Interview with Shane Ivey, Dennis Detwiller, and Scott Glancy of Arc Dream Publishing

This year at GenCon we had the absolute pleasure of sitting down with the creators of one of our favorite games. We chatted with Shane Ivey, Dennis Detwiller, and Scott Glancy about Delta Green, the horrors of Frontier Airlines, get rich quick schemes, and the stories behind one of the best games available! 

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Delta Green: Shimmering Sea

There’s something not quite right on the US Navy’s newest stealth destroyer. Whatever it is, a scratch group of Delta Green agents have to stop it before it causes world War 3.

GM: Aser
Players: Jonn, Megan, Mike, Nyssa, Patrick, and Rob.
System: Delta Green

Music by Kevin MacLeod, “Day of Chaos”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Delta Green: Observer Effect pt 2

In our Groundhog’s Day special, the team of agents repeats the same nerve-wracking day, trying to find a way to stop a nightmarish incursion.

GM: Aser Tolentino
Players: Ben, Jack, Megan, Mike D., Rob
System: Delta Green

Music by Kevin MacLeod, “Day of Chaos”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Delta Green: Observer Effect pt 1

A group of agents is brought together to investigate a series of strange occurrences at a privately funded research site. The more they learn, the less it all makes sense and they’re racing a clock they don’t know is there.

GM: Aser Tolentino
Players: Ben, Jack, Megan, Mike D., Rob
System: Delta Green

Music by Kevin MacLeod, “Day of Chaos”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Delta Green: Shimmering Sands

White rocks next to red water from the Iron Mountain Mine

As Special Agent Emily Goodwin’s dreams become stranger and stranger, she finds herself drawn to the same place over and over again.

Happy Halloween from all of us at TRF!

GM: Aser
Players: Megan
System: Delta Green

Music by Kevin MacLeod, “Day of Chaos”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

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Delta Green: Control Copy

A car is engulfed in fire and completely destroyed

Today marks TRF’s 3 year anniversary! Thank you so much to all of our players and listeners for all you do! To give back, here’s a bonus episode of Delta Green.

A team of agents is sent to investigate a series of gruesome murders, in which a former Delta Green agent is the prime suspect.

GM: Aser
Players: Ben, Megan, Rob D.
System: Delta Green

Music by Kevin MacLeod, “Day of Chaos”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Direct Download!

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Delta Green: A Shimmering Light

 

A hotel surrounded by Pine TreesA team is hastily assembled to clean out a Green Box in Phoenix and transport the artifact they find. On the way, they end up somewhere very different then they expected.

GM: Aser
Players: John, Matt, Megan, and Mike
System: Delta Green

We made it to 100 episodes! Thank you so much for your support ^(;,;)^ <3

Music by Kevin MacLeod, “Day of Chaos”(incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

 

Direct Download!
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Review: Delta Green Agent’s Handbook

Delta Green Agent Handbook Cover. Shows a man looking fearfully to the side in the woods, while carrying a book.

The designer of Red Markets and long-time contributor to Role-Playing Public Radio Caleb Stokes once remarked that games like Call of Cthulhu are, contrary to popular belief, just as escapist as your stereotypical sword-wielding adventuring fantasy, only in a different way. I couldn’t agree more, and I love them for it. I first came to tabletop role-playing a little after I’d just gone blind. Well, I’d been pretty much blind as far as most people were concerned for quite a while. But Where before I’d been able to make out shapes, perceive color and detect motion, now I truly, functionally could not see. I felt frail and small and decidedly mortal. And then I found a podcast feed from something called The Unspeakable Oath, with actual play recordings of a game called Delta Green.

This variant of Call of Cthulhu starred members of a conspiracy within the United States federal government who conducted investigations within investigations, concealed evidence while trying to find the horrible truth, discredited witnesses of the unnatural, and served as the only effective defense against things man was not meant to know. It was a hard game, one that challenged you to play smart and watch out for any angle because the odds of emerging with your body and sanity intact were already vanishingly small. And therein lies the escapism: with the whole world, the uncaring cosmos arrayed against you in all its apathetic splendor, you play a puny human that goes out into the dark to fight the monsters with nothing but a Glock, a fake ID and the knowledge that you can only ever forestall the inevitable, because if you don’t do it, no one else will. Fuck the odds, humanity is still here and will be until these agents are dead at least, because that’s what it means to be Delta Green. It was a setting whose fatalism and sense of gallows humor appealed to me. So imagine my disappointment when I discovered that the books from which these games were run had been published more than a decade before and long since disappeared from store shelves. That would change of course, with the advent of electronic sales and print on demand, Delta Green could be had again, but too there was talk of more. Delta Green would rise again.

And now it has, in the form of an entirely standalone product with its own line of hardcover releases scheduled through this year and the next at the very least. Born of Kickstarter and gifted with the depressingly rich world of Post-9/11 covert operations to muck around with for background, the new Delta Green RPG promises a thrilling new world of modern mythos horror for your agents to die in: nihilists rejoice!

Continue reading Review: Delta Green Agent’s Handbook

TRF’s Twelve Days of Christmas: Day 3, Delta Green

On the Third Day of Christmas
My GM gave to me,
Three Green Boxes,
Two Draculas,
and a Final Girl fleeing to safety.

A man holds a book with a fearful expression in the forest, a man has a gun on a third person in the background

 

The game we pretty much credit for the creation of TRF, Delta Green brought together the podcast’s core working group with its take on mythos horror in the modern world. As potential Delta Green agents, the original TRF cast played out our first adventure on a backwater Air Force base in Nebraska. The rest is history.

No longer just a setting for Call of Cthulhu 6E, Delta Green is currently riding a successful Kickstarter towards a release as a stand-alone RPG using the BRP system. Look for it in Spring 2016.

Listen to our Delta Green episodes
TRF’s Twelve Days of Christmas

Delta Green: Last Things Last

Cabin stands alone in dim woods

A scratch group of operatives, designation R-Cell, is sent on an easy mission: hide any evidence that a recently dead man was ever a part of Delta Green. However, with in-fighting, a road trip, and a horror beyond space and time, things stop being easy quickly.

You can check out the Delta Green Kickstarter here. It’s up through 10/29/15, with a ton of extra value from the stretch goals. Give it a look and consider pledging!

This episode features Aser, John, Megan, Phil, and Richard. Music by Kevin MacLeod, “Hitman.”

Direct Download!

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