What’s Weird on Kickstarter

I spend a lot of time trolling through Kickstarter, and some of what I find tends towards the befuddling instead of the cool.

TASER YOUR CANDLES. That’s pretty much all I see every time I look at this page. The ArcLighter is an electronic way to light your candles, incense, paper, toothpicks, and more. It actually looks like it could be pretty handy, but I can’t get over the fact that you are tasering things to set them on fire.

Pretty much everyone loves chocolate and wine. You can even buy chocolate to pair with your wine. But why stop there! Why not drink your wine out a chocolate glass. Loving Cups has  your decadent experience ready to go. All I can think about is this cup melting all over you as you try to drink your wine. And then you have to eat the cup right? Other then the chocolate dissolving into your wine, how else are you going to eat it? Also, chocolate dissolved in my wine sounds gross. I guess they look cool, but it seems like it will make it difficult for you to swirl your wine and comment on its clarity like a snob.

Have you ever been chowing down on your Chobani and thought, “Nooooo, I can’t get every bit of the yogurt out without licking the cup lick an uncivilized barbarian.” Well, never fear, Spoonani is here for you. This spoon is made to get yogurt out of every cranny of your Chobani so you can nom like a gentleman/lady. Bonus – if you pledge at $100 you can get your Spoonani gold-plated. Three people have gold-plated yogurt spoons coming to them. That’s it, I quit.

Interview: BattleBards Kickstarter

Hey everyone! We had the chance to talk to the creators of the exciting new BattleBards Kickstarter in the days before it goes live. BattleBards is a new tool for introducing audio into your Table Top games. It comes with an impressive library of sound effects, ambient music, and a way to combine the any files into something new and special for your game. They sent me the Soundboard they created in their last Kickstarter which was really amazing. I enjoyed that they had multiple tabs to keep track of your ambient music, SFX, and other files. You can save your most used files to a side panel, so they’re easy to use over and over, and it’s easy to set something to loop. It’s a much more handy way to handle sound files then fumbling around in iTunes and it looks awesome to boot. We sent our most burning questions to the group behind BattleBards, and here’s what we learned!

  1. Tell us about yourself and how you got into RPGs

We all grew up around gaming and it’s grown from a hobby to a passion.  We’ve all come into RPG’s from different angles.

Mike came into RPG’s starting from reading the Dragonlance series of books which primed him for jumping into Dungeons and Dragons.  Alex came into RPG’s from video games, namely, the series of Might and Magic games which also, primed him for D&D realizing “Wait, I can run my OWN Might and Magic type stuff with my friends?!” Kyn has always been a hardcore console gamer and RPG fan (Dragon Warrior!!!!). In highschool he was introduced to Spellfire the CCG based on Forgotten Realms and then to AD&D 2nd Edition through his geek friends. He was hooked and began enjoying weekly doses of junk food driven TTRPG Campaigns.

  1. What do you think adding ambient music and SFX brings to a tabletop game?

Sound effects provide evocative accenting to combat and important sequences around the gaming table.  Music adds the emotional context for a scene, providing that all important tool to help the GM direct players’ energy as needed.  A funny example of just how critical music is to contextualizing a scene, check out this rendition of the Star News A New Hope Ceremony scene at the end without John Williams’ score. https://www.youtube.com/watch?v=Tj-GZJhfBmI.  It’s the same way with gaming.

  1. What do you have planned in the future? Will you continue to develop music/SFX for Battlebards?

The audio library will never stop growing as we continue to work with our talent to continuously release audio for gamers.  In the future, once we are confident that we’re offering wonderful content for fantasy gamers, we’ll dive into Sci-Fi, modern, and cyberpunk settings, as directed by the Battlebards Community.

  1. What sets you apart from other RPG sound projects?

This falls into two categories.  First, let’s talk about the audio itself.  We set the bar exceedingly high for what we allow onto Battlebards. As such, we work with only the best artists who are known for their work on television, video games, and film. Another key difference is that we do not tie up with just one artist to do all the work. We throw every creative brief for the next audio piece we want to create to the entire artist community for auditions before settling on the right match. So, just because one artist can do an amazing Dark Elf Temple, doesn’t mean that they’ll produce an equally awesome Orc War March.

In terms of the tools, we have an almost single minded focus on simplicity.  Alex, our Audio Director, has been using a ton of audio in his games for 15 years and if anyone knows the frustrations of needing multiple media players and minimized YouTube windows open every which place, it’s him.  Here, the focus is on customization and accessibility.  GMs will be able to bring whatever audio they need at their fingertips by creating custom playlists which they can populate anyway they like.  With super simple tools which don’t extend in complexity beyond click and drag, Game Masters can crop tracks, layer a mix, adjust different volume settings in such a way that creating a rich multi-level mix can be done in a flash.  Despite having so much audio, you’ll always be able to find exactly what you need when you need it.

  1. How does licensing work? For instance, if the SFX are used during a game, can they be released in a podcast episode?

Some audio is purchased by us so there is more flexibility in how we can use them.  However, most Battlebards audio will be licensed, not owned by us, and those can only be used through the Battlebards system.  When it comes to commercial uses of our licensees outside of Battlebards, such as our audio’s inclusion in video games, podcasts, and the like, that is a case-by-case discussion. However we’re open to it and would be excited to discuss possible collaborations.

  1. What can I get if I pledge for your Battlebards project? 

Locked in months of service, the Soundboard & Mixer tools, Battlebards Cloud to integrate your own audio, Offline Mode to use the service without an internet connection, Alpha and Beta access, special Kickstarter only badges to signify that you were what made this happen, and even exclusive Kickstarter-only tracks for download that you get to help decide what they will be!  If you want to get in on this, now’s the time.

  1. I imagine ambient music and SFX could bring a lot to board games as well! Do you have plans to do sounds for those too?

Absolutely!  Any fantasy based board games as old as Hero Quest to up-and-coming ones like the Orcs Must Die! The Boardgame, would greatly benefit from the immersive nature of Battlebards audio.  Heck, we even played a game of MTG with our tracks and it was immensely gratifying to finish off a player with the lightning bolt card coupled with the lightning bolt sound effect!

  1. Do you imagine you will have something to help facilitate online gaming, like a Google Hangouts app?

It’s a total no brainer that we need to provide online tools and even integrate with virtual tabletops to really bring this incredible body of work to those games taking place in cyberspace.  As soon as we can find our legs, we’re going to be exploring the best way to take this next step so be on the look out!

  1. What is your favorite game?

Well, that’s a tough one, there’s so much we’re all into but to provide an answer that doesn’t span pages and pages where we point out games we love in different categories, we can say with confidence that on the tabletop side of things, where we draw our inspiration for this whole quest of ours, our heart lies in D&D 3.5 and more and more, warming up to 5E.

  1. Is there anything else we should know about your project?

We hope gamers out there will give us a chance to be part of the epic quests and journeys told over gaming tables everywhere.  We truly believe that we have the best tabletop audio in the world. We know the pains of bringing it to the table and we have the tools to make its use seamless.  Ultimately, we hope that Battlebards will be a platform that we can all share together. There really would be no better feeling than to successfully introduce the larger gaming community to the wonders of integrating audio into their games. That’s our passion.

 

You can find BattleBards on Kickstarter, Facebook, or Twitter. Definitely give their project a look, their tracks sound great and the look and usability of the app is fantastic.

What’s Cool on Kickstarter

Calamityware Dinner Plate 5
I have seen the previous four sets and if I had more money my entire dinnerware set would be from this series. I love the juxtaposition of the art style and the silly scenarios occurring on the plates.

“I like drawings that make me laugh. When I inherited a traditional Willow-pattern plate, I just had to redraw it and add a pterodactyl. As I drew more plates and added more calamities—UFOs, Sasquatch, and volcanoes—folks urged me to produce real dinner plates. A Kickstarter project was born.

My first four Calamityware Kickstarter projects (flying monkey, giant robot, voracious sea monster, and UFO invasion) found sponsors, so here is the fifth project in what might turn out to be a long series. ”

 

Best Birthday Prank Card Ever
This is so funny. I want a million of them to give out to everyone for every occasion.

“Your card is delivered to you in a “Safe mode”. Here you can start and stop the song as much as you want. After you sign the card with a lovely message, pull the activation tab inside the card which will activate the card. Then slide it into an envelope and deliver!”

 

Ion: A Compound Building Game
I backed the previous game by this creator – A peptide building game. As a biochemist, I couldn’t resist it. This game is in the same vein, except now you get to build molecules. If you love science and games you should check it out!

“Ion is a quick but explosively fun card game themed accurately around a few fundamental chemistry concepts. More specifically, how ions form some of the most basic compounds we use everyday. But don’t worry, we didn’t leave out the noble gases!”

 

Phoenix: Dawn Command
This a card game with a lot of RPG drivers behind it. The tagline “A game were death not only makes you stronger, but defines who you are” was what caught my attention as I was browsing. Also, it’s from the people who made Gloom, so it’s probably pretty amazing!

“Phoenix is a story-driven roleplaying game that uses cards to resolve actions. Every player has a deck of cards that represent a character’s abilities. To accomplish an action, a player needs to lay down a set of cards with a total value that equals or exceeds the difficulty of the task. A player can get an extra push by using a trait – a card that describes a unique aspect of a character. If the player can explain how that trait applies to the current challenge, the value of the card is increased. This encourages cinematic storytelling, driving players to describe an action beyond the simple numbers. In addition, each player has Sparks – a pool of mystical energy that can be used to boost the value of an action. This allows a character to succeed at a normally impossible task… but when that pool of energy is exhausted, the character dies.

While Phoenix has a gamemaster who drives the story and controls the challenges the characters face, the card-based system places a significant amount of narrative control in the hands of the players. Success isn’t based on the roll of a die; it’s a question of what a player is willing to sacrifice to make an action succeed. Because death isn’t the end of the story, character survival isn’t the most important part of a mission. Instead, the challenge is to make each death meaningful, and to achieve the objectives the Phoenixes are willing to lay down their lives for.”

 

Still active!

Miniature Chests
Neon Sanctum
Chaos of Cthulhu
FF6 Dice Prestigious Metal Dice for the Digital Age
Aza Dice
Dino-Light
Game of Thrones Gaming Coins by Shire Mint
Dice Display Box and Rolling Tray
Death by Die
Cthulhu Dice Tower
Knot Dice

What’s Cool on Kickstarter

Soulfall
Ugh. The art for this is gorgeous. The gameplay sounds simple and fun, and with an estimate of only 10 minutes/player it seems like it would be a great game to play with friends and family.

“Soulfall is a barren land brought back from the edge of destruction by a mysterious group of entities known as the Lords. Preventing the destruction of the land, the Lords gained the devotion of the remaining survivors of Soulfall. Now, various Nomad tribes begin to expand across the land, eking out a new life in the ruins of an old world, establishing outposts and living in the shadow of the powerful – and often unpredictable – Lords of Soulfall.
Soulfall is a board game for 2-4 players designed by John Clowdus and illustrated by Sandro Rybak. Game time is roughly 10 minutes per player. Each player is the leader of a Nomad tribe, leading his Nomads across the barren landscape of Soulfall. Along the way, each player will expand his tribe, build Outposts, try to gain the favor of the Lords, and collect Shards, all while preventing the other players from doing the same. The player with the highest score at the end of the game wins. ”

 

Knot Dice
These dice/blocks are so cool looking. If you like the design of Celtic knots, you should definitely think about adding this game to your collection. I think I would probably just spend a lot of time playing with the dice, not even playing the game.

“These are Knot Dice – they are games, puzzles, and artistic inspiration. They are a way to get everyone making Celtic knots. They’re not just for monks.

The paths on each die are continuous over all of the faces. By connecting several dice side by side, you form intricate Celtic knot designs. Knot Dice combine some of the best elements of dice and tiles in six games and six puzzles in the printed rulebook.”

 

Cthulhu Dice Tower
This is incredibly expensive, but so so cool looking.

“Intimidate your friends and game master! Spew forth dice from the slumber god himself. Only he know if you should succeed of fail in your gaming quest. Obey the dice!

Standing 5.5 inches tall, the Cthulhu is cast from the highest quality polymer resin. Includes all the parts need to build 1 Cthulhu horror dice tower. The basic kit dice towers are designed to be easy to assemble OR you can back the pre-painted edition.”

 

Death by Die
Ever had trouble coming up with ways to dismember your players? Well, these dice will give you all kinds of ideas on how to gorily damage your PCs.

“The first two dice in the Death by Die system are the Death and Dismemberment Dice. These two dice allow any player, game master, or other player-character to decide the fate of their own, or another player’s in-game character.
With these two dice alone you can sever appendages, heads and mash entire bodies, you can kill or be killed by fire, absurd mishap, common trap, random explosion, radiation, acid, electric shock and any other creative interpretation of the depictions of death and mayhem seen each time these dice are rolled. You can choose for the result of the roll to happen generally in an area, or specifically to an individuals body region. You’re in complete control of everything except how the dice land.”

 

Dice Display Box and Rolling Tray
I keep my dice in either a Ghiradelli box that used to have chocolate or a dice bag I knitted, but having a beautiful box like this to display them would be pretty nice. Dice rolling trays are also surprisingly handy, so having all this awesomeness in one place is pretty great.

“The Box is made with excellent care by hand right at Studio 6d6 in Wisconsin. Made of Solid Red Oak, with very attractive finger joints at the corners, this box is made to last. Finished in a beautiful natural stain and lined with felt.

The bottom section of the Box is divided into 10 sections, each of which will fit 10 16mm dice. This section, all on its own, makes a great display for your dice. The partitions are removable if you need to fit larger dice.”

The top section is removable and makes a great Rolling Tray. The inside is lined with felt in your choice of color selected from those unlocked.

 

Still active!

Miniature Chests
Shadow of the Demon Lord
Blades in the Dark
Neon Sanctum
Chaos of Cthulhu
buddingSTEM
FF6 Dice Prestigious Metal Dice for the Digital Age
Aza Dice
Dino-Light
Game of Thrones Gaming Coins by Shire Mint
Dice of Curiously Strong Attraction

What’s Weird on Kickstarter

I spend a lot of time perusing Kickstarter, so I find some more….unique stuff among the stuff I actually want to buy.

For instance, the Condom Cooler. At first I thought it was funny because who wants a cold condom? To say nothing of the fact that it would make it less reliable. But no. The name just refers to it being a “cooler” way to carry around your condoms. Which….well, judge for yourself.

Yeah….

I don’t know where you could put an ass to slap whenever you want though. But if you need a butt light that turns on when slapped, pinched or squeezed (or maybe turns you on?), this is the product for you. It also jiggles. However, if I walked into a bar or office and someone was busy groping a butt on the wall, I think I might turn around and go the other way.

I’m growing my hair out for the first time in 8 years, and I haven’t had any problems that would induce me to wear this in the shower.

And what about your poor butt? I deserves to get clean. I think the thing that stood out to me the most with The Shower Apron was the creepy headless mannequin that has no head, but still has lovely long hair.

What’s Cool on Kickstarter

 Dice of Curiously Strong Attraction
I’ve posted magnetic dice before – but in case you missed them and really want some awesome dice for your fridge, here’s your opportunity

 

Game of Thrones Gaming Coins by Shire Mint
I had to snap up a Half-Dragon from House Martell, my personal favorite house, as soon as I saw this. You can get coins from any house, or get sets to use in your games! I have the Iron Coin of Braavos from their last Kickstarter, and it’s pretty impressive.

“Our gaming coins are designed specifically to replace of the cardboard tokens in the A Game of Thrones living card game from Fantasy Flight Games, and may be also be used in many other gaming scenarios.

There are two main denominations, the small “half-penny” replacing the “power” token, and the larger “half-dragon” replacing the “gold” token. Below are photos of the half-dragon types, shown in “mint” condition (top) and “circulated” condition (second row). Mint condition is how coin collectors (numismatists) usually prefer their coins, but others may prefer the coins that have been tumbled and darkened to emulate the darkening and wear of decades of pocket-carry.”

 

U-Dice, the Universal Electronic Dice
If you don’t like needing to carry all your dice around, this little gadget is for you! You can roll up to 6 dice of any standard denomination at a time.

“Could not find the dice for your dice game? Lost one of the needed dice? Annoyed at dice dropping off a table? Tired of summing up the value of several dice? Introducing U-Dice, an universal electronic dice for most dice games. It could have up to 6 dice at one roll, with each die be 2, 3, 4, 6, 8, 10,12, 20 or 100 faces.”

 

Dino-Light
I love these lamps. They just look so cool. I wish I had somewhere I could display it properly.

“Dino Light is inspired by our childhood memories, while at the same time bringing a fresh and unique perspective to lighting design.

We took a non-conventional approach and applied creative thinking to research and develop our product.

Dino Light is a 90cm (35.5″) lamp in the shape of a dinosaur’s skeleton, made from translucent acrylic with stunning light-reflecting characteristics.”

 

Aza Dice
If you want another interesting and unique d6 for your collection, you should really check this out.

 

Still active!

Tesla vs. Edison
Dungeons on Demand: Instant 5e Dungeons
Miniature Chests
Who is Lovecraft?
Shadow of the Demon Lord
Curse of the Yellow Sign
Blades in the Dark
Neon Sanctum
Chaos of Cthulhu
buddingSTEM
FF6 Dice Prestigious Metal Dice for the Digital Age

TRF Favorites: RPG Systems

Of course, we love RPGs here at TRF – and we try to dip our toes into as many systems as possible. However, some of them have a special place in our hearts, and we come back to them time and time again. So, in no particular order, here are our top 5 systems:

1. Numenera. Numenera is actually the longest running campaign we have for TRF – and for good reason. The Ninth World is a treasure trove of weirdness and creativity. The only limit to what can be done is your own creativity. For the main part I’ve only run written adventures for TRF – The Devil’s Spine and Beyond All Worlds. However, the world is open and so easy to integrate into the games. I’ve begun building my own campaign, and going through the Ninth World Guidebook, Core Book, and Bestiary have given me so many ideas of twists and turns to introduce to my characters.

I love the Cypher system as well. It’s all player facing, so the GM rarely has to roll – I only roll to see what cyphers or mutations to hand out to my players. It’s also a d20 system, but doesn’t use modifiers like Pathfinder or D&D. Instead a difficulty is set for each task between 0-10, and the players must roll above the difficulty x 3 in order to succeed. However, they are able to adjust the difficulty, by using effort, spending out of their pools, being trained in the task, or using a cypher. Players earn XP in every session, for playing and through GM intrusions, which means I as the GM offer them XP in exchange for something bad happening to them. The great thing about XP in the Cypher System is that you can spend it. So you roll a one at a crucial moment? You can spend one of your XP to re-roll. Don’t want to take that GM intrusion? Spend an XP to avoid it. I keep finding myself in other systems wishing I could spend that XP for a re-roll, or adjust the difficulty in my favor.

Character creation is also great. There are three archetypes possible: Glaive (the fighter), Nano (the wizard), and Jack (the rogue). Each character gets to pick a descriptor and a foci, so you get to pick characteristics and what is important to your character, and then get the stat bumps to make this possible. When we were going through character creation for the Mysteries of Ninth World, I told the players not to worry about having an even distribution of the character types, because it’s really the foci and descriptors that make and set apart the characters. For instance, Ilvarya and Titania are both Jacks, but they are completely different.  And I can’t emphasize enough how easy I find character creation and leveling up. It feels very natural, and there isn’t too much to keep track of.

I’ve run games in a bunch of different systems, and Numenera is far and away my favorite. The world is so interesting and so deep, and like I said the only limit is your own creativity. The books are gorgeous and simply a joy to read through – the little tidbits scattered throughout are so entertaining.
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Our Episodes

 

2. Final Girl. We record several episodes each week and attempt to balance about 18 different schedules to make sure we can get the whole group there each time. With that many people, it shouldn’t be a surprise that sometimes not everyone can show up. When that happens we have The Final Girl to turn to. This is GM-less system that takes about 5 minutes to set up, and all you need is a deck of cards. In a game of Final Girl, you create your own horror movie and get to wallow in all the great tropes that exist. I love horror movies, I love the tropes, and I love pulling them out in this game.

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Set up is easy and fun and the rules are very simple. As the game progresses everyone gets a chance to play any of the characters as well as the killer, and it becomes more and more of a bloodbath as the game goes on. The only sticking point we’ve ever hit is that sometimes the card draws mean it takes a long time for the killer to succeed in a scene, but things are set up so that eventually they will kill their victim(s).

Worried you can’t come up with a scenario to play in? The back of the book has 52 possibilities, including “Somehow, you have been sucked into Hell. You are trying to escape because it is obviously not a healthy place to be,” “A scientist or scientists plays God and returns the dead to life. They are not grateful,” and “Dracula.”

This is our go-to game for something quick to play because it is honestly the system we’ve probably had the most wacky fun in.
Sadly the site where we purchased this from isn’t up currently. We’ll keep you updated!
Our Episodes

 

3. The Strange. A lot of the praises I sung for Numenera can just be applied here. Both games run off the Cypher system, and what works there works just as great here. What is unique and puts the game on this list is the setting. In this version of our world, other realities exist just below the surface of our perceptions where dwell the embodiment of every fictional construct people have ever believed in. Fantasy worlds where lords and ladies live in magnificent castles and knights and magicians do battle with dragons, mad science dystopias where bioengineering runs amuck and people with psionic powers are as common as graduate students, or any number of post-apocalyptic wasteland, all are not only possible but are reachable by people with the ability to interact with The Strange.

The Strange is a long since defunct dark energy construct underlying our reality that once permitted faster than light travel between the stars. Whoever built it isn’t around anymore though, so there’s been no one around to work on upkeep. What’s worse, there are things that live out there in the dark spaces beyond normal space and time, hungry things. Ever wondered why we haven’t found anyone else out there among the stars? The answer is simple: planetvores found them first.

But that’s the big picture. What The Strange means for most people is that you can travel anywhere and do anything, using characters built using the simple yet deep creation system described above. Then, whenever your character goes to another reality, translates to another recursion as they say in game, you manifest in a new body suitable for that reality and get to pick a different focus. Someone who operates undercover on Earth may channel sinfire in the fantasy kingdoms of Ardeyn, or incorporates weapons in the alien recursion of Ruk where mad science reigns. Each place they go, gives characters a contextually appropriate way in which they can be the hero they want to be. In short, The Strange is the ultimate sandbox.
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Our Episodes

 

4. Trail of Cthulhu. In the second episode of The Redacted Files, our brave heroes barely escaped a terrible fate when they were chased off a mountain by its otherworldly inhabitants and their human intermediary. Then they found an entire town flash frozen, its population of 300 souls wiped out in an instant. Then they failed about half a dozen perception checks and the scenario ended because there was nothing else they could do to get the story back on track. What Trail of Cthulhu was meant to address was this very fundamental shortcoming in any system that relies on pure luck for story element. To put it simply, if you need a piece of information to move forward, the Keeper gives it to you.

Trail of Cthulhu isn’t just a straightforward modification of the Call of Cthulhu framework adapted to Robin D. Laws’s terrific Gumshoe Engine though, far from it. Trail seeks to recapitulate everything that is mythos role-playing into a system more suited to procedural investigation, so that the drama switches from will the investigator find the clue to what can the investigator learn from the clues he or she discovers. What this means is that at the end of the day, though they still probably won’t be prepared for it, the players will get to see what it is they were meant to find, rather than wandering around, looking for the plot until the world ends, sometimes literally.

This mentality of automatic success is taken a bit farther with the use of investigative skills, where point spends can be used to gain just a little bit more information, and general point spends that end up working a little like effort in the Cypher System, enabling that spectacular success just at the right moment.

All in all, Trail is a polished experience that makes searching for the truth behind the mythos and the road to insanity so much smoother.
Buy on DriveThruRPG*
Our Episodes

 

5. Night’s Black Agents. So, what could make Trail of Cthulhu more awesome? What if you replaced the investigators with spies from your favorite espionage thrillers? And what if you replaced Eldritch horrors with vampires behind a global conspiracy with links to the highest levels of the governmental, commercial and criminal elite? Then you’d have an amazingly entertaining roller coaster ride, otherwise known as Night’s Black Agents.

On top of the usual Gumshoe goodness, NBA adds modular vampire creation guidelines, a menu of thriller combat rules, bonuses for players who specialize in certain abilities, guidance on setting up cities in which your agents may wreak havoc and conspiracies whose scope will boggle the players’ minds.

In the hands of a meticulous planner, Night’s Black Agents is a tool that could easily create campaigns that are works of art. In our hands, it makes for a great way to wreck things in new and exciting ways. We can’t wait to share our first adventure at the end of April.
Buy on DriveThruRPG*
Our Episodes – Coming Soon!

*Note: If you purchase these titles from Pelgrane Press, a PDF is included with the book.

–Megan and Aser

What’s Cool on Kickstarter

Journal of Lovecraftian Science: Volume 1
I love science and I love the Mythos. So this kickstarter is right up my alley. You’ll get a nice set of collected articles on the science of the Mythos, and how Lovecraft integrated science into his work.

“Since September 2013 I have posted numerous articles discussing how Lovecraft used science in his stories.The first series of articles was an expansion on some of the ideas and concepts I presented on the Biology of the Old Ones at the NecronomiCon. Subsequent articles have included investigations on a story-specific basis, as well as on specific subject matters, such as the solar system, the use of Einstein’s theories in Lovecraft’s stories, the role of fungi in Lovecraft’s fiction, and how Lovecraft would actually modify his stories to agree with emerging scientific ideas and discoveries. Some more academic and philosophical subjects were also discussed such as how Lovecraft attempted to use science to justify some of his racist views and how his materialism philosophy impacted his work.I also include artwork from various artists citing the artist and identifying where the artwork was found. One of the artists I most frequently work with is Steve Maschuck.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

Blades in the Dark
This RPG lets you build your crew of scoundrels and thieves, who are just trying to survive in a corrupt city. I think one really cool aspect of this game is that you level up your crew as a whole as well as your character, so as you progress your crew gets better as a whole.

“Blades in the Dark is a tabletop role-playing game about a gang of criminals seeking their fortunes on the haunted streets of Duskwall. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had if you’re bold enough.

You play to find out if your fledgling crew can thrive amidst the threats of rival gangs, powerful noble families, malicious ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices.”
Continue reading What’s Cool on Kickstarter

What’s Cool on Kickstarter

Resource and Character Meeple Upgrade Kits for Popular Board Games
If you want some more interesting or more sturdy game pieces for your favorite board games, this project is for you.

“We have created a complete upgrade set for a number of games that most gamers own, and if you don’t yet, you should! Ticket to Ride, Pandemic, Power Grid, Agricola, Caverna, Lords of Waterdeep, Dungeon Petz, Francis Drake, Imperial Settlers, Dominant Species, Harbour, Eldritch Horror, and Robinson Crusoe are all fantastic games that many of you have asked us to make upgraded components for. Some of these have been added since the start of the project, so check out where we are at now. Thank you for your valuable input!”
Continue reading What’s Cool on Kickstarter