What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Harlem Unbound
There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.
The 1920’s is a very popular era for Call of Cthulhu games. Harlem Unbound is a sourcebook for the Harlem Renaissance for Call of Cthulhu and Gumshoe games. My history education is lacking, and I sadly don’t know much about the era, but it looks like a really intriguing place to pull from your game. Plus it’s really nice to see mythos based RPGs that overtly work address the bigotry in Lovecraft’s original works.

“Harlem Unbound is a unique RPG sourcebook that takes players into the exciting world of the Harlem Renaissance at its height, to face terrifying horrors from the Lovecraftian Mythos. This groundbreaking tome gives Keepers and players everything they need to bring this unique place and time to life, and engage with the people who gave it its soul. Harlem Unbound is compatible with multiple systems, with options for investigating the Mythos on New York’s jazz-soaked streets using either Chaosium’s Call of Cthulhu RPG or any of the several GUMSHOE-powered investigative RPGs by Pelgrane Press.

This sourcebook flips the standard Lovecraftian view of minorities on its head, putting them in the role of heroes who must struggle against cosmic horrors while also fighting for a chance at equality. By default, the protagonists of Harlem Unbound are African American, not white (which is the standard assumption found in Lovecraftian fiction). Our heroes and heroines come from all walks of life with regard to class, ethnicity, race, religion, gender and sexual orientation. The heart of the Renaissance was a revolution aimed at changing the world through art, ideas, and the written word. It was a uniquely powerful movement against the unjust status quo, a time in history that still inspires today. The history, people and stories in this book shine the spotlight on the people of Harlem, their successes and their struggles.”
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TRF’s Twelve Days of Christmas: Day 12, Deep Ones

On the Twelfth Day of Christmas
My GM gave to me,
Twelve Deep Ones swimming,
Eleven cultists plotting,
Ten goblins singing,
Nine monstrous shoggoths,
Eight ghosts a-haunting,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

 

I’ve put Deep Ones in pretty much every set of adventurers I’ve put together myself. The fishy humanoids emerge from the sea, and breed with the humans in Innsmouth, their offspring have that Innsmouth look. But they’re not limited to just Massachusetts, I think they’re a great creature to pull from anytime you’re near the sea. Plus you have the built in power levels, from hybrids to full on Deep Ones to Father Dagon to Mother Hydra, you can build a solid set of adventures around encountering them. 

Deep Ones and their ilk have appeared in Mysteries of the Ninth World, Fishy Business, and Robinson Gruesome.

Among TRF’s ranks are representatives of many faiths, people who believe in a range of different things or nothing, or something more complicated. Aser and Megan simply and dearly wish you and them good times in the company of loved ones and the hope of brighter things in the new year.

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 10, Goblins

On the Tenth Day of Christmas
My GM gave to me,
Ten goblins singing,
Nine monstrous shoggoths,
Eight ghosts a-haunting,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

 

A few goblins aren’t much of a risk to an adventuring party, but damn if they aren’t great at creating chaos in numbers. I love their cruel, mischievous behavior and their tendency towards violence. Even if your party could wipe them out quickly, you can still use them to create moral quandaries (do you kill a baby goblin?) or lead your party to find some heartbreaking tragedies in a small town they’ve raided. Since they don’t write anything down, it makes sense that they sing their threats as they attack, which makes things either funny or more terrifying.

Goblins, of course, show up in A Rune Awakening.

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 9, Shoggoths

On the Ninth Day of Christmas
My GM gave to me,
Nine monstrous shoggoths,
Eight ghosts a-haunting,
Seven mi-go’s buzzing,
Six vampires drinking,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

A large creature towers over a tiny adventurer in a cave, with green bulbous eyes staring down at them

 

I don’t know why I love shoggoths so much, but they’re one of my favorite things to come out of the Cthulhu mythos. It’s an amoebic-like, more terrifying version of a gelatinous cube. While it hasn’t always proven true in our games, a shoggoth can be an unstoppable force, mindlessly pursuing your party wanting only to devour them in it’s many mouths. It’s not something you can reason with, you can only fight or flee.

Shoggoths have shown up in Final Girl and Numenera. Expect them to continue to appear, especially in anything I put together.

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 5, Ghouls

On the Fifth Day of Christmas
My GM gave to me,
Five meepin’ ghouls!
Four terror birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

A ghoul looks over at it's shoulder holding a bone

Ghouls are terrible smelling, corpse consuming monsters, but the way they talk is my favorite part. They belong to a lot of legends about beings living in graveyards, but that doesn’t always keep intrepid adventurers away. Nor are they bound to graveyards, as you’re likely to find them in many dark, out of the way places such as basements and the occasional decommissioned cruise ship. Weirdly, most of the ghouls we’ve encountered have been sympathetic, but maybe that just leaves a better chance for them to attack you in an unsuspecting moment.

Ghouls have shown up in Scary on the Choo-Choo, Old Gods of the North, Numenera, and Monophobia games.

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 4, Terror Birds

On the Fourth Day of Christmas
My GM gave to me,
Four Terror Birds,
Three planetvores,
Two orks choppin’,
And dread Cthulhu dreaming ‘neath the sea.

A bird with a huge beak lunging toward the viewer

There are a lot of cool and weird beasts in the Ninth World, but I really love the Terror Birds. What’s crazy is that these beasts have root in our own (First World’s?) history. Terror Birds, or Phorusrhacids, were a clade of huge, carnivorous birds that could be 3 meters tall. The party only fought them off once in my Numenera campaign, but as luck has it they found a clutch of eggs and they tried to raise them to terrifying adulthood while saving the Ninth World.

TRF’s Twelve Days of Christmas

TRF’s Twelve Days of Christmas: Day 1, Cthulhu

On the First Day of Christmas
My GM gave to me,
Dread Cthulhu dreaming ‘neath the sea.

Cthulhu rises in the ocean, towering over a ship

As the holidays approach, we wanted to continue a TRF tradition we began last year, spending the 12 Days of Christmas celebrating things we love in RPGs. This year our carols focus on our favorite monsters, creatures, and adversaries to bring into our games. Next year, I’ll finally figure out how to make the whole song about dice.

So many of the games we love to play are based on Cthulhu Mythos, so I’m not sure how much of an introduction he really needs. We started out the show trying to cram him and the mythos into everything we did, now we’re giving him a little more room to breathe. Cthulhu has been through many iterations as he has come more into public awareness, from Kawaii Cthulhu to Political Cthulhu, but hopefully we’ll never be foolish enough to stop fearing him. If we do, I’ll be sure to run a game that culminates in the party seeing him, in all his indescribable  glory and watch as their sanity finally slips away.

TRF’s Twelve Days of Christmas

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Tales from the Loop: Roleplaying in the 80’s That Never Happened
This game reminds me of Stranger Things, where you play kids in the 80’s investigating the strange going-ons in the town you live in. However, this town has some cool and creepy scifi stuff going on in the background. The game was inspired by art, and in turn the art in it is beautiful, very realistic, making the appearance of the machines even stranger.

“In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.

Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.

Now, for the first time, YOU will get the chance to step into the amazing world of the Loop. With your help, we will be able to create a beautiful printed RPG book about the Tales from the Loop. This game is our third international RPG, after the critically acclaimed Mutant: Year Zero and Coriolis – The Third Horizon. The lead writer is the seasoned Swedish game writer Nils Hintze, backed up by the entire Free League team who handle project management, editing, and graphic design.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Dungeon Crawl Classics Scratch Off Holiday Module
We love playing holiday themed games at TRF, and I really love the creativeness of this new DCC module. The character’s can’t remember who they are and so you don’t know all of your information as the game begins. You have to use your scratch off character sheet to learn who and what you are. The adventure is also holiday themed, called Twilight of the Solstice. There’s not much time left for this, and it should be in your hands by the holidays, so order quickly!

“This Kickstarter funds the creation of a Dungeon Crawl Classics adventure module with a Christmas theme, which includes special scratch-off character sheets for play. Yes, just like the lottery! The adventure is thematically tied to the holiday season and is the perfect adventure to play over your holiday break! The character sheets tie into a specific mechanic described in the adventure, and will enhance the play experience significantly as the players “discover” their characters and recover lost memories by scratching off the appropriate squares.

The adventure module is 24 pages long, written by Marc Bruner with cover art and maps by Doug Kovacs, and interior illustrations by Cliff Kurowski, Doug Kovacs, and Stefan Poag. The module’s page size is 8.5″x11″. Each module includes 6 loose-leaf scratch-off character sheets, also measuring 8.5″x11″, illustrated by Stefan Poag.”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Constellation Dice
I love how clever these dice are, especially the Fate dice. The d6s all have different constellations on them, with the pips being the stars in the constellation. The Fate versions have a bright star in a series of stars, making a plus sign on two sides, that spans to another side with one of the points, creating the minus sign. There’s still the other stars that function as a normal d6 as well. Currently your other dice options are d10s with moons (the d10) or with the planets (including the sun and Pluto, and works as the d100). They’re looking at creating a full dice set though, so keep your eyes on this project.

“Glow in the dark Constellation Dice were designed last year and found encouraging success. It’s originality has been recognized by the world record holder dice collector Mr. Kevin Cook, and the project is going to be featured in the art photo book “Dice – Rendezvous with Randomness” by Måns Danneman (to be soon published by Åskfågeln). They are still in demand, but not many are left. This campaign will provide good company to your First Edition Ptolemaic Constellation Dice (Northern Sky), while offering new backers the chance to grab the very last available First Edition, along with all new designs.”
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