Review: Gods and Icons

Gods and Icons cover showing several of the Icons contained within

The Icon mechanic in 13th Age is one of the more interesting additions to a system that builds on your standard d20 game. The Icons can help, or hurt you, depending on the relationship you build with them. Each have different priorities and strong suits, and of course allies and enemies. Gods and Icons, from Dread Unicorn Games, builds on the existing world to add more flavor to the Icons.

The Icons are well fleshed out in the 13th Age core book, but Gods and Icons goes even further, giving the players and the GM the option to incorporate alternative icons that have clear analogues in the core book, but provides names and a much more expanded history for each. For example, The Dwarf King analogue is King Thorbal of the Glittering Gem. There are then examples of his politics, and a list of organizations operating under his purview. It also details his relationships with each of the other icons, and gives some ideas of variants that you could use to make King Thorbal slightly more unique in your game.

The one thing I like with each Icon page is that it also provides a list of gods that the Icon is associated with. I play a cleric in 13th Age, and I wanted a solid list of gods to grab onto and explore for building up my character. I’m incredibly bad at coming up with names on my own. So, the gods aspect of Gods and Icons is particularly useful for me.

Gods and Icons introduces three pantheons of gods, the Bright Gods, the Thirsty Gods, and the Old Gods. Each pantheon is based more on geography, though certain races are more likely to follow one pantheon then another. The book describes the gods in each pantheon, including the cults that follow them and their cultural impact. I think these small details can flesh out the world, and helps you build a believable culture in the game that your character is a part of. There’s also alternative names and variant rules for the gods, which also helps you make your world your own.

In addition to the new gods, there’s new domains for Clerics and new talents for Druids, Paladins, and Rangers to go along with the new pantheons. For example, your Druid can take Blessing of the Sparrow, giving you a bit of mischief to your magic. There is also a list of new locations, holy sites and unhallowed grounds related to the gods for your players to explore.

In addition to expanding the world of 13th Age with both gods and Icons, this supplement lists new items to give to your players based on Icon rolls. What’s really cool is they include tables, that are divided up by class for you to roll on to decide what items to hand out. And even more, you can decide if you want to give a useful item, in which case only a few items in the table will be in the pool you roll for. If instead you want to truly randomly hand out the loot more options are available. The tables you end up with include loot from the core book, 13 True Ways, and the Gods and Icons book.

The last additional worldbuilding included in the book are new races and NPC appearance tables. These tables can help you randomly decide on a race, gender, icon, and quirk for each of your NPCs. The new races give your players a lot more options on what they want to play – I didn’t even know half-owlbear was a thing. A few of the other options include Dhampir, Goblin, and of course, Gelatinous Troglodyte. I want to see an adventuring part with one of those guys!

Gods and Icons also has a Player’s Guide version that you can give to your group. This includes most of the same information, excluding the loot tables and the locations. There is also an introductory adventure available, called Towers in the Mist, which includes pre-generated characters and helpful hints to GMs running 13th Age for the first time. This includes suggestions on boons from Icon Relationship rolls and how to present them, which should give the GM an idea of ways to frame such interactions in the future. Like with Sleeping Lady, another Dread Unicorn release, the adventure gives the GM ideas on how to alter it depending the number of players and experience they have with RPGs, something even somewhat experienced GMs can lack confidence in doing for the first time.

Overall, if you’re looking to make your campaign of 13th Age a little more expansive, I would highly recommend picking up Gods and Icons. Even if you’re not quite at that stage yet, I think Tower in the Mist is a great introductory adventure, for both the players and the GM.

Gods and Icons is available on DriveThruRPG for $14.95 as a PDF, or $29.95 as a softcovered book. The Players Guide is $9.95, and The Tower in the Mist is $4.95. If you want all three, you can purchase them as a bundle for only $18.45.

*The Redacted Files received a free copies of these supplements for review purposes.

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

The Game Anywhere Table
This is one of the most affordable gaming tables I’ve seen, and even better, it can fold up to go with you anywhere, or for storage when you’re not using it. The basic table is only $259, and then there are a ton of cool add-ons, like cup holders, card holders, ways to divide up player areas and more. If you don’t have the space for a full blown gaming room, this table can make it possible for you to have a great tabletop experience whenever you have friends over.

“Tabletop board games, card games and RPGs have made a huge comeback in popularity, and all of us here at Transforming Designs love them just as much as you do.

The recurring problem is finding where to play and what to play on. So we decided to get our group of engineers together to solve this problem. After months of designing and testing we created the Game Anywhere Table. The Game Anywhere Table was designed with more than just the game in mind, we had the player in mind as well. So, we are proud to introduce our innovative patent pending design with four playing stations featuring magnetic player panels.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Follow
This new game from the creator of Microscope is a quickstart system, requires no GM and no prep. It has basic quests that can be adapted to any environment you want, and you can play each quest over and over by facing different challenges each times. I love the flexibility of games like this, and they’re great for unexpected changes to your gaming schedule.

“Follow is a game where you sit down with your friends and play characters working together to achieve a common goal: your quest. The quest you pick decides the kind of game you’ll play. You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it’s something people can work together to accomplish, it could be a quest. Will your characters stay united or will their differences tear them apart? Will they triumph or will their hopes go up in flames?

To complete your quest, you confront a series of challenges. Each success makes you more likely to win the quest and each failure makes it harder… but not impossible. The challenges you choose determine what kind of story you’re telling, so you can play the same quest over and over again and have a completely different experience each time. You could play a Heist that was all about casing the joint and crafting a cunning plan, another that was all car chases and gun fights, or one that was all about lying low until the heat blows over and you figure out who ratted you out to the cops. They’re all heists, but even though they’re totally different flavors of heists, one quest template can do them all.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Bluebeard’s Bride
I couldn’t be more excited for this game. Bluebeard was one of my favorite stories as a child, and this RPG focuses on the psyche of his bride in a great horror setting. I love the idea of exploring the castle and building your own story. Plus the art they have so far is stunning. I can’t wait to play this one!

“Bluebeard’s Bride is an investigatory horror tabletop roleplaying game for 3-5 players, written and designed by Whitney “Strix” Beltrán, Marissa Kelly, and Sarah Richardson, and based on the Bluebeard fairy tale. In this game you and your friends explore Bluebeard’s home as the Bride, creating your own beautifully tragic version of the dark fairy tale. Investigate rooms, discover the truth of what happened, experience the nightmarish phantasmagoria of this broken place, and decide whether or not you are a faithful or disloyal bride.

Bluebeard’s Bride is based on the Powered by the Apocalypse system used in Apocalypse World, Dungeon World, Monsterhearts, Masks, and more. It’s a simple system; when your character takes an action that fits a move, the move tells you what happens, or you roll two six-sided dice to find out. Since this is a horror game, we have modified it so that the majority of moves use no dice; this harkens back to telling ghost stories around the fire.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Upwind RPG
We had an amazing time demoing Upwind with Jeff Barber a few weeks ago, and couldn’t be more excited to back this project. Upwind has a very strategic mechanic that allows for a very narrative style of combat and use of your skills. Also exciting is that is going to be OGL (thanks social stretch goals!), which means we’ll be able to adapt it to all kinds of settings. I can’t wait to get my hands on this.

“Imagine Bakshi’s classic animated film Wizards has a head-on collision with Disney’s Treasure Planet and the resulting fire is put out with a whole lot of Studio Ghibli’s Castle in the Sky. That, in an unexpected, animated mash-up, is Upwind. Upwind is a narrative style RPG set in a strange alternate world of floating island nations, flying sailing ships, long-lost technology, wild elemental powers, looming war and forgotten legacies.

Upwind is powered by the Q system, an original stakes-based, playing card-driven mechanic that gives every encounter consequences with meaningful, narrative-building outcomes. With its unique bidding rules, Upwind plays as fast as you can tell your story.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Salt in Wounds
Salt in Wounds is a town built around the regenerating body of a Tarrasque, reminding me a bit of that episode of Doctor Who with the whale in space. I’m excited to read more about the setting, and I hope it continues to get even darker then keeping a living thing imprisoned and cut into to feed the population. If you want to add a new setting to your 5e game, Salt in Wounds would be an amazing place to explore.

“Salt in Wounds is a fictional city; a detail-rich dark fantasy setting designed specifically for tabletop roleplaying games (although it can be enjoyed by anyone who appreciates intricate works of imagination). More specifically, Salt in Wounds is a city whose culture, economy, and existence is beholden to the reality of the giant, regenerating kaiju called the ‘Tarrasque’ which is imprisoned within the city center so it can be butchered over and over again.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Scroll and Codex Dice Tower and Rolling Tray
I got a beautiful hex chest from Elder Wood in their last kickstarter, and they’ve out done themselves with this one. You can get a couple of things from this. You can just get the Scroll, which is a beautiful collapsible dice tray that can roll up. There’s also the Codex, an amazing portable dice tower. If you get both, the Scroll fits inside the Codex when collapsed. Seriously, these are so beautiful together.

“Hello, we’re Quentin and Dan (the androids from the video). Today, we’d like to share Scroll & Codex, an ancient, leather-bound scroll and scroll case that brings elegance and a touch of the fantastic to your games. Codex transforms into a dice tower with a twist of its base, and Scroll unfurls into a personal rolling tray in moments. With a host of customizable wood, leather, and art options, each Scroll & Codex is crafted to be a unique, timeless relic transported straight out of your game and onto your tabletop.

Help us bring Scroll & Codex into the world, and together we’ll change dicetiny. We know some of you are thinking about the Holiday season, so scroll down to learn about our Holiday Gift Package. As always, if you have any questions, we are at your disposal.”
Continue reading What’s Cool on Kickstarter

Review: Dungeon Crate

I decided to try out another RPG-themed subscription box, so this month I received my first box from Dungeon Crate! Dungeon Crate has been going since about the beginning of the year, and they have pictures of what was in the previous boxes which gave me a better idea of what I could expect in my box. Each box has a theme, and the one I received was Elementally Speaking, with lots of elemental-related items.

Shows the box before and immediately after opening. Box looks like a small chest with the logo on the top. The box is filled with prown paper packing, a sheet about the contents, and the loot!

Continue reading Review: Dungeon Crate

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Filigree in Shadow
I wish I had a ton of money to sink into the Mysterious Package Company, because everything they release looks intriguing, high quality, and really, really cool. Filigree in Shadow is their latest package that they’re sending out, which is a Victorian thriller. I think there’s plenty of inspiration for a game in the mysteries surrounding their boxes, and the props seem incredibly detailed and cool. (And if someone wants to send me the King in Yellow package, I won’t say no)

“For several years, The Mysterious Package Company has turned the daily trip to the mailbox into an adventure by providing unique stories you can touch. These packages tell amazing tales in multiple chapters, each arriving weeks apart. Chapters are comprised of customized newspaper articles, diary pages, lab notes, photographs, objets d’art, and so forth. Together they place the recipient at the centre of the narrative, often even referring to long-lost (or non-existent) relatives.

These adventures culminate in a handmade wooden crate that has been nailed shut. Within, a custom-crafted artifact acts as the touchstone for the experience; a centerpiece that will spark the telling and retelling of the unexpected sequence of events that began with an unassuming envelope found in one’s mailbox.

We pay extraordinary attention to the details of each experience, right down to the accurately recreated postmark on each letter and how the paper is aged. We include real history in every story, which lends authenticity to the experience and disguises the point at which reality ends and fiction begins.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Thank You for Screaming
We’re really big fans of Greg Stolze, and can’t wait to get this collection of short stories. A few of these stories are available on Stolze’s personal site, but additional stories are going to be available all in one place, for your reading pleasure (or horror).

“Over the last several years, I’ve written a lot of short fiction for a lot of different venues. I’d like to fund a bound, printed volume of those separate works and make it available for sale.

Backing Thank You For Screaming at a low level gets you eBooks of twenty-five short stories (and one nonfiction essay), released in PDF, ePub and a Kindle friendly .mobi variant.”

Continue reading What’s Cool on Kickstarter