Numenera 2 Announcement from Monte Cook Games

Today at GenCon Monte Cook Games announced their next major product release, Numenera 2. Numenera 2 is composed of two new books, Discovery and Destiny. Discovery will be replacing the original corebook with some major changes to the character creation options. Destiny changes the focus of the game from exploring the past to building a better future. The books will be both backwards and forwards compatible with all existing Numenera releases, with the likely exception of the two Character Options books.

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Stars Without Number, Revised Edition
Stars Without Number has a really amazing set of rules to help you generate a sector of space without too much effort. We’ve used it to create in the past, and it’s really amazing. This revised edition expands that system, as well as expanding character options, ship options, psionic abilities and more. It’s 100% compatible with the previously released books, which is wonderful, and you can just add all of this new goodness to a current campaign. This is an incredible system and worth having on your shelf.

“Stars Without Number: Revised Edition is an expanded, refined, full-color revision of the original edition. It adds more character options, more hardware, more ships, and more psionic options- but expanding the mechanical breadth of the game is only part of the goal. Just as importantly, Stars Without Number: Revised Edition is crammed with new GM resources, with new world tags, new adventure creation tools, and new support for sci-fi sandbox adventuring. And all the while, I’ve kept to my original goals of portability and modularity, so that GMs who want to use different systems or different settings can lift out useful pieces and use them directly in their own home games.”
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Homebrew Monsters: Octopus Dragon and Mantis Dragon

A dragon-like sea creature with blue rings, and spikes and 4 legs ending in claw, four ending in tentacles

While the bestiaries for Numenera, The Strange, and Cypher System have plenty of wonderful creatures for your players to encounter, sometimes you see something you know your players need to encounter during their adventures.

A dragon-like sea creature with blue rings, and spikes and 4 legs ending in claw, four ending in tentacles

Octopus Dragon (Level 7)

While it bears little relation to the intelligent octopodes that reside in the deep, the Octopus Dragon was named for it’s resemblance to them. A cunning predator, the Octopus Dragon camouflages itself to match it’s surroundings and ambushes it’s prey. An Octopus Dragon can breath air, but prefers the ocean, where it’s a more effective hunter. Octopodes despise any association with these relatively mindless predators and will pay handsomely to anyone who brings evidence of a successful kill.

Motive: Hungers for flesh
Environment: Anywhere in the Ocean, Solitary
Health: 35
Damage Inflicted: 8 points
Modifications: Stealth as Level 9, Speed Defense as Level 6 due to size
Movement: Short
Combat: The Octopus Dragon can make two attacks in a round, a bite attack, a claw attack, and/or grabbing with it’s tentacles. The bite attack is venomous and requires a Might Defense roll if the attack succeeds. On a failed roll, the victim becomes respiratory muscles begin to seize up, and breathing becomes difficult. They take an additional 2 points of Intellect Damage (then Might, then Speed) each round as oxygen struggles to make it to their brain. To stop the progress of the venom, someone must pass a level 6 heal check, assisting with false respiration.
The tentacle attack prevents the Octopus Dragon from moving, but allows it to grab onto a target, increasing the difficulty of avoiding it’s bite or claws by two levels. To avoid being grabbed, the adventurer must succeed on a Might Defense roll, level 7.
Interaction: The Octopus Dragon is not intelligent like the Octopodes it resembles. It cannot be reasoned with. Patient predators, they use their superior camouflage abilities to blend in the with terrain and attack when prey draws near.
Use: When a party is investigating something on the sea floor or in a coral reef, the Octopus Dragon might be laying in wait. They are drawn to numenera, or semi-precious jewels, and will kill to add them to their hoard.
Loot: Like most dragons, the Octopus Dragon keeps a hoard, usually in a nearby cave. While typically composed of pearls and shells, adventurers may also find several oddities, 2d20 abadis, 2-3 cyphers or even an artifact in the hoard. If time is taken, a careful explorer might be able to extract enough venom for three uses from the mouth of the Octopus Dragon.
GM Intrusion: The PC fails to realize that the Octopus Dragon has another limb that has been camouflaged, and it now uses it to attack the PC.

A dragon like creature with front arms like a preying mantis, and dragonfly like wings

Mantis Dragon (Level 6)

With a silhouette that shocks with its very wrongness, the Mantis Dragon is an enormous hybrid that is as deadly as it is frighteningly alluring . With their ability to enthrall prey, Mantis Dragons typically wait until their targets are too close to even contemplate escape before capturing them with their hypnotic hum and fluttering of wings. Many an unlucky explorer has been ripped apart by a Mantis Dragon’s powerful forelegs, dumbly smiling all the while.

Motive: Hungers for flesh
Environment: Grasslands, temperate and tropical climates, Solitary
Health: 28
Damage Inflicted: 6
Modifications: Stealth as Level 7, Perception as Level 7
Movement: Short, Long when flying
Combat: The Mantis Dragon has powerful forelegs that it uses to clasp and cut apart it’s prey. Once grasped in the strong forelegs, it’s a difficulty 8 Might Defense roll to escape. The Mantis Dragon does an additional 2 points of damage each round once it has a creature in it’s clutches.
The Mantis Dragon frequently mesmerizes it’s prays with it’s wings. As an action, the Mantis Dragon may spread it’s wings and move towards it’s prey in a slow rhythmic motion, emitting a low hum. Each creature in line of sight must make a Level 6 Intellect Defense roll or become mesmerized by the patterns in it’s wings and the sound it makes. On a failure, the targets are stunned and unable to take actions until the Mantis Dragon ceases it’s dance, or they suffer harm from an attack.
The Mantis Dragon can also bite it’s prey, though it’s preferred attack is to crush a victim in it’s forelegs.
Interaction: Mantis Dragons are predators, and cannot be reasoned with.
Use: The Mantis Dragon, blends into the surrounding environment, rather then tracking it’s prey. The party might venture into its territory and it sees a chance for a meal, or hunters in the region have reported the Mantis Dragon as a threat on their ability to hunt for food for their families.
Loot: Mantis Dragons hide their hoards well, and it will take some time to discover it’s location. The hoard typically consists of 2d20 shins, several oddities, and 2-3 cyphers, taken from previous meals.
GM Intrusion: While an adventurer is in its clasp, the Mantis Dragon takes to the air, and drops them. The adventurer has moments to try to stop their fall.


Images from Gomalemo on Tumblr

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Spire RPG
I’m really interested in Spire, an RPG where you play as part of an ongoing revolution, fighting for freedom and against your oppressors. The worldbuilding that has been done for you looks incredible and I love their redesign of character classes. The game uses a d10 system and as the game continues your character will accrue stress, which can cause them trouble when their luck as a member of the resistance turns. I really think this game will be a meaningful one, and I can’t wait to play it.

“You are a dark elf. The touch of the sun burns your grey skin, and you hide from the light in twisting corridors, crumbling temples and the lawless undercity of the metropolis known as Spire. The high elves, rulers of the city, alien and capricious, allow you to live here as an underclass forced to beg for scraps.

Your religion, your culture, and your people are being destroyed all around you. You have seen your fathers, your mothers, your grandparents subjugated by the high elves, and you have had enough. You have joined the resistance: the ministry of Our Hidden Mistress, worshippers of a forbidden goddess. You have sworn in blood that the high elves will fall, that you will destroy them through subterfuge, and insurrection, and terror.

Spire offers players a chance to take part in a fantasy revolution, and to fight back against those who oppress you. Unlike many games, the monsters aren’t out in the wilderness; they’re living above you in obscene luxury, dominating your people in the aftermath of a brutal war. Spire tasks players with changing the city, whether for good or ill, and that’s how they gain experience and new abilities.

We’ve taken the common tropes of D&D (and other fantasy mainstays) and adjusted them to mesh with our own world, so while there’s plenty that’ll seem familiar to any seasoned roleplayer, there’ll be something in there to surprise everyone, too. ”
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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

 

Dungeon Dome
James D’Amato is bringing a multimedia RPG experience to a screen near you! Instead of doing a campaign, Dungeon Dome follows teams that fight for fame and glory in a gladiatorial arena. All of this will be livestreamed, and also followed in podcasts. I really like that the audience is an important part of the story, and by cheering for their favorites they can give their chosen heroes access to special abilities. Plus James has rounded up an amazing group of people for this first season to compete for victory, including Kat Kuhl and Aram Vartian.

“The Dungeon Dome is a multimedia actual play project that aims to offer a new experience for audiences who love to watch role playing games. James D’Amato and the team at ONE SHOT took inspiration from sports and professional wrestling to create The Dungeon Dome. A fictional gladiatorial arena where teams of over-the-top heroes battle for wealth and glory, and the audience actively shapes the world.

Instead of telling the story of a single party adventuring in a fantasy world, The Dungeon Dome will follow several teams of gladiators as they face each other in death matches and challenges. We’ll follow these characters in and out of the ring through live streams and podcasts. Season 1 will be at least 15 live streamed episodes that follow two main storylines.

Viewers will be able to affect the world of The Dungeon Dome by cheering for their favorite teams, which gives them inspiration and the ability to perform special moves in the game. Backers will be able to take their participation a step further by submitting ideas for items, relics, characters, and matches that will appear in the story.”

DCC Scratch-off Character Sheet
DCC has kickstarted scratch-off character sheets before, and it still looks like a really fun way to experience the character funnel. I really love that you learn what you’re capable of as you play through the game. These character sheets will work with any DCC game, so you can buy a pack of them ready to go for your next session. Plus, the more they order the more sheets each pack will have! Make sure to pick some up for your next game.

“The zero-level character creation funnel is one of the most popular aspects of DCC RPG play. Now we are thrilled to present an even more exciting improvement on that gaming experience! Instead of rolling up 20 0-levels before the game, you can now save time by using these scratch-off character sheets! Yes, scratch-off, just like the lotto. Each character sheet comes with a scratch-off box for each ability score and other key statistic. Before the game you distribute them to your players. They use a coin to scratch off the appropriate boxes, then you let the dungeon diving begin!

This Kickstarter funds the printing and production of generic DCC 0-level scratch-off character sheets. After the popularity of our 2016 holiday module featuring custom scratch-off character sheets, there is clearly an interest in this topic. While the holiday module featured scratch-off character sheets that were specifically designed for that adventure, this Kickstarter instead funds 0-level sheets that can be used in any DCC funnel. They utilize the standard 0-level character creation tables in the DCC RPG core rulebook.”

Saga World Builder Modular Tiles
Taking the time to draw out maps for my Pathfinder games was always a pain. These wonderful tiles allow you to easily piece together your dungeon without worrying about spacing or coloring in where PCs cannot go. The tiles are of different shapes and designs so that you can easily customize your dungeon, and even just hook in a whole new section rather than drawing as you go. They also have lots of detail, like environment, and are even double sided so you have even more options. Even better, they work with both wet and dry erase markers and are easy to take with you on the go. This is something I wish I had when I was running dungeons, and you should definitely look into picking up.

“Saga World Builder is a highly modular game-building system for creating gaming maps and environments. The System consists of a large number of double-sided modular map tiles and features hundreds of environmental objects, magic items, weapons, decorations, and equipment.”

Clink
This interesting game about drifters uses a coin as the sole dice mechanic. When you want to attempt something risky you flip a coin and the result determines how well you succeeded. If you fail, you keep going, until the third flip where if you fail again you’re really up shit creek. You can spend your coins to get flashbacks, which allow you to flip an additional coin, and can succeed no matter what, but if you get two tails there’s still a negative consequence. The game has a real wild West tone to it, but I think it would be fairly adaptable.

“Clink is a tabletop RPG about drifters, the creeds that bring them together, and the history that drives them apart. Tell a story inspired by spaghetti westerns, ronin tales, and shows like Firefly or Supernatural. Whether you’re taking down the Crimson Dusk gang, uncovering the Oracle’s mysterious treasure, or saving your partner from the lawbot’s gallows, you’ll have to expose the secrets of your past to overcome the dangers of the present.

Clink tells a non-linear story, crisscrossing between your characters’ flashbacks and the risky business of the day. It’s a flexible system that can support nearly any setting, so long as there’s room for folks who aim to misbehave (six-shooters and door-kickin’s encouraged too).”

Pathfinder Kingmaker cRPG
I haven’t played through Kingmaker, but what I know of it makes a perfect fit for adaptation to a computer game. You can build your kingdom in the downtime between adventures, so it offers a little bit of everything to the people playing. They won’t be following the AP exactly, which means you can still be surprised by what happens. It is a single player game, so you can choose to fill your party with a really nice assortment of NPCs. If you haven’t been able to find a group to find Kingmaker or want to relive the glory, this is your chance!

“Pathfinder: Kingmaker is based on Paizo’s award-winning Pathfinder Adventure Path of the same name. You certainly don’t need to be familiar with the story, but if you are, you will encounter characters you know and love. Either way, you will experience a host of brand-new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands.

While Pathfinder: Kingmaker is a single-player game, you won’t be adventuring alone. Pathfinder: Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future.”

Still Active

The Tablebreaker d20
The Yellow King RPG
Plush ConTessa Mascots
Arcana Note 5e Leather Journal
Top Secret: New World Order
The Spirit of Dice

Peculiar Books Announcement

Peculiar Books logo, a P stacked on a BAser and I are so happy to announce that we’ve started a publishing company with Mike Goldrich and Matt Goldrich, who you will recognize from our Not So Strange campaign, Chronicle of Chronicles mini-campaign, and various one shots. Peculiar Books released our first product this weekend, Modern Types, a Cypher System supplement that introduces new types for a Modern setting. You can find Modern Types on DriveThruRPG.

We’re working hard to put out our next few supplements and will keep you up to date on what we come up with! You can also follow Peculiar Books on Twitter!

What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

Arcana Note 5e Leather Journal
This journal is beautiful. It almost makes me wish I ran 5e so I’d have a reason to use it. This journal has everything you need to go with your game, including a dice tray, cards with useful information, and a GM screen. As a player or a DM, you could put this journal to use for your campaign. Plus it’s in leather! You should really give the Arcana Note a look if you want to make sure your game is organized and stylish.

“Arcana Note is a portable, rugged leather notebook filled with 5E tools such as character sheets, cheat sheets, a collapsing dice tray, a ruler that measures game feet, a mini GM screen, grid paper, condition/spell/item cards, card pages and more. The inside pages contain templates for tracking sessions, NPCs, organizations and locations within your campaign.”
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Review: Icons and Conditions Deck for 13th Age

Eaxamples of each of the condition cards and three of the icon cards

This past year, Dread Unicorn Games released Gods and Icons, which expands the Icons in the game, giving them names, organizations, relationships with over icons, and even variations to make them more unique for your game. Each Icon also has a list of gods associated with them, which I love because 13th Age doesn’t have any named gods. I reviewed this excellent supplement earlier this year, and now Dread Unicorn has released cards to make game play even easier.

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What’s Cool on Kickstarter

There’s many interesting items to be found on Kickstarter, but these are the coolest ones this week.

The Yellow King RPG
Aser and I backed this kickstarter without even looking at all the details of the campaign. The King in Yellow plus Robin D. Laws? You know it’s going to be good. It features four setting books you can wind your campaign through as the effect the Yellow King has on the world is realized and people band together to fight back. The settings are Belle Epoque Paris as the play is first released, an alternate reality 1947 where soldiers fight in the ongoing WWII while the Yellow King and his daughters make things much more complicated, a 2017 that exists in the same reality as the 1947, where people are trying to rebuild their lives after a vicious civil war, and a 2017 more reminiscent to now, though reality isn’t quite as solid. The game uses the Gumshoe system, but expands some of the combat and health systems based on the recently released GUmshoe One-2-One. The books are going to come in a beautiful slip case, part of which will unfold into a GM screen. There are, of course, deluxe versions and even some super limited versions that you can get, as well as a sourcebook, a novel, and a gaming roll.

“Pelgrane Press is terrified to announce The Yellow King Roleplaying Game, an innovative new GUMSHOE core game written and designed by creator of the system Robin D. Laws. YKRPG takes you on a brain-bending spiral through multiple selves and timelines.

Inspired by Robert W. Chambers’ influential cycle of short stories, YKRPG pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness. Or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of their planet, Carcosa. Four books, served up together in a beautiful slipcase, confront your players with an epic journey into reality horror.”
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Borrowing from Other Systems for Fun and (Mechanical) Profit

Pile of translucent polyhedral dice, all in bright colors

While I haven’t been in the RPG community for as long as many, I’ve had the opportunity to play and run a huge variety of systems. I’ve found that most systems have an idea that I always miss when I’m playing any other game. Like spending an XP to reroll my dice when I’m not playing a Cypher Game, or the duel Sanity/Stability system in Trail of Cthulhu. Unfortunately, moving a lot of these mechanics to a new system isn’t possible without re-writing the system, and work instead to be something that makes returning to that system every time we sit down to play. However, I think there are some ideas out there that could be moved to different systems with a little effort.

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