells that would suit the way you play your Bard the most. If you are a combat based Bard, choose combat spells, sneaky Bards should look to the ones that disguise yourself and others or affect the reactions of NPCs. And lastly, under no circumstances should you rush to choose a spell. Take the time between sessions to really look at the options available. A hasty choice can lead to regret.

If you would like any direct advice on playing a Bard or would like some ideas, feel free to contact me through G+ or Twitter.

Thank you for reading and happy rolling!

What’s Cool on Kickstarter

Wyrmwood Magnetic Dice Tower
This dice tower is gorgeous. There are a bunch of wood options and add-ons to the tower, but it’s all gorgeous. And expensive. Some of the options cost upwards of $800. But they are very nice, well made, and even portable.

“As a Kickstarter Exclusive, we have created a very limited number of Dice Tower Systems featuring hand cut marquetry and custom inlay. Made with elm burl, highly figured birch, holly, ebony, and silver, this is the highest level of craftsmanship available, and a piece that stands out on any game table. ”

 

World War Cthulhu: Cold War
If you want to move beyond WWI and WWII in your Call of Cthulhu adventures, you should definitely check out this setting for the Cold War.

“World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it’s hard to be sure which side you’re really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy…”

 

At the Mountains of Madness
Here’s a secret, I haven’t read At the Mountains of Madness yet. But I think this game looks like it could be pretty great, and a fun way to experience the story.

“Back in the 1930’s you play in first-person perspective by the geologist William Dyer, a professor at Miskatonic University, as if in the hope to deter a planned and much publicized scientific expedition to Antarctica. in search of undiscovered fossils and zones unexplored by man.

The game is being developed with the Unreal Engine 4 and will be available for PC/MAC/Linux, using latest technology like Directx11, physics / wind / ragdoll system, post-processing effects and lighting.”

 

Blackskull Dice
These are some pretty pretty dice, and they’re available in a lot of woods and colors of acrylic. Unfortunately they only are making d6, but they’re very nice dice.

“Have you ever been to a gaming night and were afraid and ashamed to bust out your dice? Have DMs ever looked at you like you are a crazy warlock when you rolled? Thanks to Blackskull Dice you now have the chance to fix this problem!

Blackskull Dice is the result of me being that person described above. Not only did I want to have some awesome dice for our next game night but I wanted dice that no one else had. So… I made some one of a kind dice out of my exotic woods and acrylic blanks I use for other woodworking projects.”

 

Hyde
I want to go through this maze right now. I love that you have to do certain things to get the doors to open and move on through. I hope that once they raise the money they can come to the US, especially out to the West Coast, so I can go through it.

“Hyde is a maze game inspired by the tale of Jekyll and Hyde. We’re building it in London. Set in the near future, the experience will be like playing a cross between the Crystal Maze and Portal but in the real world. We’ve developed some really cool tech that will bring Hyde to life, we’re now looking for your support to build it into a real world game environment.

This is the story:

You’re taking part in experimental trials of a new drug developed by the Jekyll Corporation. It’s designed to modify the capabilities of the human body, giving you the power to control your environment simply by controlling your physical state (your pulse rate, breathing, posture etc).

Armed with some wearable tech your assignment is to navigate your way though a maze of connected rooms, using your new powers to complete a series of increasingly challenging tasks along the way.

But this is a smart maze: it knows where you are, and how you’re doing. You begin to realise that someone – or something – is working against you. You’ll need to stay calm to retain control of your surroundings. Because there’s only one way out of this maze, and that’s through it…”

 

Still active!

Calamityware Dinner Plate 6
The Sedefkar Simulacrum
Part Time Gods: Fate Conversion
Saiqlo Dice
H.P. Lovecraft Literary Podcast Live
New Riyera Fantasy Novel: The Death of Dulgath
Beast: The Primordial
The Mysterious Package Company
The Writer: Cthulhu Playing Cards
Cthulhu Wars: The Art of Richard Luong

What’s Cool on Kickstarter

Cthulhu Wars: The Art of Richard Luong
This art book is lovely and full of Mythos horror.

“I am extremely fortunate to have had the opportunity to work on Cthulhu Wars. Before the project, I had worked in games as an illustrator and concept artist. My art didn’t garner much attention. Cthulhu Wars launched and was a huge success. All of a sudden people took notice of my work and for the first time ever, I had fans.

From this success, I decided to start a Facebook art page called Tentacles and Teeth. Slowly more and more people began to find my work and enjoy my visions! This inspired me to create more and evolve. This book is a collection of work that represents my evolution as an artist. With your help, I can make this book a reality.”

 

Grim: A Roll for your Life Dice Game
Landan Smith suggested checking out this game and it looks pretty awesome! It’s a nice little dice game that looks like it’s super easy to pick up and enjoy.

“The game is quick, family friendly, and designed for 2-6 players (although you can play with as many people as you want if you have enough copies of the game).

The game was created by a group of friends during lunch breaks — and quickly evolved into something we’ve really enjoyed sharing with our friends and family and playing for hours. With the encouragement of said friends and family members we’ve decided to bring the game to Kickstarter to see if we can’t take this little game we made from a dream project into a reality!!”

 

The Writer: Cthulhu Playing Cards
This game has shown up on Kickstarter before, but they’ve revamped it. I think the pieces that go with it look really cool.

“Each card represents part of a story. In the game there are 8 unique stories represented by a color and symbol. You can complete a story by getting 5 cards with the same symbol.

The game has different rounds. The first round’s aim is to get one story, on the next 2 rounds you must complete 2 stories; and the next rounds 3. However you always start to play with only five cards, so you will need more cards to complete the stories, but beware, once you get them you will have to get rid of all the ones you have left! You will need to decide on your strategy!

Each card has a unique ability, represented by its top icon. This ability enables you to get additional cards; to repeat your turn; to take cards from the discard pile or to get rid of your own cards. You will use the abilities depending on your strategy, the game’s progress and the aim of the round.

A round ends when a player meets the defined aim and manages to dispose of their remaining cards. The winner will mark their stories on the library card and the losers lose sanity points for the cards remaining in their hand.”

 

Still active!

Calamityware Dinner Plate 6
Perception
The Sedefkar Simulacrum
Part Time Gods: Fate Conversion
Saiqlo Dice
H.P. Lovecraft Literary Podcast Live
New Riyera Fantasy Novel: The Death of Dulgath
Beast: The Primordial
The Mysterious Package Company

What’s Cool on Kickstarter

The Mysterious Package Company
This looks really cool. I’d never heard of the company before, and receiving mystery packages in the mail sounds like a great surprise. The mysterious items you will get seem genuinely creative and evocative.

“For several years we at The Mysterious Package Company have turned the daily trip to the mailbox into an adventure by providing unique mysteries by traditional mail. These packages tell amazing stories in multiple chapters—each arriving weeks apart—and together they place the recipient at the centre of the narrative, with customized newspaper articles, diary pages, lab notes, photographs, and so forth, often referencing long-lost (or non-existent) relatives.

These adventures culminate in a handmade wooden crate that has been nailed shut. Within, a custom-crafted artifact acts as the touchstone for the experience, a centerpiece that will spark the telling and retelling of the unexpected sequence of events that began with a single simple letter.

We pay extraordinary attention to the details of each experience, right down to the forged postmark on each letter and how the paper is aged. We include real history in the story, which lends authenticity to the experience, disguising where reality ends and the fiction begins.”

 

Beast: The Primordial
Beast: The Primordial is the newest game from White Wolf. This kickstarter is to get nice editions of the hardcovers, the game is coming out no matter what.

“In Beast: the Primordial, you take the role of one of the Begotten, descendants of an ancient nightmare creature called the Dark Mother. Beasts view each other — and the other supernatural creatures of the World of Darkness — as family, which means that Beast is explicitly designed to be crossover-friendly, both in terms of game mechanics and setting.

Beware, though. Just because the Begotten see the vampires, werewolves, mages, changelings, and mummies as kin, doesn’t mean the feeling is mutual.”

 

Elite Gaming Tokens
We don’t get a lot of chances to play in person, but tokens like these will help keep track of all the possible conditions that can come up in the game.

“Whether it is a deep game of tactical brilliance or just a good time with friends, people enjoy a visually appealing gaming experience. Not long ago we at Broken Egg Games starting producing ways to enhance our very own table tops with tools to help keep our games clean and most importantly, FUN! We believe all gamers have put a hearty time investment into their own miniatures and board games just like us and are looking for high quality tokens to match. With a “can do” attitude and some wonderful luck when flipping through our contacts, we found the people and tools to bring our concepts of an epic range of the high quality tokens: The Elite Gaming Tokens to life!”

 

New Riyera Fantasy Novel: The Death of Dulgath
Aser got me to listen to the first book in this series with him, and I really loved the main characters and am excited to see new adventures in the books.

“This project marks my 29th novel and the 9th featuring Hadrian Blackwater (an idealistic ex-mercenary) and Royce Melborn (a cynical thief). It’s also my second Kickstarter. I’ve created it to provide hardcover copies (and hopefully distribution through bookstores and libraries). Although this Kickstarter is being used to fund the hardcover print run, you can receive the story in all kinds of formats including ebooks and trade paperbacks.”

 

Lady of Innsmouth
A cool statue of a Lady of Innsmouth

“I have a real love of taking things which are often considered ugly or creepy and finding the beauty in them. In H.P. Lovecraft’s The Shadow Over Innsmouth the residents of Innsmouth are described as being ugly and fish-like with strange unblinking eyes. They are disliked and distrusted by outsiders mostly because they are different. I wanted to take that rough description and create how maybe one of the Innsmouth folk looked as she started transforming into her aquatic self before joining her family below Devil’s Reef.”

 

Still active!

Calamityware Dinner Plate 6
No Thank You, Evil!
Monster Dice
Mists of Audazzle
Perception
The Sedefkar Simulacrum
Part Time Gods: Fate Conversion
Saiqlo Dice
H.P. Lovecraft Literary Podcast Live

TRF One Year Anniversary and Giveaway

On June 17, 2014 we released our first episode of The Redacted Files. Since then we’ve played a ridiculous number of games and met a bunch of you, our wonderful listeners. To celebrate a great year we want to give away some awesome prizes to listeners.

  1. Our Reviewers
    We love getting reviews on iTunes! Anyone who submits a review by June 30th, 11:59 pm PST will be eligible to win a set of Chessex dice, even if you who got a d20 in our previous giveaway! All you need to do is write a review on iTunes, and then let us know you did and how to contact you about your potential win. You can choose from one of the three dice sets below
     
  2. Our Social Media Followers
    Tweet at us with your favorite episode and you will be entered into win of the three dice sets above! Just make sure to mention @TRFPodcast or use #TRFArchives, and tweet by June 30 at 11:59 pm PST.
  3. Our Awesome Patrons
    We are so grateful for the people who are willing to support us each month, and we want to give them an extra thanks! Any Patreon Patron on June 30th will be eligible to win a sweet set of Cthulhu dice. These feature the Elder Sign instead of the high number on each dice.

You can be eligible to win in more than one category, but only one entry per category per person. I’m afraid we’re not going to be able to ship outside of the US for this one as I’m planning on shipping directly from Amazon.

In addition, we’re releasing an extra episode on June 17th to celebrate!

Thank you to everyone who has made this last year so wonderful!
-Megan & Aser

What’s Cool on Kickstarter

The Sedefkar Simulacrum
Just imagine me sitting in front of you making grabby hands towards this. I’m currently running Horror on the Orient Express, and if we were playing in person I would have this at my table in a heart beat. It’s such a cool prop to have at your table, and I think it would really help bring that aspect of the game to life, much more then the cutouts you get in the box set.

“The Sedefkar Simulacrum is a prop, licensed by Chaosium, for the Call of Cthulhu Campaign : Horror on the Orient Express. It is intended for keepers and gamers but we hope all Lovecraft enthusiasts and amateurs of weird artifacts will find it intriguing.

The sculpture of the Sedefkar Simulacrum will be cast in polyurethane; when assembled, it will be 21 cm (8 inches) long. It will be composed of six parts (head, legs, arms and torso) that will be assembled with a clever magnetic system so when put together it will look like a reduced model of the real thing.

After the sculpture is cast in Greece, it will be hand-painted by me – Delphes. Each sculpture will be one of a kind. Each will have its own signed and numbered certificate of authenticity.

I have worked very hard to figure out how to paint The Simulacrum in a way that matches the description given in the books: a changing color “according to strength of the light bathing it”. As such, I will use a traditional technique where I apply successive layers of fine pigments. It increases the colors’ effects in the patina, so that the material looks like metal and copper, wood and ceramic. With your investment you will get a unique artifact, hand made in a traditional way.”

 

Part Time Gods: Fate Conversion
I heard Fandible play through Part Time Gods and loved the idea of the game. I haven’t had a chance to play it yet, but they’re converting the game to Fate! I’m going to get the chance to interview the creator and others involved in the is project later this week, and I can’t wait to learn more about this. (It’s also Fandible’s Kickstarter pick of the month!)

“Third Eye Games’ ground-breaking RPG Part-Time Gods was released in 2011: a game of balancing one’s mortal and divine life. Maintaining one’s human bonds and deciding how much to give in to one’s godhood are all strong themes running through the game, which is still one of Third Eye Games’ highest selling gamelines.

In Part-Time Gods, you take on the role of brand new gods in our modern world today. The Source, theorized to be the creator of all things in the universe, was sealed away by the old gods who are now mostly dead and gone, but the entity no struggled in its cage and is trying to free itself. this has leaked its energy into our world and started creating hundreds of new gods, and even more monsters (called Outsiders) who are out for god’s blood. All of this, while you also attempt to maintain your normal life. Dealing too deep into your godhood forces you to cut ties with your human side, but clinging too closely limits your growth. It is a hard choice, but one every god must make.

The original system was the DGS-Lite, which fully explored the themes and moods of the game, but we are also huge fans of the Fate System from Evil Hat Productions. With the help of Encoded Designs (Phil Vecchione, Chris Sneizak, Bob Everson, and Shawn Merwin) we’ve fully realized Part-Time Gods using the Fate Core system.”

 

Saiqlo Dice
These are some really pretty d6, and I haven’t seen any that look quite like them before. The project funded quickly, which is always a great sign!

“While teaching English in Japan, I found some amazing beads and buttons in a shop. I found out that they were made by a small, family-owned company and contacted them. I wanted to know if they’d ever made dice! They said, no, but what a cool idea! It took a year to figure out how to do it. We hope you’ll agree that the results are spectacular! ”

 

H.P. Lovecraft Literary Podcast Live
This podcast is one of the best for just gaining a ton of knowledge on the Mythos, and they’re planning a live show!

“The H.P. Lovecraft Literary Podcast (hppodcraft.com) has been running since 2009 and has done two very successful live shows. One in Leeds, West Yorkshire in 2012 and one at the NecronomiCon in Providence in 2013. Now that it’s 2015, we feel it’s about time to step up our game and do two live shows in one year! One in Providence, again at NecronomiCon and in Chicago, Illinois this October. And we need your help to do it!

This Kickstarter is not just about live shows, we plan on doing audio recordings of these shows for all the folks that can’t make it. We’re also going to be trying out our Lovecraftian Comedy Quiz show as well. Trivia and comedy in one live event? YES!

All audio will initially be exclusively for backers of this Kickstarter. So if you can’t make it to Providence, you can still be part of the fun!”

 

Still active!

Calamityware Dinner Plate 6
No Thank You, Evil!
Monster Dice
Mists of Audazzle
Polyhedral Dice Warrior Set
Perception

Character School – Bards!

Hello! I’m going to breaking away from my general advice to get a little specific and focus on character classes; specifically the classes available in Pathfinder from Paizo Publishing. Now I understand that I will never be able to cover everything that is available to each class, especially with new content and supplements being released at a pretty good clip, but I will do my best. The format will be a brief overview of the nuts and bolts of each class with a more in depth play-style and options piece the following week. Now, by request, on with the Bard!

The absolute rock bottom description of a bard is “Support Class”. I always balk a little when players dismiss them out of hand as they have a mess of abilities but nothing that really shines on the page. To me, the fact that nothing sticks out IS what jump out at me. They are good at just about anything but do require a bit of experience and insight to play properly.

Start with stats. After rolling or using the point buy system I focus on the big three for the Bard in the following order: Charisma, Dexterity, and Intelligence. It can be argued that Constitution and Wisdom should also be up there but they fall pretty short in comparison for squeezing the juice from what the Bard can do. Charisma is what the Bard bases their spell-casting on as well as a good portion of their skills. Dexterity can help with spells that require a ranged touch or for the times when you resort to distance fighting, not to mention not getting hit. And Intelligence gets you more skills and helps with all the knowledge checks that you will be making.

Continue reading Character School – Bards!

What’s Weird on Kickstarter

Sometimes you find some cool new things on Kickstarter. Other times…you find these.

When water is just too boring for you to drink, and adding one of a myriad of calorie free powders adds too many calories, then you can just use your TasteBud. It snaps on your water bottle and releases a scent to trick you into thinking you’re drinking something flavorful.

I don’t know, I’d rather just drink water. Or add some Crystal Light.

 

If you’re going to the beach and don’t have any friends, the BACK-EEZ will help you reach all those difficult to reach spots on your back to help you put on that sunscreen. But on the minus side, everyone will know you don’t have any friends. Better not to risk the skin cancer though!

 

One of the problems when you’re a bike-commuter is making sure people can see you. Usually people use reflective tape or lights. Or I guess you could just hang lit-up balls from your seat.

Bike Balls remind me of Truck Nutz, but I guess they’re more functional? I’m afraid I’m not getting a pair for my bike though. Maybe when they release light up ovaries.

Review: CypherCaster Issue #1

The Cypher System now has a FanZine called the CypherCaster, produced by David Wilson Brown. The CypherCaster promises to be a great resource for any fan of the Cypher System. The first issue includes information on upcoming releases, an article on incorporating Space in your Cypher game, a short story set in Numenera, a Numenera adventure for tiers 1-3, a series of reports from The Estate reporting on a new recursion, and a new gothic recursion to use in your campaign.

I keep up on news from MCG and their new releases, but CypherCaster has everything gathered in one place, including information on the No Thank You, Evil! Kickstarter campaign (you can read about that here in my interview with Shanna Germain). One piece of this that was especially interesting to me was an interview (by Andrew Cady) with the creators of Shotgun and Sorcery, a new third party game utilizing the Cypher System by Outland Entertainment that was kickstarted earlier this year.

Exploring Cypher Space by James Walls delved into one GM’s experience in adapting the Cypher System into his own unique scenario and campaign. I think in general this is going to be easier when the Cypher System book comes out, but the author has a lot of great advice, and some plot ideas that are tempting to introduce into my own campaign.

Shapes in the Sand by Jim Ryan is a wonderful short story that really seems to capture the weirdness of living in the Ninth World and what you can encounter. I kept waiting for Ryan to state flat out the character types for the protagonists, and it was great just to sort of figure it out yourself.

Hunting for Krofwarton by Chris Fitzgerald is a short adventure that is well-written, and I really loved the portraits that were drawn for all of the NPCs. I wish the maps had been a little better drawn, but they clearly show what’s intended. In this adventure, the PCs are approached to help a con-man recover some stolen goods. Fitzgerald intends for it to play out like a Guy Ritchie film, with several groups of bad guys all trying to get the same thing.

The Norse Recursion Cluster field report by Marc Ploude is a great way to give some details of the story without giving us everything. I think this has a great potential for getting your own ideas from the recursion that is introduced in pieces. I especially love that some of the reports are redacted. The report is intended to give the GM seeds for using the recursion in their own campaign, with some details of the people and creatures found there.

I love Holstenwall, a gothic horror recursion by Scott Robinson. It’s nice and spooky and introduces points of interest within the recursion. I wish they had included some foci that were made just for this recursion, but all the information they do include is great. I also appreciated the list of resources they provided to get your own ideas of what to have present in this recursion.

The Fanzine concludes with MCG news and events for MCG fans.

I definitely think that this zine is a great investment for Cypher fans. It’s full of great information and ideas, and is only $4 on DriveThruRPG. The next issue will be out in July, and I can’t wait to get my hands on it as well!

What’s Cool on Kickstarter

Perception
This game features a blind protagonist who is investigating an abandoned house that keep showing up in her dreams. I’m curious about this game even though it doesn’t look to be accessible to blind gamers. Plus they keep using Braille as part of the ‘look’ for the game, but they’re using Grade 1 Braille, and not even punctuating things correctly, so I wonder if they have any consultation with people who are actually blind for their game development. However, some of the developers worked on the Bioshock series, which I love, so I want to see where they go with it.

“Perception is a first-person narrative horror adventure that tells the story of Cassie, a blind heroine who uses her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.

After months of research, she discovers an abandoned mansion in Gloucester MA. Once there, Cassie finds that Echo Bluff is worse than her nightmares. A ghastly Presence has tormented its inhabitants over generations, and it now hunts Cassie. She must solve the estate’s mysteries or become one of its victims.

While Cassie doesn’t have an arsenal of weapons, she does have her wit, her cane and her smart phone. Armed with these tools, she finds clues to unravel history as she navigates her way through the home via echolocation. But the house and its deadly Presence go to great lengths to prevent her from deciphering its secrets.”

 

Polyhedral Dice Warrior Set
These are some pretty awesome looking dice. I bet they’re not balanced at all, but I want them in my collection ASAP.

“PolyHero Dice are the result of a creative collaboration between brothers Dann and Greg May. We’ve worked together in the visual arts for more than 20 years, as graphic designers, artists and 3D animators. We’ve also played Dungeons and Dragons (and other RPGs) together from an early age, starting with the red boxed Basic Set (oh, and even before that a game Dann made up and tried to make Greg play).

This project is a labour of love for us; to create imaginative, 3D-sculpted custom dice for our favourite hobby, and for the pure joy of holding and rolling them. We are very motivated to run this Kickstarter well and get the product into more hot little hands than our own.”

 

Mists of Audazzle
Unlike Perception, this game is developed for visually impaired players and sighted players to play together.

“Mists of Audazzle” will bring story driven game networking to all players of Audazzle games now and in the future. It will especially allow Daisy (who is blind), her friends and family (some are partially sighted and some have normal sight) to play, compete, create and have fun together. See our website for details.

By building Mists of Audazzle, players and members get to expand and propose new story lines by participating in the “Clan Babble Challenge”. Through connected Mist’s game episodes like “JumpInSauceRS” Each player gets a totally unique and secret character (Mists Incarnation) and are born into a Mists Clan. Once they get going we will make it simple and fun to challenge closest rivals to time based levels of given games.”

 

Monster Dice
These dice look pretty cool, but I’m not sure how they’re going to work as actual dice. They’d be cool to have on your shelf at least!

“The idea behind this project was to turn your normal D6 Dice into a work of art, something that looks just as good as the Armies on your battle field and looks just as awesome as the cards/board on your board games. For me to achieve this I didn’t just want to just add some basic etching, I wanted to go 3D and give the dice some serious attitude and features. As well as making the dice 3D I wanted the consumer to have the ability to print the dice using 3D technology.

The five original dice concepts are inspired by a number of fantasy based creatures; we have the Monster Dice, Vampire Dice, Undead Dice, Werewolf Dice, and the Orc Dice. The Dice are made from high detailed resin to bring out the detail and to enable the consumer to paint them with ease. The dice themselves measure 16MM; this is the most common size of dice used in gaming, however, we have also included a 19MM Version of the dice and a 25MM Version. Every dice has the art placed where the number 6 would be situated; they are perfect for collectors, gamers and hobbyists. Special care has been taken to ensure the resin is protected when the dice is rolled by making the edges rounded.”

 

Still active!

The Cthulhu Breakfast Club
Elsinore: A Time Looping Game
The Adventure Case
Ctrl-Alt-Del 1.0: The Box
Wink Pens
A Feminist Deck
CHIP- The World’s Smallest Computer
Fibonacci Clock
Fall of Magic
Tinker Dice II
Calamityware Dinner Plate 6
Crestfallen RPG
Terralith Organic Metal Dice
No Thank You, Evil!