What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Worlds of the Cypher System
Monte Cook Games have been teasing this kickstarter for a while, and I couldn’t be happier to see it this morning. The Cypher System is the only major book MCG didn’t Kickstart, but now we have the chance to pledge for world settings for the game. This will get us at minimum three settings books, all of which sounds like amazing places to set your game. The settings include modern people heading back in time to the dinosaurs, a fantasy setting where you can find your own divine spark, and super power horror setting, which just sounds amazing.

“Awaken your divine spark, claim a dominion, and become a god in a fantasy world in which the heavens smashed upon the Earth like a vengeful star.

Or find yourself trapped in the dark and dangerous world of the Cretaceous Period. First you’ll have to figure out how to survive using the tech you brought from the future—modern weapons, advanced science, and bioengineered dinosaurs. Then you can worry about the asteroid that history says wipes out most life on earth.

Or drift to the edge of insanity. They’ll say you’re dangerous. Insane. That you suffer from Dissociative Mask Disorder. Your parents and the doctors and the press and the military—they can’t believe what’s happening. They can’t believe what you can do. And they wouldn’t believe the price you pay.

Three exciting, 192-page campaign settings from the creative minds at Monte Cook Games! The Cypher System is an incredible tabletop roleplaying game engine that delivers all the narrative power and ease of play of Numenera to any campaign you want to run. The content in this Kickstarter will provide at least two full years of awesome Cypher System campaigns—plus the tools and content to build your own incredible games—all straight from the minds of the legendary Monte Cook Games creative team. We’re brewing some awesome books, and if this campaign does well, we’d add more cool stuff, like expanded rules and maybe even some fiction.”

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

HP Lovecraft Birthplace Marker
HP Lovecraft is one of the founders of weird fiction, and for all his faults, he has inspired many to delve the depths of their minds for the horrors that lurk there. Currently there aren’t many markers in his hometown, and this kickstarter is looking to change it.

“Over 125 years after the birth of famed author H.P. Lovecraft, there remains no permanent marker to note where he was born in Providence, Rhode Island. We’re here to change that – with help from YOU.

We, the Lovecraft Arts & Sciences Council (a federally recognized nonprofit educational organization) would like to place a really special marker to commemorate where it all began – literally, where the literary creator of Cthulhu, the Necronomicon, Nyarlathotep, and myriad other creatures of cosmic imagination, himself came into being.

H.P. Lovecraft, the “father of weird fiction” (a unique blend of horror, science fiction, and fantasy), is revered around the world as one of the 20th Century’s greatest writers of such imaginative fiction – and yet, in his own home town, there are few things to indicate he ever existed here.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

7th Sea Second Edition
7th Sea has to be the first item on this list. Besides being an amazingly fun game where you can be a swashbuckling hero, it’s also breaking Kickstarter Tabletop records. It’s the third most funded RPG Kickstarter and it isn’t even near being done yet. If you like pirates, heroes, and stories like the Three Musketeers, this is the game for you. This kickstarter is also introducing new continents, South America and Africa equivalents.

https://www.kickstarter.com/projects/johnwickpresents/7th-sea-second-edition

“Since its release in 1999, 7th Sea has brought thousands of fans into the world of Théah—a place very similar to our own Europe in the year 1668. Inspired by the works of Alexandre Dumas, The Princess Bride, and other novels and movies of high adventure, 7th Sea played fast and furious, emulating the pace we’ve come to expect from movies such as Captain Blood, The Three Musketeers, and Pirates of the Caribbean.

And now 7th Sea is back in the hands of its original creator—that’s me! John Wick!—and that means it’s time to bring 7th Sea back to your gaming table!”

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Review: Extreme Cyphers

Sometimes a regular cypher just won’t do…

Extreme Cyphers is the newest glimmer from Monte Cook Games and is compatible with Numenera, The Strange, and The Cypher System. It contains 40 new Cyphers with much more dramatic effects then the standard cyphers found throughout the games. There’s a handy table to roll on to make it so you can randomly hand out these cyphers, but I think as a GM you might want to pick out these cyphers for special occasions.

I love that within the Cypher system a glimmer like this can be used within any of the games. There’s a table included that gives the forms that the cypher could take in the Ninth World, as well as the common recursions in The Strange. This should also give you some ideas how they could appear in your own setting using the Cypher System.

These cyphers are overpowered and some could have some long term effects on your game, like the introduction of a volcano in the middle of a previously geologically boring region. Or allowing a PC to heal up all of their pools to full simultaneously while getting rid of all diseases and poisons. Or even causing everyone within the given radius to rage and attack each other. As a wise man once said, “With great power, comes great responsibility,” and there’s all kinds of things that can happen if your party maybe forgets being responsible when they have the ability to take the shape of any creature they know to exist.

Any of these cyphers would be a great legendary artifact the party is charged with acquiring, and maybe even destroying. Or maybe they need it just so they can get to the next stage of a plan. Or maybe it’s in the hands of a villain and they need to make sure that they don’t use it. Whatever the reason you introduce an extreme cypher, they certainly can bring an extra level of risk or power to your campaign

This is a really useful glimmer, and very powerful cyphers are something that I think are a great addition to the system. In the Numenera campaign I recently wrapped up running I wanted a one use powerful object, and expanding some options for that is very helpful. One thing that I wish was included is what happens if an extreme cypher is in your possession when you have more then your allowed number of cyphers. I think that this would likely lead to more instability, and perhaps more explosive problems if you hold onto one of these for too long.

Extreme Cyphers is written by Bruce R. Cordell and published by Monte Cook Games. You can find it at the Monte Cook Store or at DriveThruRPG for $2.99.

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

The Lost Temple of Forgotten Evil
Interested in bringing Cthulhu Mythos cultists into your 5e game and don’t know where to start? This adventure looks like a great place to start. As a sandbox adventure there’s plenty of room to introduce any challenges you come up with as well as have a solid inspiration and spine to the story.

https://www.kickstarter.com/projects/1931180102/the-lost-temple-of-forgotten-evil-a-5e-osr-adventu

“The Lost Temple of Forgotten Evil is an adventure for three to seven characters between levels four and six. It is designed for use with Fifth Edition and OSR versions of Gary and Dave’s RPG. It can be adapted to any fantasy RPG.

The small town of Boldon, and its surrounding villages, are afraid. Dozens of people are missing, some speculate lost to some nefarious purpose. Tales of an evil temple and the horrible things within circulate. The few who know the legends and history of the region are beginning to think the dark times have returned, not seen since the fall of the first age of man. People are beginning to feel the icy fingers of fear closing in. Upon arrival, the party encounters a broken man, a homeless drunkard prone to incessant rambling. This inspires an investigation into the stories of a lost temple. Has it been rediscovered by men seduced by its forgotten evil? The drunkard’s tale leads to others who might help the party discover more before they face The Lost Temple of Forgotten Evil.”

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Apocalypse World, 2nd Edition

Apocalypse World powers a lot of the great new games out on the market like Monsterhearts, Urban Shadows, and tremulus. The second edition promises to build upon the existing system, while improving mechanics from the first edition.

https://www.kickstarter.com/projects/226674021/apocalypse-world-2nd-edition?ref=users

“Apocalypse World is a critically acclaimed and award-winning tabletop roleplaying game. It’s a sexy, cinematic post-apocalypse, full of action, danger, mystery, romance, and horror. We first published it in 2010, and after five years of intensive play we’ve decided it’s time for a second edition.

We’re running a stripped-down and straightforward campaign just to get the second edition book out. The game design is done, the writing is done; we’re down to rewrites, editing, and book design. We want to finish the book, print it, and get it into your hands, no delays, no distractions.

If you’re already familiar with Apocalypse World and you’re interested in the changes we’re making, stay tuned for our updates. You’ll see a couple of obvious, big changes—streamlined Hx, a whole new set of battle moves, a threat map instead of fronts—and if you know your stuff, you’ll be able to spot a bunch of smaller changes too.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Handcrafted Dice Trays
Dice Trays are great addition to your table, especially since they prevent escaping dice and guarantee a flat surface for rolling. These dice trays are gorgeous, especially with the carving. I also really like the groove to hold the dice you aren’t rolling yet, which would help prevent confusion when you make your roll.

https://www.kickstarter.com/projects/1661082863/handcrafted-dice-trays

“Featuring: Carved from Solid Hardwood, Magnetic lid for storage, real leather rolling surface, dice channel to hold extra dice when in use, and artwork and rationalization available.”

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Swirled Chocolate and Gummy Dice
If you have a gamer that you love, you need to check out this Kickstarter. They’ve promised delivery by Valentine’s day, and what better way to say I love you then a set of delicious dice. The gummy dice come in a variety of colors, and you can get the chocolate dice swirled as well. If you don’t want a whole set, you can just buy a huge d20!

Campaign image showing various gummy and chocolate dice.

“We are C.W. and Daemon Wolf, of Lunar Wolf Treats! Our Etsy shop has practically exploded with orders over the past year and a half as we expanded our selection of chocolates and gummies for geeks and gamers! We started out simple enough, with a TARDIS and Dalek mold set and a large D20 mold, and we’ve been growing our collection from there!

Recently we came up with the idea of mixing chocolates together in a swirl pattern inside the actual mold, to create swirled chocolate dice that resemble some of our favorite patterns of dice in real life.”

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Narrative Combat

While many if not most modern RPGs tend to favor some other aspects such as investigation, discovery or collaborative narration, the time often comes for the knives to come out. As someone who tends to enjoy these sorts of systems more, but still enjoys a good melee, I thought I’d share some thoughts on combat’s roles and best practices for the more narrative-minded GM.

Don’t Overdo It
-Not every session needs a fight, don’t force one just because it feels like you’re missing out. More importantly, the threat of conflict can sometimes prove more tense than the grimmest firefight, and avoiding it as harrowing a conclusion as a pitched cavalry charge. For your players cast in the role of protectors, their characters can be treated to all sorts of ordeals other than stand up fights: identifying potential threats for instance, or simply being a fish out of water.

Don’t Drag it Out
-I loved techno-thrillers growing up, and what separated a page-turner from a snoozer was the author’s ability to keep the dance between combatants interesting and know how to satisfyingly end things just before that breaking point. When you aren’t in a dungeon crawl killing things to steal their stuff and gain experience points or meticulously modeling the 37th day of the Battle of Stalingrad then, there’’s nothing wrong with a retreat (panicked or planned), a surrender, or even an act of God: where thematically appropriate of course.

Make it Feel Real
-This isn’t so much about accuracy to any sort of reality or fictional continuity, but a basic reminder to keep your players immersed in the story you’re telling. This might be leaning heavily on movie tropes if you have no other background or more reliable common point of reference. Don’t just move miniatures around the tactical grid or tokens on the virtual table, tell your players how the bad guys are walking, talking, using cover, shooting around things. Tell them how well-trained their character thinks the opposition can be, and as always, be ready with the cinematic details.

Don’t Be Afraid to Fudge
-Your job is to tell a story. Don’t let any game element get in the way of that, not even the dice. The one exception to this is your PCs: pay attention to what they’re doing and what they want: don’t get in their way either…

Make it Count
-So you’ve paced the campaign to have one or two pivotal clashes between the good guys and bad, you know just what the bad guys will do and how they’ll do it in a timely way, and you have a few aces up your sleeve; now you can begin to make the PCs care about fighting. Give them something to fight for, something to risk, often best provided by the players themselves. Now set the stakes appropriately high. The rest writes itself.

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

 

Octopedestrians
This print is from the guy who makes the wonderful Calamityware plates. Plus, I can’t resist the octopuses!

Gif of various octopuses from the print

“A few months ago, I became infected with a mysterious urge to draw octopuses. I couldn’t get enough of their big eyes, sinuous tentacles, and languid poses. Now I’m ready to share my pointless obsession with you!

Could you use more whimsy in your art collection? If enough sponsors pledge, we can justify a production run to print my Octopedestrians drawing on heavy, museum-quality paper that you can frame.”

 

Ultimate NPCs: Skulduggery
I always have a hard time coming up with names and details for NPCs, but with a book like this, you can generate all of these details much easier, and hopefully not bumble through as much.

The book, open as well as an example of the cards

“How many times have you been put on the spot in the middle of a game and needed to generate one or more highly detailed and well thought out NPCs? How many times have you spent valuable time pre-game building a fantastic NPC from scratch, only to have the players pass by the tavern he or she was located? How many times have you been a player wanting to join a party but didn’t have any good ideas on a character build? How many times have you been running a game and had a player want to join but just didn’t know how to create a character and level them up to be comparable with the rest of the party?!

Ultimate NPCs solves all of these issues as well as a great deal more! The book is packed with exciting, versatile and dynamic character builds that can be used in a myriad of different ways, and is written in 5th Edition, Pathfinder, and Swords & Wizardry formats to suit most fantasy RPG systems!”

 

Shakespeare vs. Cthulhu
This book combines some of the classics, Shakespeare and Cthulhu in to a series of short stories. I like the idea of introducing Cthulhu into Shakespeare’s plays, and I hope that they really explore the idea.

A Shakespearean man chants for Cthulhu

“Imagine if it had been William Shakespeare, England’s greatest playwright, who had discovered the truth about the Great Old Ones and the cosmic entity we know as Cthulhu, rather than the American author H P Lovecraft.

Imagine if Stratford’s favourite son had been the one to learn of the dangers of seeking after forbidden knowledge and of the war waged between the Elder Gods in the Outer Darkness, and had passed on that message, to those with the eyes to see it, through his plays and poetry. Welcome to the world of Shakespearean Cthulhu!”

 

The Burning Wheel Codex
Burning Wheel is a very crunchy system that I’ve never been able to sink my teeth into. But I really love the ideas of the mechanics and the way to level up your character. This codex gives more information on the system, commentary on the system, and more for Roden, Trolls and Great Wolves. (This kickstarter takes a bit of work to decipher…)

The Burning wheel

“We shall create a tome of similar dimension and density to the urtext, Burning Wheel Gold. Its cover shall shimmer cerulean and gold. Its pages shall have the hue of gossamer and bone. Its ink shall be black.

And it shall contain: the paths and ways of the Roden, Trolls and Great Wolves; an encyclopedia of traits and skills; an arcane library of magical ways; a libram of magic artifacts; and detailed commentary on nearly every aspect of the urtext itself.”

 

Still active!

Luma Dice
Autumn Cthulhu: An Anthology
The Kraken Mug
Great Old Ones Idols
Keys for Nerdy People
The Ninth World: A Skillbuilding Game
Wyrmwood dice trays and vaults
Changeling: The Dreaming